userMartyn Chapmancancel
reporust_rebootcancel

813 Commits over 365 Days - 0.09cph!

2 Months Ago
Merge from 3p_spectator_improvements
2 Months Ago
Merge from main
2 Months Ago
Merge from viewmodel_early_disable_fix
2 Months Ago
Applied to other grenade types, bandage and medical syringe
2 Months Ago
Fix issues with camera reset lerp
2 Months Ago
- HeldEntity and BaseViewModel now find and cache which anim clips are valid for persisting in PreProcess rather than in DoPrepare and being serialized to each prefab. Makes it easier to quickly test in editor and no prefab diffs - General cleanup of the code - Fix not checking if the animation controller playable is valid in PlayerModel.IsGoingToPlayClearHoldTypeAnim - Remove some garbage allocs in AnimationEvents - In AnimationEvents.TryCacheEventReceivers always check its parent for any other IAnimationEventReceiver. No current viewmodel for which this would have been a problem for, but because it can support more than one event receiver felt like a bug waiting to happen
2 Months Ago
Merge from main
2 Months Ago
Fix exhaust VFX not playing correctly on chainsaw viewmodels
2 Months Ago
Merge from chainsaw_exhaust_vfx_fix
2 Months Ago
Rename FirstPersonSpectatorMode to SpectatorMode and invoke it when spectating in the third person camera Fixes a few things only working in the first person spectate camera
2 Months Ago
Fix third person player sounds not working correctly in spectator mode Fix previous commit breaking the cycling order of the camera viewmodes
2 Months Ago
Compile fix UIPrisonerHoodOverlay
2 Months Ago
Merge from main
2 Months Ago
Replace LocalOrSpectatePlayer property with GetLocalOrSpectatePlayer() that will always prefer to return the currently spectated player regardless of current camera viewmode Replaced property with getter method to make it clearer that we should prefer to cache the player rather than repeatedly fetching Checked and replaced all the previous usages. Many files touched, many minor bugs fixed due to the spectate player value having been wrong. Definitely* no new bugs introduced
3 Months Ago
Metabolism values should now immediately update to latest values upon spectating a player
3 Months Ago
Merge from main
3 Months Ago
Merge from viewmodel_early_disable_fix
3 Months Ago
Merge from main
3 Months Ago
Cleanup
3 Months Ago
Merge from npc_gesture_heldentity_fix
3 Months Ago
NPC's now use the server gesture start method rather than sending player signals, fixes them not hiding their currently held entities when starting gestures Added faster dictionary lookups to GestureCollection
3 Months Ago
Merge from main
3 Months Ago
String material texture offset gets updated according to the current rotation of the wheel bone
3 Months Ago
Merge from main
3 Months Ago
New solution for persisting held entity animations on the playermodel Seems to fix previous issues where those animations would not always clear correctly
3 Months Ago
Merge from chainsaw_hotspot_gathering
3 Months Ago
Merge from main
3 Months Ago
Fix server log when throwing items at trees and ore nodes
3 Months Ago
Merge from 3p_spectator_improvements
3 Months Ago
Fix spam from passing in a zero vector to Quaternion.LookRotation when spectating mounted bots
3 Months Ago
Merge from main
3 Months Ago
Merge from 3p_spectator_improvements
3 Months Ago
Merge from main
3 Months Ago
Merge from viewmodel_early_disable_fix
3 Months Ago
Revert change to PlayerAnimation.controller and remove the new StateMachineBehaviours for it, they were fucked
3 Months Ago
Merge from viewmodel_early_disable_fix
3 Months Ago
Fix issues with viewmodel and playermodel hold type override lingering around when holstering grenades normally New issue where setting the playermodel hold type override to persist no longer works correctly with 'client.prediction' off or when seen on other players, will look at next Updated PlayerAnimation.controller: - Added PersistHeldEntityHoldAnimationOverride state machine behaviours to 'attack' and 'throw' states
3 Months Ago
Merge from main
3 Months Ago
Merge from chainsaw_hotspot_gathering
3 Months Ago
Fix null exception when throwing things at trees/ore nodes
3 Months Ago
Merge from main
3 Months Ago
Commit progress on misc spectating improvements: - Can now spectate bots with 'global.spectatebots' enabled - Can now open chat whilst spectating in third person - Vitals UI should now update correctly whilst spectating in third person - Display SteamID alongside player name when spectating a new player
3 Months Ago
Merge from chainsaw_hotspot_gathering
3 Months Ago
❌ has been ❌'d (removed) whilst using the chainsaw Scale the rate at which chainsaw gathers wood so it is not significantly faster than it was before, like what the jackhammer does
3 Months Ago
Merge from main
3 Months Ago
Merge from monument_notification_sounds
3 Months Ago
- Run Clean Entity Labels - Deleted and readded OilRigResetNotification from prefab to get rid off serialized data pertaining to entities. S2P both oil rigs - Rebuild manifest and commit associated prefab changes
3 Months Ago
Merge from main
3 Months Ago
Merge from chainsaw_hotspot_gathering
3 Months Ago
❌ now stays hidden whilst being hit with a chainsaw, respawns after chainsaw hits have stopped Hit effect now plays at the hit point rather than where the ❌ would be whilst hitting with a chainsaw