userMartyn Chapmancancel

1,097 Commits over 426 Days - 0.11cph!

26 Days Ago
Add simple clientside component for playing powergrid startup/loop/winddown sound
26 Days Ago
Merge from PlayerMaintainedMonuments
27 Days Ago
Merge from PlayerMaintainedMonuments
27 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
27 Days Ago
Merge from main
27 Days Ago
Merge from PlayerMaintainedMonuments
27 Days Ago
Merge from powergrid_demo_fix
27 Days Ago
Codegen, compile fix
27 Days Ago
Add 'demo.forcepowergridstage' convar to force a particular powergrid stage during demo playback Fix some issues with PowergridToggle component
27 Days Ago
Merge from lootpanel_nre_fix
27 Days Ago
Revert change that stopped loot panels from reverting to the quick craft panel when closing them Causing a few issues across different loot panels
27 Days Ago
Ensure ladders do not appear on powerlines which have no IO box due to being in the no building zone of a monument Rotate the ladder visual so it does not clip with the cable that extends from the IO box
27 Days Ago
More recycler fixes
27 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
27 Days Ago
Better green recycler convar fix
27 Days Ago
Fix for green recycler efficiency convar
27 Days Ago
Fix recyclers not being in the correct power state on the client Remove redundant flag
27 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
27 Days Ago
Run powerplant S2P again
27 Days Ago
Merge from PlayerMaintainedMonuments
27 Days Ago
Use already set currentEnergy when setting PowergridIOAccessPoint power flag
28 Days Ago
Remove powerline IO entity spawn from powerlines in monument scenes Also check if the spawn point is inside a monument prevent building volume before spawning it S2P powerplant, outpost, launch site
28 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
28 Days Ago
Remove debug 15s refresh times lol
28 Days Ago
28 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
28 Days Ago
Change supermarket freezer loot refresh - Reduced loot refresh contents but at a much shorter refresh cycle - Every x many reduced loot refreshes, we get a full refresh with lots and more variety of food - Contents of full refresh cannot be wiped by a reduced refresh unless someone has opened the freezer at least once after the last full refresh S2P supermarket
28 Days Ago
Fix supermarket freezer causing "MaterialPropertyBlock index 0 is out of range" error
28 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
28 Days Ago
Update powergrid convars - Add convar for overriding which power stage green recyclers return to their full efficiency - Removed delay between jobs in stage change work queue. Was mostly to get powerline poles lighting up in a sequence but we've since removed those lights - powergrid.status now displays the required number of fuses for each stage
28 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
28 Days Ago
Merge from PlayerMaintainedMonuments
28 Days Ago
Merge from main
28 Days Ago
Update recycler offline english string
28 Days Ago
Merge from main
28 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
28 Days Ago
Add some basic loot to the new powergrid locked loot room at power plant so there is something there if its part of media capture
28 Days Ago
Add new big daddy red recycler to power plant with 75% efficiency and 4 sec duration, only usable at highest power stage Green recyclers outside safezones now have a slight nerf to 50% effieciency at power stage 0, restoring to 60% (baseline) at power stage 2 Removed the new green recyclers from outpost Yellow recyclers in safezones remain unchanged S2P all scenes which contain safezone recyclers as recycler type is now set per recycler. All recyclers in safezones should still be yellow
29 Days Ago
Setup powerline pole ladder visual to only appear on climbable poles
29 Days Ago
Merge from PlayerMaintainedMonuments
29 Days Ago
Codegen
29 Days Ago
Testlist
29 Days Ago
Merge from main
29 Days Ago
Merge from PlayerMaintainedMonuments
29 Days Ago
Merge from MonumentBlockers/workflow_improvements
29 Days Ago
Fix not being able to find collider mesh if there is just one mesh in the FBX asset for it Serialized data migration for all prefabs which use StagedDestructionEntityInfo
29 Days Ago
Improve workflow for setting which colliders are enabled and which collider meshes to use at different destruction stages Fix preview mesh destruction stage and LOD slider not retaining its currently displayed stage/LOD
29 Days Ago
Commit progress New StagedRendererLOD component for staged destruction entities which supports renderer and material swaps between destruction stages and LOD levels Custom inspectors for StagedRendererLOD and StagedDestructionEntityInfo Seems to work, need to migrate data from existing prefabs to new serialized fields
30 Days Ago
Merge from main