1,331 Commits over 487 Days - 0.11cph!
Fix client join resetting server convars (like gamemode settings) to defaults when running C+S
Cleanup softcore and hardcore changelogs
- Disable clan features in softcore, like they already are in hardcore
- Add clan table as a restricted item in softcore and hardcore. You can't use them anyway
- Fix tech trees showing restricted items. Saved me having to make a whole new tech tree for softcore just to hide the clan table
- Fix the custom inspector stuff on ItemDefinition for setting a restricted item not working in all prefab modes
- Add dictionary lookup for finding gamemode item restrictions
Add a tool which syncs grenade release events across their drop/attach anims, so they release at the same time they used to when using the throw anims
Fixed a few that were out of sync
Add throw effect to firecracker throw and drop anims, remove the screen shake effect
Basic setup for viewmodel animations when attaching grenades to surfaces for the grenades which have an attach anim asset
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Fix deploy state not being correct for spectators
Anim controller fixes
ADS fixes
Adjust mag capacity and fire rate
Initial setup of different ADS and recoil settings for weapon stock being deployed/collapsed
Item icon, delete some unused uzi fbx files at the root of the assets folder
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Fix the editor freezing for like 5s when you first die
This was due to us loading the prefab for pretty much every item that can kill you when you die in editor. This load happens at preprocess in builds
Add PrefabInformation to some deployed thrown weapons so they still display correctly in the death screen
Merge from deathscreen_editor_fix
Merge from npc_phone_conversations
Add test conversation hidden behind admin convar to demo phone conversations
S2P fishing villages
Stop sending some conversation state info with every speech node when we don't need to
Add missing conversation to conversation manifest
Don't send string keys to format to client unless the current speech node contains that key
Remove client conversations having a reference to the NPC entity they are talking to. Allows phone conversations across the map without having to temporarily spawn in the NPC entity clientside
Merge from grenade_drop_animations
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Add clear anim events to flare
- Flare 3p anims now use the grenade animation subsystem
- Flare player model controller is an override of the grenade controller
- Add drop state to flare viewmodel anim controller
- Survey charge player model anims gets its own controller rather than using the molotov controller
- Add TwoHandMask to HeldEntity subsystem, which grenade subsystem inherits
- Convert molotov to use grenade subsystem
Fix viewmodel drop animations not playing for spectators
Delete unused firecrackers viewmodel prefab
Firecracker updates
- Add grenade animation subsytem, remove the hold type override controller
- Add missing events to 3p drop anim
- Setup viewmodel anim controller for drop anims
- Fix not hooked up viewmodel camera anims
- Increase throw velocity
Merge from underwaterlabs_mission_fixes
Merge from underwaterlabs_mission_fixes
Don't raise boombox mission event for team members if they are not on the same mission
BoomBox shouldn't raise a mission event unless the instigator player has an active mission
Misc code cleanup
Merge from wool_dialogue_fix