userMartyn Chapmancancel
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813 Commits over 365 Days - 0.09cph!

24 Days Ago
Added the special powerplant fuseboxes to powerplant scene so it's testable in procedural maps. S2P powerplant Deleted some powergrid testing prefabs
24 Days Ago
Give barricades blocker its own protection property asset
24 Days Ago
Setup MonumentBlocker script with support for different gibs at different destruction stages Make new entity prefab for barricades monument blocker Modify resources dispensed by the barricades monument blocker Remove ResourceStages from StagedResourceEntity, data here has since been migrated to StagedResourceEntityInfo and no discernable reason to still have it
25 Days Ago
Replace various usages of FindObjectsOfType with faster FindObjectsByType without sorting Most usages are editor only or convar utils, but get some small gains like speeding up FindMapEntities on server init on a 4.5k map from 189ms to 63ms
25 Days Ago
Manifest Codegen
25 Days Ago
Setup powergrid IO access points on all the procedurally spawned powerline poles which have electrical boxes Remove terrain erosion component from test map
26 Days Ago
Allow ladders to be rotated squint on powerlines rather than nicely aligned upwards if holding shift whilst placing Doesn't seem useful but also feels like it should be allowed
26 Days Ago
Add a stripped back procedural map for testing all maintained monuments Scenes->Dev->Maintained Monuments Procedural Map
26 Days Ago
Allow ladders to be deployable on powerline poles Rebuild manifest
26 Days Ago
Disable mipmaps on the LR300 display numbers texture, fixes the ammo readout not rendering Disable biome layer on the number materials, did not appear to be doing anything
26 Days Ago
Rebuild manifest Remove duplicate part visibility rule on m16a2 entity
26 Days Ago
Merge from main
27 Days Ago
Add editor shortcut for selecting prefab root asset from a selected prefab instance
27 Days Ago
Setup components to allow for holosight to hide its sight rail depending on gun it is attached to
28 Days Ago
Merge from main
28 Days Ago
Fix buttons always showing as red at lower LOD
28 Days Ago
Turret uses burst fire if attached gun is forced to use burst fire mode
28 Days Ago
Merge from m16a2
28 Days Ago
- Fix simple handmade sight not enabling sight rail - Fix some sights not always enabling sight rail on viewmodel - Fix sight rail not always showing when holstered on back - Fix worldmodel using the LR300 mesh
28 Days Ago
Update vm attachment prefab to use complete new FBX asset
28 Days Ago
.meta files
28 Days Ago
Merge from M16A2
28 Days Ago
Update manifest
28 Days Ago
Merge from main
28 Days Ago
Merge from main
32 Days Ago
Allow toggling more than one gameobject based on ammo > 1
32 Days Ago
Forgot the M16
32 Days Ago
Better fix, make setting ammo_true false params its own option on the component
32 Days Ago
Quick fix for ammo_true and false params not being set on viewmodel component
33 Days Ago
Codegen
33 Days Ago
Merge from main
33 Days Ago
Fixes
33 Days Ago
Merge from main
33 Days Ago
- Add settings for emission colour to entity colour lookup asset - Allow spraycan color change component to set which shader properties it should target - Spraycan color change component now handles present EmissionToggle components on its target renderers
33 Days Ago
Add new method of setting flags, mark old one as obselete Update all usages of now obselete SetFlag to use new method
34 Days Ago
Merge from ide_warnings_fix
34 Days Ago
Fix some compiler warnings being flagged as errors in the IDE
34 Days Ago
- Give oil dispenser at dome option to only function with an online powergrid, enabled and ran S2P - Ensure all powergrid connected entities receive an initial state refresh upon being spawned
34 Days Ago
Merge from main
34 Days Ago
Merge from ioeditor_fix
34 Days Ago
Fix IO editor GUI consuming all input in Unity 6 Fixes not being able to use right-click to move camera in scene view whilst this GUI is active
35 Days Ago
Redo changes from 152372 disabling automatic lightmap baking on powerplant and sphere_tank scenes
35 Days Ago
Merge from main Conflicts on powerplant and sphere_tank scenes, chose PlayerMaintainedMonuments version
38 Days Ago
Add ProjectileModPartVisibility component which can be attached to BaseProjectile entities, can specify which parts of the worldmodel and viewmodel should be visible/invisible depending on what mods are attached Setup for sight rail on M16A2
38 Days Ago
Merge from industrial_dlc
38 Days Ago
Add script for the chain on the industrial garage door to scroll with door opening/closing
39 Days Ago
Merge from powerplant_powergrid
39 Days Ago
Merge from main
39 Days Ago
Separate out settings for requiring power to be functional and having different stats with power on recycler
39 Days Ago
Merge from main Conflicts on sphere_tank scene, chose PlayerMaintainedMonuments version. Will redo changes from main