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224 Commits over 122 Days - 0.08cph!

23 Days Ago
Merge from main
23 Days Ago
Chainsaw chain now moves in third person
23 Days Ago
- Fix for third person attack hit not playing whilst crouching - Reload (unscrew cap) and chain pull sounds now play in third person - Move some visual update logic from OnFrameWhileHeld (local player only) to PostLateClientCycle
24 Days Ago
- Setup third person attack anims - Add attack_damaging parameter and new state to PlayerAnimation controller - Fixed issue with chainsaw third person deploy sound playing on loop - Fix hit particles playing early
27 Days Ago
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27 Days Ago
Merge from blueprint_unlock_fix
27 Days Ago
Fix for workbench tech tree appearing fully unlocked, woops
28 Days Ago
Fixes to get choice of mission rewards working properly If a mission has no choice over rewards (the same list of rewards gets dispensed each time), this should appear and function the same as it did before
29 Days Ago
Merge from naval_update
30 Days Ago
More progress on choice of mission rewards - Rudimentary UI for previewing and selecting rewards in mission screen - More work on mission editor inspector nicely working with new rewards data
30 Days Ago
30 Days Ago
Remove using
30 Days Ago
Setup for other monument types
30 Days Ago
WIP setup for playing notification sounds for monument events
31 Days Ago
Update how mission rewards are serialized to support having a choice of rewards Update all mission assets with ported over rewards data Update mission editor inspector for new rewards structure
31 Days Ago
Merge from dlc_blueprint_warning
31 Days Ago
Merge from main
35 Days Ago
Merge from naval_missions
35 Days Ago
Merge from naval_update
35 Days Ago
Fix compile errors
35 Days Ago
Merge from naval_update
35 Days Ago
Error scan checks for more than one occurrence of an ActionEvent node type
35 Days Ago
Cleanup code for node creation search window
35 Days Ago
Move error log to where it actually is an error
36 Days Ago
Better node/data type registry
36 Days Ago
Progress on cleaning up all current conversation/mission changes
36 Days Ago
Merge from naval_update
36 Days Ago
Commit progress on deep sea islands mission
37 Days Ago
Shift convar values by -1
37 Days Ago
- Add warning on research table panel if trying to create a blueprint for a DLC item and we don't own the DLC - Update developer convar for accessing skins, can now simulate owning no skins
37 Days Ago
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37 Days Ago
- Initial setup of oil rig mission - More small misc changes to mission editor
39 Days Ago
Revert change to calculating distance on MissionPoint
39 Days Ago
Revert bad file change from merge
39 Days Ago
Merge from mission_create_streamlining
39 Days Ago
- Various small misc changes to working with missions in editor - Fixes for Activate Sensor mission - Adds ShowIf attribute to contextually hide fields in the inspector
39 Days Ago
Pickup toast message keys now correctly display when using DebugLanguage 1
49 Days Ago
Merge from open_your_eyes
49 Days Ago
Fix issue where character eyes could remain closed.
51 Days Ago
Merge from pickup_toast_translation_fix
51 Days Ago
Rebuild phrases
51 Days Ago
Fix translations for pickup error toast messages
52 Days Ago
Merge from door_lock_pickup