3,524 Commits over 1,402 Days - 0.10cph!
Bye Bye FGD
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Reduced waiting timer + .addon update
Flag model
fgd
Button trigger
Test map
Dev materials
Fixed being able to throw grenades into the skybox
Updated Laser and sense particles
Disabled pickup ragdolls for now
Fixed compile errors (Playable again)
Issue with picking up ragdolls still.
Use ammo models instead of battery
removed set cp on protection particle
Merge branch 'main' of sbox-corewars
Spawn door protection particle
added minigolf_prop
disabled z buffering on power arrow
Coin collect particle
Glider pickup
hud update
Waiting brushent
Clean up assets
quicker spin on collectable
Adjusted collectable styling
Round Timer
Disable gliding for now
Player Use + cleanup
Allow mappers to place as many collectables as like
Scoreboard + new collectable hud
Remove low life indicator
Coins add to players score (crappy way of doing for now)
FGD update
_c files
Fixed flag icon rotation
Fixed rotation on flag number particle
Updated env_shake with volume support.
updated crowbar viewmodel
Updated ladder tileset: vis exclude on parts + no collision on curve top
Players collide with tripmine after arming
Decreased AirAcceleration
Default speed is 270, Shift is now walk
Temp viewmodel for crowbar and grenade
Nuke Particle
Nuke Sounds
Added Nuke https://files.facepunch.com/louie/1b3111b1/2022-03-31%2015-18-01.mp4
Added ammo pickups + dm_chargerstation
changed dm_healthcharger -> dm_chargerstation
Armour charge station model
Use armour model when selected + dm_healthcharger -> dm_chargerstation
Added temp viewmodel for Tripmine + world hold position. https://files.facepunch.com/louie/1b3011b1/sbox-dev_yFnbC6H6mY.png
Swapped guns the ammo packs
Added battery and armour station (included some extra ones for testing)