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137,856 Commits over 4,505 Days - 1.28cph!

11 Years Ago
Improvements.
11 Years Ago
updated beam effects (again) fixed 3p laser perf issues updated flashlight beam texture
11 Years Ago
merge from main
11 Years Ago
merge into main
11 Years Ago
changed material settings for some of the addon textures so they don't look so blurry from firstperson tweaked the 3rd person rifle pose so it's more aligned with the 1st person.
11 Years Ago
Added automatic mesh splitting to collider batching
11 Years Ago
Added refresh_colliders and refresh_renderers console commands
11 Years Ago
Batching vertex count / submesh cutoff is adjustable via convars
11 Years Ago
Made player movement more direct
11 Years Ago
EAC update
11 Years Ago
Divide by zero error (uncommon)
11 Years Ago
Fixed bug reporting error
11 Years Ago
Don't network spectating players
11 Years Ago
Model import defaults
11 Years Ago
Enabled vertex compression in player settings
11 Years Ago
Fixed beam shadow uv tiling issues with variable beam length; now world scaled Replaced planar fade strength with actual angles; more intuitive
11 Years Ago
Defaults
11 Years Ago
Added world based beam shadow; shadow intensity control for both animated and world
11 Years Ago
fixed 3rd person weapon alignment so it matches where the 1st person is pointing
11 Years Ago
bind second argument doesn't need quotes
11 Years Ago
Nuked AO heap allocs
11 Years Ago
Enabling low compression on all our meshes to see what happens
11 Years Ago
Updated lashlight beam to use new beam shader features
11 Years Ago
Touching these models that unity is compressing from 15kb to 1.5gb for some reason
11 Years Ago
Fixed broken spectate
11 Years Ago
tweaked 3rd person look up/down animations so they more closely match 1st person
11 Years Ago
beam updates
11 Years Ago
Refined more areas.
11 Years Ago
More
11 Years Ago
Steamworks update
11 Years Ago
Missed changes
11 Years Ago
11 Years Ago
RustBuilder uses p4
11 Years Ago
Steamworks update (server)
11 Years Ago
Beam/flashlight beam polish
11 Years Ago
First stage rust/standard shader refactor
11 Years Ago
Ripped out the old conditional model system (refresh / process queues, building block extension) Disabled ModelConditionTest_Sphere globally (deprecated) Implemented conditional model system 2.0 baseline (managed by ConstructionSkin)
11 Years Ago
LOD, batching and culling tweaks and fixes
11 Years Ago
Merge from main
11 Years Ago
Merge from pre-release (wall frame and wall frame blocks / dungeons LODs) network++
11 Years Ago
bugfixes for laser/beam appearing off for other users under some conditions
11 Years Ago
bugfix for attachment bonuses lasersight recoil reduction reduced to 15% lasersight hip/aim conefire reduced to half when active
11 Years Ago
supply drop bugfix
11 Years Ago
disabled holosight dot projection for now ( improves jitter significantly )
11 Years Ago
Clothing edits
11 Years Ago
baseline
11 Years Ago
Fixes for RUST-535, RUST-537, RUST-540
11 Years Ago
Phrases (fix for RUST-538)
11 Years Ago
Convar to enable/disable network caching Convars containing network + save cache size in bytes Don't store names in RPC cache (available in stringpool)
11 Years Ago
New frame blocks cost