userMartyn Chapmancancel

1,061 Commits over 426 Days - 0.10cph!

30 Days Ago
Setup larger powerplant fusebox, placed in powerplant. S2P Reduce default fuse condition loss rate, was silly high for testing
30 Days Ago
Merge from PlayerMaintainedMonuments
30 Days Ago
Fix RendererLOD not swapping LOD meshes when used with StagedResourceEntity
30 Days Ago
Merge from satellite_crash
30 Days Ago
S2P dome, large oil rig
31 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
31 Days Ago
New powerline effects turn on/off with powergrid
31 Days Ago
Merge from PlayerMaintainedMonuments
31 Days Ago
Manifest
31 Days Ago
Merge from main
31 Days Ago
Merge from conversation_typewriter_fixes
31 Days Ago
Fix the NPC conversation UI typewriter effect duration not scaling correctly with frame deltatime Adjust timings for displaying the next char delay
32 Days Ago
Merge from paintball_fixes
32 Days Ago
Fix paintball overalls always appearing white in third person Fixes for paintball gun entity not always having the correct visual state in third person
32 Days Ago
Merge from m16a2_viewmodel_fix
32 Days Ago
Compile fix
32 Days Ago
Merge from main
32 Days Ago
Merge from monumentisland_apartments_fix
32 Days Ago
Fix empty monument island loading apartments
32 Days Ago
merge from m16a2_viewmodel_fix
32 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
32 Days Ago
Supermarket scene playable in editor
32 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
32 Days Ago
Update supermarket freezer so new effects are toggled on/off with power S2P supermarket
32 Days Ago
Fix the fuse gib being created every time a fuse would leave its item slot for any reason
32 Days Ago
S2P powerplant
32 Days Ago
Merge from PlayerMaintainedMonuments
32 Days Ago
Run S2P on outpost, launch site, and powerplant again after stomping changes from 156459 Manually disabled shadows on wire_prefab Codegen
32 Days Ago
Merge from main
33 Days Ago
Compile fix 2
33 Days Ago
Merge from culling_falsepos_improv
36 Days Ago
Fix StagedResourceEntity not being able to retrieve which meshes to use if the source asset has no auto generated LODGroup component Instead just use first found renderer as LOD0
37 Days Ago
Also fix MeshLOD spamming errors when first adding the component
37 Days Ago
Implement arted up variant of powerplant fuse box - Fuses visible in fusebox according to which slot they are placed in - Use gib for popping out spent fuses - Add custom loot panel for the powerplant fuse boxes - Move powerplant fuse condition loss to a convar Also: - Fix all invalid slots being visible for a frame when opening a loot panel with 'hideInvalidIcons' enabled - Fix loot panels reverting to the quick craft panel when closing the entire panel
37 Days Ago
Update blast door blocker to use RendererLOD
37 Days Ago
Merge from MonumentBlockers2
38 Days Ago
Merge from PlayerMaintainedMonuments
38 Days Ago
Update editor helper message for when shadows will be disabled on RendererLOD and MeshLOD due to recent change there Default value for serialized States in RendererLOD is now an empty array to stop it NRE spamming in editor when adding a new RendererLOD component Removed a garbage allocation in RendererLOD::NotifyLODChange
38 Days Ago
Merge from PlayerMaintainedMonuments/Heavy Fuse
38 Days Ago
Update supermarket loot fridge with new freezer asset S2P supermarket
39 Days Ago
Merge from pmm_supermarket_food_freezer
39 Days Ago
Merge from PlayerMaintainedMonuments
39 Days Ago
Merge from main
39 Days Ago
Fix viewmodel animations resetting on other high fire rate guns at low fps
39 Days Ago
Merge from PlayerMaintainedMonuments
39 Days Ago
Rebuild phrases
39 Days Ago
Merge from main
43 Days Ago
Merge from m16a2_viewmodel_fix
43 Days Ago
Fix M16A2 viewmodel attack animation at low fps