userMartyn Chapmancancel
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1,331 Commits over 487 Days - 0.11cph!

2 Months Ago
Hook up damage state change FX on all blockers
2 Months Ago
Better handling of clan score
2 Months Ago
Adjust conversation readout timings again
2 Months Ago
Initial setup of repairable helipad at bandit camp Buying air vehicles from the vendor is disabled until players contribute enough resources to repair the helipad. Works similar to constructing siege weapons Once repaired stays repaired for the wipe Placeholder art whilst helipad is under construction
2 Months Ago
Setup 3 new clan related achievements
2 Months Ago
Merge from MonumentBlockers
2 Months Ago
Fix blocker mesh issues flagged by automated tests
2 Months Ago
Merge from MonumentBlockers
2 Months Ago
Codegen, manifest
2 Months Ago
S2P military tunnel, oilrig, launch site
2 Months Ago
Merge from main
2 Months Ago
Fix desks blocker not rendering due to unassigned LOD component Reduce health on the chonkier blockers
2 Months Ago
- Disable bonus resource rate gathering on monument blockers. This is not setup for satellite or helicopter debris, can't tell if that was ever deliberate but making it consistent. - Make time to kill on monument blockers when using melee weapons more consistent regardless of whether it's dispensing resources or not - Adjust time to kill rates and resource outputs on all the blockers
2 Months Ago
Merge from powerline_power_change
2 Months Ago
More misc code cleanup
2 Months Ago
Merge from m15_modslots_fix
2 Months Ago
Export test list
2 Months Ago
RidableHorse.prefab
2 Months Ago
Merge from main
2 Months Ago
Test feedback
2 Months Ago
Merge from m15_modslots_fix
2 Months Ago
Fix M15 pistol skin not having matching mod slots to base semi-automatic pistol, meaning targetting attachment mod could not be attached Add automated test for catching item redirects not having matching mod slots. Appears that M15 was the only case
2 Months Ago
Misc code improvements for StagedRendererLOD
2 Months Ago
Merge from PlayerMaintainedMonuments
2 Months Ago
Merge from main
2 Months Ago
Merge from pole_entity_delete
2 Months Ago
Manifest Commit meta files from new recycler variant prefabs
2 Months Ago
Delete powerline pole entity Add comment component to powerline_pole_a
2 Months Ago
Merge from powergrid/tentative_recycler_fix
3 Months Ago
Cherrypick from 160554 (heavy fuse lifespan changes)
3 Months Ago
Merge from PlayerMaintainedMonuments/powergrid
3 Months Ago
Merge from powergrid/fuse_deterioration
3 Months Ago
Bump minimum decay rate from 6% to 8%
3 Months Ago
3 Months Ago
Merge from PlayerMaintainedMonuments
3 Months Ago
More fuse decay changes: - Worst 3 fuses decay at full rate (powergrid.fuseLifespanSeconds). Number of fuses which decay at full rate also controlled by convar (fuseFullDecayCount) - All other fuses decay at a reduced rate. Rate is picked randomly and persistent for item lifespan (powergrid.fuseSlowDecayFractionMin, fuseSlowDecayFractionMax) - Add powergrid.fuseStatus to output current condition info for all inserted fuses
3 Months Ago
Merge from main
3 Months Ago
Forgot to set the type on the prefab variants. Also make default materials on prefab variants the appropriate colours
3 Months Ago
Add prefab variants for red and yellow recyclers Fix the OnSyncVar change method for the recycler type using the server only version
3 Months Ago
Remove unnecessarily setting the recycler type syncvar when loading from a save, syncvar is already set to autosave
3 Months Ago
Use powergrid.powerlineBasePowerOutput when 1 fuse is inserted, interpolate towards powerlineMaxPowerOutput with each additional fuse
3 Months Ago
Cherrypick from 160409 (heavy fuse swapping)
3 Months Ago
Merge from PlayerMaintainedMonuments/powergrid
3 Months Ago
Merge from powergrid/fuse_swap_fix
3 Months Ago
Allow swapping out heavy fuses in the power plant fusebox if the replacement fuse is of higher condition Update toast phrases, toast when removing says fuses can only be removed via swaps and another toast if you attempt an invalid swap Remove zap for attempting swaps but keep zaps if attempting removal
3 Months Ago
Merge from powergrid
3 Months Ago
Change powerline power output to be based on the percentage of inserted fuses rather than defined by the current power stage Maximum power (all fuses inserted) controlled by convar powergrid.powerlineMaxPowerOutput