userMartyn Chapmancancel

1,061 Commits over 426 Days - 0.10cph!

11 Days Ago
Add some basic loot to the new powergrid locked loot room at power plant so there is something there if its part of media capture
11 Days Ago
Add new big daddy red recycler to power plant with 75% efficiency and 4 sec duration, only usable at highest power stage Green recyclers outside safezones now have a slight nerf to 50% effieciency at power stage 0, restoring to 60% (baseline) at power stage 2 Removed the new green recyclers from outpost Yellow recyclers in safezones remain unchanged S2P all scenes which contain safezone recyclers as recycler type is now set per recycler. All recyclers in safezones should still be yellow
11 Days Ago
Setup powerline pole ladder visual to only appear on climbable poles
11 Days Ago
Merge from PlayerMaintainedMonuments
11 Days Ago
Codegen
11 Days Ago
Testlist
11 Days Ago
Merge from main
11 Days Ago
Merge from PlayerMaintainedMonuments
11 Days Ago
Merge from MonumentBlockers/workflow_improvements
11 Days Ago
Fix not being able to find collider mesh if there is just one mesh in the FBX asset for it Serialized data migration for all prefabs which use StagedDestructionEntityInfo
11 Days Ago
Improve workflow for setting which colliders are enabled and which collider meshes to use at different destruction stages Fix preview mesh destruction stage and LOD slider not retaining its currently displayed stage/LOD
12 Days Ago
Commit progress New StagedRendererLOD component for staged destruction entities which supports renderer and material swaps between destruction stages and LOD levels Custom inspectors for StagedRendererLOD and StagedDestructionEntityInfo Seems to work, need to migrate data from existing prefabs to new serialized fields
12 Days Ago
Merge from main
12 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
12 Days Ago
Removed green light from powerline electric box Adjusted timings of jacobs ladder effect, should be visible much less frequently Reduced cull distance for jacobs ladder effect to 30m
12 Days Ago
Merge from PlayerMaintainedMonuments
12 Days Ago
Merge from main
15 Days Ago
Undo the code changes from MonumentBlockers, we starting again
15 Days Ago
Merge from PlayerMaintainedMonuments
15 Days Ago
Merge from PlayerMaintainedMonuments
15 Days Ago
Merge from PlayerMaintainedMonuments
15 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
15 Days Ago
15 Days Ago
- Revert making ladders deployable on powerline poles, instead powerlines have invisible ladders on them. Revert a bunch of changes to accomodate for ladder deploying including the folly of making powerline poles entities - Keep powerline pole entity asset in project for now to not potentially brick any current demo saves - Powerline poles cannot be climbed inside monuments. Can't plug into them there anyway - S2P powerplant, launchsite, outpost/compound
15 Days Ago
Merge from PlayerMaintainedMonuments
15 Days Ago
Merge from main
16 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
16 Days Ago
Allow IO entities to set custom min/max slack levels when creating connections with that entity Setup minimum wire slack level for connecting to powerline poles
16 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
16 Days Ago
Setup powergrid stage indicators on the new fuseboxes at powerplant Adjusted fusebox positions S2P powerplant
16 Days Ago
Merge from PlayerMaintainedMonuments
16 Days Ago
Merge from main
16 Days Ago
Merge from autoturret_compile_fix
16 Days Ago
Move IRemoteControllable.GetEyesMatrix to server, fixes compile error on AutoTurret implementation
16 Days Ago
Rebuild localization phrases
16 Days Ago
Merge from main
17 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
17 Days Ago
Disable read/write on regular FuseBoxB mesh, was supposed to be on the collision mesh
17 Days Ago
Merge from PlayerMaintainedMonuments
17 Days Ago
Merge from main
17 Days Ago
Fix for powerplant steam being visible when it shouldn't S2P powerplant
17 Days Ago
Fix oldest heavy fuse in every powerplant fusebox being deteriorated rather than the oldest fuse across all fuseboxes
17 Days Ago
Cache PowergridToggle components distance to the powerplant Minor update for powergrid help convars
18 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
18 Days Ago
Merge from PlayerMaintainedMonuments
18 Days Ago
Merge from main
18 Days Ago
- Revert changes to recyclers outside safezones, keep duration boost at powergrid stage 4 - Add 2 new recyclers to outpost which have the same stats as regular non-safezone recyclers except these require powergrid stage 1 to use All still subject to change - Fix safezone recyclers getting boosted stats with the powergrid, this was bugged. Safezone recyclers are currently unchanged from before - Fix recycler stats updating immediately upon powergrid stage being changed rather than waiting to receive the change via the work queue S2P compound/outpost
19 Days Ago
Merge from PlayerMaintainedMonuments/powergrid