userMartyn Chapmancancel

702 Commits over 334 Days - 0.09cph!

60 Days Ago
Commit progress on misc spectating improvements: - Can now spectate bots with 'global.spectatebots' enabled - Can now open chat whilst spectating in third person - Vitals UI should now update correctly whilst spectating in third person - Display SteamID alongside player name when spectating a new player
2 Months Ago
Merge from chainsaw_hotspot_gathering
2 Months Ago
❌ has been ❌'d (removed) whilst using the chainsaw Scale the rate at which chainsaw gathers wood so it is not significantly faster than it was before, like what the jackhammer does
2 Months Ago
Merge from main
2 Months Ago
Merge from monument_notification_sounds
2 Months Ago
- Run Clean Entity Labels - Deleted and readded OilRigResetNotification from prefab to get rid off serialized data pertaining to entities. S2P both oil rigs - Rebuild manifest and commit associated prefab changes
2 Months Ago
Merge from main
2 Months Ago
Merge from chainsaw_hotspot_gathering
2 Months Ago
❌ now stays hidden whilst being hit with a chainsaw, respawns after chainsaw hits have stopped Hit effect now plays at the hit point rather than where the ❌ would be whilst hitting with a chainsaw
2 Months Ago
Merge from main
2 Months Ago
Merge from projectile_visibility_fix
2 Months Ago
Fix projectile effects instigated by other players spawning under the map
2 Months Ago
Merge from monument_notification_sounds
2 Months Ago
Changes to server gameplay event notifications: - All gameplay events now run through the WorldNotificationConfig asset. Events without sounds will always display UI toast messages, as before - Cleaned up how the monument notifications worked, now go through the player like toast messages do. Was able to get rid of the entity on oil rigs used just for sending the event notification. S2P both oil rigs - Player and event must both be inside/outside the deep sea for the player to be notified of that event - Removed ServerVar 'global.legacymonumentnotifications' and ClientVar 'ui.monumentnotificationtoasts'. Replaced with ClientVar 'ui.worldnotifications' and an option under game settings->UI->misc to set prefer sounds/sounds+toast/toast only - Corrected the AI generated convar description for 'graphics.compass'. Doing my part in the machine war
2 Months Ago
Merge from main
2 Months Ago
Merge from worldpositiongenerator_optimise_2
2 Months Ago
Rename timewarning sample name
2 Months Ago
Merge from main
2 Months Ago
Cleanup stuff used for testing. Seems okay.
2 Months Ago
Further optimisations for WorldPositionGenerator - For each potential set of input values passed into the WorldPositionGenerator, each keeps its own array of potential areas in the map. Discard any element which will never pass for that set of input values, saving on computation on all future runs with those input values - Testing the most problematic WorldPositionGenerator (ocean) on a 4.5k map shows that 98% of the potential candidates can be discarded - Need to iron out an issue with the list of candidates always getting smaller when artificially checking every single candidate in each attempt
2 Months Ago
Merge from chainsaw_hotspot_gathering
2 Months Ago
Codegen
2 Months Ago
Merge from main
2 Months Ago
Bring back the ❌ when hitting 🎯 trees 🌳 with chainsaws 🔗🪚. It now attempts to respawn close to the last hit point rather than jumping around the tree if hitting with a chainsaw. Is still always automatically hit regardless Fix item redirects of the chainsaw not also bypassing the hotspot minigame The ❌ decal no longer interacts with the wood hit particle effect when being hit
2 Months Ago
Mergee from chainsaw_hotspot_gathering
2 Months Ago
Fix NRE when attacking resources with explosives
2 Months Ago
Merge from main
2 Months Ago
Merge from esp_voip_indicator
2 Months Ago
Merge from main
2 Months Ago
Updated RustIcon inspector to be able to easily swap out the icon renderer material like we can do for text Added outline to icons on ESPPlayerInfo
2 Months Ago
Add admin clientvar 'ESPCanvas.ShowVoip' to show icons on players who are currently communicating over in-game voice. Works like 'ShowHealth', only in effect whilst spectating
2 Months Ago
Merge from chainsaw_hotspot_gathering
2 Months Ago
Chainsaw now gathers wood from trees as if it is always hitting the ❌ spot The ❌ has been removed from trees if hitting it with a chainsaw. Subject to change based on feedback
2 Months Ago
Merge from viewmodel_early_disable_fix
2 Months Ago
Fix issues with viewmodels disappearing
2 Months Ago
Merge from viewmodel_early_disable_fix
2 Months Ago
Fix viewmodels disappearing when held with a shield Fix warning about viewmodels receiving the clear event when they are not setup to clear
2 Months Ago
Merge from turret_paintball_fixes
2 Months Ago
Merge from main
2 Months Ago
Merge from viewmodel_early_disable_fix
2 Months Ago
Merge from main
2 Months Ago
Adjust viewmodel camera lerp time on beancan grenade Fix issue where viewmodel camera lerp would start when there is still items in the held item stack
2 Months Ago
Shelve tool for adding viewmodel camera lerp animation events automatically Fix issue with viewmodel camera lerp duration not taking into account the current animator state speed
3 Months Ago
Merge from worldpositiongenerator_optimise_2
3 Months Ago
More optimisations for WorldPositionGenerator - Move TryAlignToGround to be part of WorldPositionGenerator::TrySample, gets rid of the mutliple reattempts of TrySample - Skip the work in TrySample if we have determined that there can never be a valid position for the given input values
3 Months Ago
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3 Months Ago
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3 Months Ago
Merge from main
3 Months Ago
Add functionality for triggering a viewmodel camera animation to start a lerp back to default values, to smooth out the otherwise abrupt exit when a viewmodel gets cleared Mostly functional tool to make enabling this viewmodel camera behaviour a bit easier Add some extra easing helper functions to LeanTweenHelpers
3 Months Ago
Enable try double max distance for generating position on fishing tackle mission Potential fix for particular fishing village location spawns being unable to provide the mission