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1,331 Commits over 487 Days - 0.11cph!

37 Days Ago
Code support for latest art assets Adjust convar behaviours
37 Days Ago
Add audio muffling when wearing the prisoner hood Not as muffled as heavy plate helmet so voice chat is still mostly unaffected
37 Days Ago
Fix missing decor and foliage prefab references on MonumentIsland scene, fixes grass and decor not appearing
37 Days Ago
Merge from monumentisland_foliage_fix
37 Days Ago
Fixes for latest art assets
38 Days Ago
Merge from fusebox_inserted_item
38 Days Ago
Merge from main
38 Days Ago
S2P all the monuments containing fuseboxes
38 Days Ago
Remove unused clan score event on RespawnableLootFridge
38 Days Ago
Merge from main
40 Days Ago
Fuseboxes now show the worldmodel for whatever the currently inserted item is They now show a heavy fuse if one is inserted rather than a regular fuse
40 Days Ago
Forgot to push localization changes
40 Days Ago
Merge from boatvendor_dialogue_fix
40 Days Ago
Merge from main
41 Days Ago
Merge from boatvendor_dialogue_fix
41 Days Ago
Fix boat vendor dialogue on floating cities saying wrong direction for where to find purchased boat
41 Days Ago
Merge from main
41 Days Ago
Cleanup
41 Days Ago
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41 Days Ago
Add achievements for: - Putting a note in another players mailbox - Purchasing from the travelling vendor - Starting a satellite crash event
41 Days Ago
Merge from distance2d_fix
41 Days Ago
Skip the Y component subtract in Vector3Ex.Distance2D
41 Days Ago
Merge from distance2d_fix
41 Days Ago
- Fix Distance2D methods in BaseEntity returning 3D rather than 2D distance. Replace usages of these with the 3D distance to not change previous behaviour, all look like they work well enough despite having used 3D distance all along - Change Distance2D in Vector3Ex to return Magnitude2D of both vectors rather than the 3D distance calculation with discarded Y components. Remove the "replace this" comment
41 Days Ago
Add achievement for distance travelled via vine swinging Add dictionary for lifestory generic stats for faster setting and value lookup Make genericStatKey on LifeInfographicStat non serialized as it's only ever set at runtime
42 Days Ago
Merge from main
42 Days Ago
Merge from main
44 Days Ago
Merge from main
49 Days Ago
Allow base ResourceEntity's to spawn gibs when depleted
49 Days Ago
Merge from itemdesc_alignment_fix
49 Days Ago
Change item description text horizontal alignment in GameUI.Inventory from Justified to Left Fixes the characters looking stretched and inconsistent between item description strings. Justified also never applies to the last line, so only the last line would look normal Before https://files.facepunch.com/martynchapman/2026/September/09_21-26-VitalXuanhuasaurus.png After https://files.facepunch.com/martynchapman/2026/September/09_21-26-FractalSpidermonkey.png
49 Days Ago
Merge from headitem_overlays_fix
49 Days Ago
- Fix heavy plate helmet and diving mask screen overlays disappearing when downed or dead - Fix heavy plate helmet audio muffling being cancelled by the wounded mixer snapshot. Muffling now has its own lowpass stage on the In Game and Player Voices groups, so it can mix with other snapshots instead of competing for the one snapshot slot - Helmet muffling is inactive for snapshots like CCTV and Underwater as that felt correct - Remove UIPrisonerHoodOverlay, it's overriden behaviour is what the base class UIBlackoutOverlay does by default now
50 Days Ago
Add support for initiating NPC conversations over telephones
54 Days Ago
Add achievement for killing a player with a mortar shell
54 Days Ago
Add achievement for renting an apartment
54 Days Ago
- Add new achievement for inserting a heavy fuse into the power plant - Can now get the player responsible for item moves in an ItemContainer. Needed for this achievement and also fixes the analytics event for inserting heavy fuses sometimes using the wrong player - Cleanup some of the new clan achievements code
55 Days Ago
Fix paintball gun item data not updating colour upon being equipped
55 Days Ago
More null guards, including against sounds
55 Days Ago
Guard against accessing null particle systems in PowergridEngineFx
56 Days Ago
Fix for paintball guns appearing with wrong colours which keeps player last applied colour the preferred option
57 Days Ago
Disabled playOnShow on blocker stage change particle FX
57 Days Ago
Merge from main
57 Days Ago
Add some prevent movement colliders to the barrel blockers which persist between destruction stages
57 Days Ago
Fix potential mismatch of enabled colliders on server and client on monument blockers Fix collapse blocker holding invalid reference to one of its colliders
2 Months Ago
Merge from setflag_remove
2 Months Ago
Fix SetFlagLocal compile error
2 Months Ago
Merge from setflag_remove
2 Months Ago
Remove obsolete SetFlag and replace existing usages with the disposable pattern
2 Months Ago
Setup the viewmodel drop animation that's been unused for years on various grenades