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287 Commits over 153 Days - 0.08cph!

29 Days Ago
Change phrase drawer colour to be transparent so it's more readable in certain circumstances
29 Days Ago
- Add deep sea island treasure hunt mission, given from Vagabond in outpost - Setup metal detector sources for deep sea islands, only setup for tropical1 for now. Metal detector sources in the deep sea have their own loot list - Add IsValidSource to IMetalDetectable. Useful for defining spawned sources which can only be detected by players under certain circumstsances - Add 'soft completed' flag to objective statuses as an additional way of handling objective progress - Add ability to hide objective progress in mission objectives todo HUD
31 Days Ago
Merge from naval_missions
31 Days Ago
Codegen, rebuild phrases, update manifest Run FishingVillageB S2P
31 Days Ago
Merge from naval_update
31 Days Ago
- Add support for incremental bonus rewards, to dispense a reward depending on how close we got to the objective target. Setup for underwater labs bonus objective - Add option for distance threshold for kills from team members on KillEntity objective types. Enabled this and set to 50m for the scientist boat hunt mission objective - Decreased scientist boat hunt target amount to 8 and updated mission phrases to be specific to RHIB - Increased wood item amount for floating city wood delivery mission
32 Days Ago
- Add ability to hide mission markers on map and compass per objective. Set this up for underwater labs mission, so compass marker disappears whilst within the vicinity of the lab. Marker stays visible on map to indicate the general mission area - Modify mission location to belong to each objective rather than a single mission location belonging to the mission instance to enable having more than one marker for a mission active at once (not fully setup yet) - Add some client equivalent methods on missions for Think and OnObjectiveStart. Did not end up using these but leaving them as could be useful - Separate out the methods for flagging missions protobuf data as dirty and saving that data. Saved a few instances where we were uneccessarily generating and sending data more than once in a server update cycle - Made ObjectiveStatus poolable and removed associated allocations - Fix kill entity mission objectives being incremented twice if kills from team members are enabled - Fix mission fail timer not using Unix time - Bump network protocol due to updated protobuf
36 Days Ago
Chainsword engine now always starts, matches base chainsaw
36 Days Ago
Commit progress - Setup bonus objective for underwater labs mission - Add persistent mission entities to MissionInstance, for tracking entities which exist outside of the mission and are not spawned as part of the mission. Entity info added alongside spawned mission entities in mission protobuf data - Small improvements for Divemaster and Hunter conversation dialogue - Fix NRE when opening dialogue graphs which contain speech nodes with several fail conditions - Small improvement for displaying mission list node - Add attribute and property drawer for ConversationData to display button to open graph view where a ConversationData asset is displayed in the inspector - Improved BaseMission editor inspector for objectives - String optimisation for MissionsHUDToDo - Conversation panel size no longer appears to quickly change after pressing a response and then waiting for server response
40 Days Ago
Codegen
40 Days Ago
Merge from naval_update
40 Days Ago
Fishing villages S2P
43 Days Ago
- Changes to how conversation data is saved from the dialogue editor graph - Fix oil rig mission item shortname - Dialogue options populated through a mission list node now display a mission icon next to the dialogue choice, indicating the option is a mission name. Added flex elements to dialogue option UI to support this - Fixed issue where displayed dialogue option number could be wrong when displaying a mission list node - Can now talk to NPC's whilst using noclip
44 Days Ago
Post merge fixes: - Fix phrase conflict - Rebuild manifest
45 Days Ago
Fixes for Lumberjack and Outpost scientist NPC's
45 Days Ago
- Add mission relating to underwater labs, given by fishing village Divemaster - Some small improvements to existing Divemaster dialogue - Fix dialogue graph node connections not being deleted with the node - Add string identifier field to mission event payload - Dialogue graph now saves before closing due to an assembly reload - Fix NPCMissionProvider releasing the wrong list to pool Some fixes for the boombox as it relates to the new mission: - Boombox play phrase no longer refers to a cassette tape if there is no valid tape inserted - Microoptimizations to boombox distance checks
46 Days Ago
Set boat scientist mission hunt objective to only progress if the objective has started
46 Days Ago
Fix potential index out of range exception when displaying mission rewards during conversation
46 Days Ago
Fix mission item pickup being setup wrong on small oil rig
46 Days Ago
Merge from naval_missions
50 Days Ago
Better patch solution that should prevent potential "Attempted to read past the end of the BufferStream" exceptions
50 Days Ago
Add ServerVar 'global.legacymonumentnotifications' for forcing old monument notification behaviour (UI message, no sounds)
51 Days Ago
Reapply oilrig monument changes for mission
51 Days Ago
Merge from naval_update
51 Days Ago
Post merge compile fix
51 Days Ago
Merge from main
51 Days Ago
Fix new notification sounds not responding to volume controls Remove command for debugging oil rig server reset, no longer needed
51 Days Ago
Improvements to dialogue graph speech nodes, they now look nicer FIx for recent change to LocalizationTokenDrawer, label text should now being displayed correctly
51 Days Ago
Merge from naval_update
51 Days Ago
Merge from naval_update/floating_cities
51 Days Ago
Reapply placeholder mission things to floating city, applied to Casino Barge prefab Run S2P
53 Days Ago
Merge from monument_notification_sounds
53 Days Ago
53 Days Ago
Merge from monument_notification_sounds
53 Days Ago
Fix for oil rig notification not working on server restart 🤞
53 Days Ago
Merge from monument_notification_sounds
53 Days Ago
Potential fix for sounds not responding to volume controls in build
53 Days Ago
Merge from monument_notification_sounds
53 Days Ago
- Fix for cargo ship notification, now plays only on a triggered event spawn rather than any spawn - Add convar for reenabling monument toast notifications - Add debug convar to figure out what's going wrong with oil rig notifications - Protocol increment for modified RPC's
54 Days Ago
Merge from monument_notification_sounds
54 Days Ago
Merge from main
54 Days Ago
Fix issues with oil rig sound notification prefab
54 Days Ago
Merge from naval_missions
54 Days Ago
Reapply monument changes
54 Days Ago
Merge from /main/vm chainsaw update
54 Days Ago
Merge from naval_update
54 Days Ago
Merge from monument_notification_sounds
54 Days Ago
Increment network protocol for new RPC's
54 Days Ago
Restore changes
54 Days Ago
Merge from main