1,061 Commits over 426 Days - 0.10cph!
Add some basic loot to the new powergrid locked loot room at power plant so there is something there if its part of media capture
Add new big daddy red recycler to power plant with 75% efficiency and 4 sec duration, only usable at highest power stage
Green recyclers outside safezones now have a slight nerf to 50% effieciency at power stage 0, restoring to 60% (baseline) at power stage 2
Removed the new green recyclers from outpost
Yellow recyclers in safezones remain unchanged
S2P all scenes which contain safezone recyclers as recycler type is now set per recycler. All recyclers in safezones should still be yellow
Setup powerline pole ladder visual to only appear on climbable poles
Merge from PlayerMaintainedMonuments
Merge from PlayerMaintainedMonuments
Merge from MonumentBlockers/workflow_improvements
Fix not being able to find collider mesh if there is just one mesh in the FBX asset for it
Serialized data migration for all prefabs which use StagedDestructionEntityInfo
Improve workflow for setting which colliders are enabled and which collider meshes to use at different destruction stages
Fix preview mesh destruction stage and LOD slider not retaining its currently displayed stage/LOD
Commit progress
New StagedRendererLOD component for staged destruction entities which supports renderer and material swaps between destruction stages and LOD levels
Custom inspectors for StagedRendererLOD and StagedDestructionEntityInfo
Seems to work, need to migrate data from existing prefabs to new serialized fields
Merge from PlayerMaintainedMonuments/powergrid
Removed green light from powerline electric box
Adjusted timings of jacobs ladder effect, should be visible much less frequently
Reduced cull distance for jacobs ladder effect to 30m
Merge from PlayerMaintainedMonuments
Undo the code changes from MonumentBlockers, we starting again
Merge from PlayerMaintainedMonuments
Merge from PlayerMaintainedMonuments
Merge from PlayerMaintainedMonuments
Merge from PlayerMaintainedMonuments/powergrid
- Revert making ladders deployable on powerline poles, instead powerlines have invisible ladders on them. Revert a bunch of changes to accomodate for ladder deploying including the folly of making powerline poles entities
- Keep powerline pole entity asset in project for now to not potentially brick any current demo saves
- Powerline poles cannot be climbed inside monuments. Can't plug into them there anyway
- S2P powerplant, launchsite, outpost/compound
Merge from PlayerMaintainedMonuments
Merge from PlayerMaintainedMonuments/powergrid
Allow IO entities to set custom min/max slack levels when creating connections with that entity
Setup minimum wire slack level for connecting to powerline poles
Merge from PlayerMaintainedMonuments/powergrid
Setup powergrid stage indicators on the new fuseboxes at powerplant
Adjusted fusebox positions
S2P powerplant
Merge from PlayerMaintainedMonuments
Merge from autoturret_compile_fix
Move IRemoteControllable.GetEyesMatrix to server, fixes compile error on AutoTurret implementation
Rebuild localization phrases
Merge from PlayerMaintainedMonuments/powergrid
Disable read/write on regular FuseBoxB mesh, was supposed to be on the collision mesh
Merge from PlayerMaintainedMonuments
Fix for powerplant steam being visible when it shouldn't
S2P powerplant
Fix oldest heavy fuse in every powerplant fusebox being deteriorated rather than the oldest fuse across all fuseboxes
Cache PowergridToggle components distance to the powerplant
Minor update for powergrid help convars
Merge from PlayerMaintainedMonuments/powergrid
Merge from PlayerMaintainedMonuments
- Revert changes to recyclers outside safezones, keep duration boost at powergrid stage 4
- Add 2 new recyclers to outpost which have the same stats as regular non-safezone recyclers except these require powergrid stage 1 to use
All still subject to change
- Fix safezone recyclers getting boosted stats with the powergrid, this was bugged. Safezone recyclers are currently unchanged from before
- Fix recycler stats updating immediately upon powergrid stage being changed rather than waiting to receive the change via the work queue
S2P compound/outpost
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Merge from PlayerMaintainedMonuments/powergrid