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137,856 Commits over 4,505 Days - 1.28cph!

11 Years Ago
Downed rain collision quality
11 Years Ago
bundle fixes brighter flashlight, narrower cone
11 Years Ago
merge from main
11 Years Ago
merge into main
11 Years Ago
More cleanup
11 Years Ago
GamePhysics now uses the new allocation-free physics API
11 Years Ago
Fixed some speeling mistakes
11 Years Ago
added light toggle to keybinds
11 Years Ago
Refresh batched building mesh when rotating building parts
11 Years Ago
Roofs can no longer be placed downwards Reduced roof max placement distance
11 Years Ago
Change FOV when screen aspect is high to avoid being able to side-eye through walls
11 Years Ago
Fixed possibilities of ghost items if giving to full inventories
11 Years Ago
Updated GameConfig URL
11 Years Ago
Simpler/nicer/actually working for for the view stretch thing
11 Years Ago
Unnammed becomes Unnamed
11 Years Ago
RustNative update
11 Years Ago
EAC update
11 Years Ago
polished laser sight, is accurate to crosshair, beam enabled polished flashlight added flashlight beam in third person lasersight provides recoil reduction all weapons have an appropriate deploy delay removed underbarrel attachment slot from crossbow (no more laser/flashlight on it, its too f0cked)
11 Years Ago
merge from main
11 Years Ago
merge into main
11 Years Ago
Added "Particles/Beam"; similar to "Particle\Additive HDR" except with: shadow texture + planar fade + distance fade
11 Years Ago
Boob bones, female cleanup.
11 Years Ago
fixed all weapon ikhold positions so they work with bonescaling.
11 Years Ago
Material specific melee weapon impacts New plant pick sounds Lots small sound tweaks/polish Mix tweaks
11 Years Ago
merge from main
11 Years Ago
Merge fixes
11 Years Ago
More tweaks & polish
11 Years Ago
merge from main/soundpolish
11 Years Ago
Semi auto rifle sounds
11 Years Ago
Touching some meta files
11 Years Ago
11 Years Ago
Updated launcher
11 Years Ago
Supposed to be commited.
11 Years Ago
Compile fix
11 Years Ago
Sign exploit fixes
11 Years Ago
Entity stability values are now saved and loaded Stability warmup is much faster (and almost free if values have been saved) Stability refresh is faster (terminates after less iterations) All stability parameters can now be adjusted by admins Stability distance from ground is displayed in the editor
11 Years Ago
Fixed ent command NRE
11 Years Ago
Fixed keys.cfg overriding new keys added in keys_default.cfg
11 Years Ago
13066 rollback
11 Years Ago
reference coroutines by IEnumerator because stopping them with the Coroutine class throws errors (300 errors an hour)
11 Years Ago
Branch
11 Years Ago
Fixed NETRCV_ReadBytes returned false on suicide
11 Years Ago
Yield a frame from time to time during stability warmup (temp fix for Multiplay killing our process on startup)
11 Years Ago
EAC updates
11 Years Ago
Fixed
11 Years Ago
first person laser prefers aiming accuracy over viewmodel accuracy updated beam shader for laser
11 Years Ago
Beam shader + script fix
11 Years Ago
laserbeam tweaks
11 Years Ago
flashlight beam changes
11 Years Ago
laser recoil bonus nerfed to 20%