userMartyn Chapmancancel
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1,097 Commits over 426 Days - 0.11cph!

43 Days Ago
Subtractive merge from changeset 155689 Merge from MonumentBlockers
43 Days Ago
Merge from PlayerMaintainedMonuments
43 Days Ago
Merge from main
46 Days Ago
46 Days Ago
Merge from PlayerMaintainedMonuments
46 Days Ago
Maintained monuments related .meta changes from running manifest
46 Days Ago
Manifest
46 Days Ago
Restore changes to large Oilrig Run testlists, codegen, localization
46 Days Ago
Merge from main Took large Oilrig version from main
46 Days Ago
Fix issues with deploying ladders on powerlines S2P powerplant, outpost, launch site. Can stomp changes and run S2P again in case of conflict
49 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
49 Days Ago
Fix NRE from powerplant fuse boxes when loading a server save
49 Days Ago
Merge from PlayerMaintainedMonuments
49 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
49 Days Ago
IO setup for generic powergrid connected lootroom
49 Days Ago
Testlist
49 Days Ago
Merge from PlayerMaintainedMonuments
49 Days Ago
Merge from main
49 Days Ago
Merge from PlayerMaintainedMonuments/power_line_changes
53 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
53 Days Ago
53 Days Ago
Merge from PlayerMaintainedMonuments
53 Days Ago
Editor OnValidate error log if LodComponent is unassigned on MonumentBlocker
53 Days Ago
Fix issues with barrel blockers preventing play mode when they are in the scene
53 Days Ago
Merge from PlayerMaintainedMonuments
53 Days Ago
Manifest
53 Days Ago
Fix borked proto merge, run codegen, now compiles
53 Days Ago
Merge from main
53 Days Ago
Fix powerplant fuse condition loss not using tick deltatime
53 Days Ago
PowergridToggle now only toggles on/off based on how far (distance) a powergrid stage update has reached. Allows for powergrid on/off effects to be toggled in a nice looking sequence rather than all at once Add convars for tuning how fast powergrid stage updates should happen
53 Days Ago
Powergrid state change work queue is now a PersistentObjectWorkQueue, skips having to add all powergrid entities again at the start of each work queue run
54 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
54 Days Ago
S2P powerplant
54 Days Ago
Merge from PlayerMaintainedMonuments
54 Days Ago
When powergrid stage changes now notify all powergrid entities via a work queue instead of churning through them all in 1 frame Work queue process order is sorted by distance, entities closest to the powerplant receive notification of a stage change first Update powergrid.status convar
54 Days Ago
Setup larger powerplant fusebox, placed in powerplant. S2P Reduce default fuse condition loss rate, was silly high for testing
54 Days Ago
Merge from PlayerMaintainedMonuments
54 Days Ago
Fix RendererLOD not swapping LOD meshes when used with StagedResourceEntity
54 Days Ago
Merge from satellite_crash
54 Days Ago
S2P dome, large oil rig
55 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
55 Days Ago
New powerline effects turn on/off with powergrid
55 Days Ago
Merge from PlayerMaintainedMonuments
55 Days Ago
Manifest
55 Days Ago
Merge from main
55 Days Ago
Merge from conversation_typewriter_fixes
55 Days Ago
Fix the NPC conversation UI typewriter effect duration not scaling correctly with frame deltatime Adjust timings for displaying the next char delay
56 Days Ago
Merge from paintball_fixes