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137,396 Commits over 4,474 Days - 1.28cph!

9 Years Ago
Compile fixes
9 Years Ago
more robust against NRE in ai behaviour.
9 Years Ago
Subtracting ai behaviour 24661 24660 24659 (Server instability)
9 Years Ago
Optimized/fixed coverpoints
9 Years Ago
Merged from main
9 Years Ago
Merged back in ai behaviour stuff.
9 Years Ago
Scene2Prefab military tunnel
9 Years Ago
Misc scientist fixes
9 Years Ago
Another stab at scientists
9 Years Ago
twig tier atlas mask for damage + material tweaks
9 Years Ago
Any entity can use sockets, not just building blocks (presumably breaking everything)
9 Years Ago
top tier atlas mask for damage + material tweaks
9 Years Ago
Optimized elevator volumes (server perf)
9 Years Ago
Fixed layer on elevator volumes
9 Years Ago
Deleted ocean clutter prefabs (unused)
9 Years Ago
Moved xmas event meta file
9 Years Ago
Gibbable.DoPrepare error message tweaks
9 Years Ago
Fixed build warnings
9 Years Ago
Fixed small build log typo
9 Years Ago
Throw exception and fail the build when skinnable item name is incorrect
9 Years Ago
Facepunch.Steamworks meta files
9 Years Ago
behaviour ai tweaks
9 Years Ago
merged from main
9 Years Ago
Some more scientist fixes.
9 Years Ago
Merged in from ai behaviour 3.
9 Years Ago
Fixed building ID regression on newly created buildings (changeset 24670)
9 Years Ago
Subtracting AI behaviour 24668, 24684 (performance issues)
9 Years Ago
wood/stone/metal tier atlas mask for damage + material tweaks
9 Years Ago
Minor Hapis fixes
9 Years Ago
Weather (currently only fog) is randomized every 18 hours, fades over 6 hours Fixed washed out sky around noon in temperate and arid biomes Network++
9 Years Ago
damage texture albedo, masks polish
9 Years Ago
Fixed stars being occluded by atmosphere fog at night Slightly darker sky at midnight
9 Years Ago
Road grass decor aligns to normal
9 Years Ago
EAC SDK update
9 Years Ago
admire updates
9 Years Ago
EAC SDK update
9 Years Ago
Fixed hinged doors occludees
9 Years Ago
Fixed wood shutters, fence gate and high external walls occludees
9 Years Ago
fixed scientist loot drops scientists have different colored hazmat suit
9 Years Ago
increased scientist loot
9 Years Ago
Added dual layer skin shader for testing
9 Years Ago
staging2
9 Years Ago
more damage mask polish, damage increment is more linear
9 Years Ago
Updated Jenkinsfile
9 Years Ago
Added edge masking control to foliage shader Cleaned up shaders using masking control
9 Years Ago
Douglas fir update / Added pine trees
9 Years Ago
Cherry picked 24618: core/foliage valpha ao
9 Years Ago
Cherry picked all shader changes from main
9 Years Ago
Skin dual layer: moved mask to uv2
9 Years Ago
Pine trees progress