userMartyn Chapmancancel
reporust_rebootcancel

261 Commits over 122 Days - 0.09cph!

3 Months Ago
Show error toast if we fail to change a skin because a player is sitting in the skinnable item
3 Months Ago
Add toast error messages when unable to pickup items Split out logic into different boiolean methods for checking whether we should display the pickup option and whether the item can be handed over. Sometimes we don't want to show the option at all, sometimes we want the option to pickup but then know why we can't via toast Several items now have the option to pickup and will then display a toast message on failing, where they did not have the option to pickup before (and you wouldn't know why) Made some small changes to WaterPurifier code to make some of what it's doing a bit clearer
3 Months Ago
Fix camera position not updating when recentering map view
3 Months Ago
Upon first time opening map automatically centre on player
3 Months Ago
Merge from main
3 Months Ago
Update changelog
3 Months Ago
Merge from hardcore_refresh
3 Months Ago
Merge from main
3 Months Ago
Merge from tugboat_toot
3 Months Ago
Configure max horn time and rate limit
3 Months Ago
Merge from main
3 Months Ago
Merge from compass
3 Months Ago
Needle now moves when tapped during admire animation
3 Months Ago
Adjust needle swing settings, now settles faster from big swings
3 Months Ago
Merge from compass
3 Months Ago
Merge from main
3 Months Ago
Remove last uses of node shortnames
3 Months Ago
NPC statements now copied over too
3 Months Ago
Post node data copy
3 Months Ago
Pre node data copy
3 Months Ago
Merge from ammocontainer_garbage
3 Months Ago
Merge from main
3 Months Ago
Fix typo in primitive changelog Workbnech is no more. Rust is once again playable
3 Months Ago
Fixes
3 Months Ago
Remove garbage allocations from calls to FindItemsByItemID
3 Months Ago
Merge from fix_ammo_contents_bug
3 Months Ago
Fix for amount to reload value when switching ammo types being wrong if ping wasn't low enough.
3 Months Ago
Merge from main
3 Months Ago
Changes to dialogue tree editor: - Support for new node types (entry node, branch node) - All dialogue trees now have and start at the entry node, with conditions for which speech node to start at defined in the graph editor window rather than in scripts - New node creation window - Nodes are now stored with GUID's and we use these to determine connections rather than shortnames - Updated all existing conversations to work with these changes, all *should* be mostly working as before. Where some scripts are still relying on shortname values things will break - Various other small fixes and improvements
4 Months Ago
Merge from main
4 Months Ago
Merge from waterpump_occlusion_fix
4 Months Ago
Fluid switch and powered water purifier loop audio now also affected by occlusion.
4 Months Ago
Merge from main
4 Months Ago
Merge from tugboat_toot 🎺
4 Months Ago
Restore changes and fix compile errors
4 Months Ago
Merge from main
4 Months Ago
Merge from compass
4 Months Ago
Merge from main
4 Months Ago
Setup for weapon rack
4 Months Ago
Merge from main
4 Months Ago
Change UI sounds and fix NRE when deployed in third person
4 Months Ago
Small fixes and tweaks
4 Months Ago
Water pump idle loop audio is now affected by occlusion.
4 Months Ago
Tweak needle settings
4 Months Ago
Merge from compass_gameplay
4 Months Ago
Merge from /compass
4 Months Ago
Fix and improve the previous fixes and improvements
4 Months Ago
Add options for setting rate limit of horn. Initial settings allow for unlimited hooting and tooting.
4 Months Ago
Merge from main
4 Months Ago
Hopefully fixes and improvements