1,097 Commits over 426 Days - 0.11cph!
Merge from PlayerMaintainedMonuments/powergrid
Removed green light from powerline electric box
Adjusted timings of jacobs ladder effect, should be visible much less frequently
Reduced cull distance for jacobs ladder effect to 30m
Merge from PlayerMaintainedMonuments
Undo the code changes from MonumentBlockers, we starting again
Merge from PlayerMaintainedMonuments
Merge from PlayerMaintainedMonuments
Merge from PlayerMaintainedMonuments
Merge from PlayerMaintainedMonuments/powergrid
- Revert making ladders deployable on powerline poles, instead powerlines have invisible ladders on them. Revert a bunch of changes to accomodate for ladder deploying including the folly of making powerline poles entities
- Keep powerline pole entity asset in project for now to not potentially brick any current demo saves
- Powerline poles cannot be climbed inside monuments. Can't plug into them there anyway
- S2P powerplant, launchsite, outpost/compound
Merge from PlayerMaintainedMonuments
Merge from PlayerMaintainedMonuments/powergrid
Allow IO entities to set custom min/max slack levels when creating connections with that entity
Setup minimum wire slack level for connecting to powerline poles
Merge from PlayerMaintainedMonuments/powergrid
Setup powergrid stage indicators on the new fuseboxes at powerplant
Adjusted fusebox positions
S2P powerplant
Merge from PlayerMaintainedMonuments
Merge from autoturret_compile_fix
Move IRemoteControllable.GetEyesMatrix to server, fixes compile error on AutoTurret implementation
Rebuild localization phrases
Merge from PlayerMaintainedMonuments/powergrid
Disable read/write on regular FuseBoxB mesh, was supposed to be on the collision mesh
Merge from PlayerMaintainedMonuments
Fix for powerplant steam being visible when it shouldn't
S2P powerplant
Fix oldest heavy fuse in every powerplant fusebox being deteriorated rather than the oldest fuse across all fuseboxes
Cache PowergridToggle components distance to the powerplant
Minor update for powergrid help convars
Merge from PlayerMaintainedMonuments/powergrid
Merge from PlayerMaintainedMonuments
- Revert changes to recyclers outside safezones, keep duration boost at powergrid stage 4
- Add 2 new recyclers to outpost which have the same stats as regular non-safezone recyclers except these require powergrid stage 1 to use
All still subject to change
- Fix safezone recyclers getting boosted stats with the powergrid, this was bugged. Safezone recyclers are currently unchanged from before
- Fix recycler stats updating immediately upon powergrid stage being changed rather than waiting to receive the change via the work queue
S2P compound/outpost
thumb_up
21
thumb_down
15
Merge from PlayerMaintainedMonuments/powergrid
Merge from PlayerMaintainedMonuments
Restore recycler change from
158020
Powerplant fuse boxes now zap you if you try to remove a fuse
S2P powerplant
Merge from PlayerMaintainedMonuments/powergrid
Read/write enabled on collision meshes for powerplant fuseboxes
Adjust required fuses for different powergrid stages
Recyclers outside safezones now have slightly boosted stats with higher powergrid stages. *Subject to change*
- Powergrid fuseboxes in the powerplant now only deteriorate the single oldest fuse in their inventory. Next oldest starts deteriorating once oldest becomes broken
- Changed 'powergrid.fuseConditionLossPerSec' convar to 'powergrid.fuseLifespanSeconds' and adjusted default value
- Make heavy fuse item stackable
Merge from PlayerMaintainedMonuments/powergrid
Merge from PlayerMaintainedMonuments
Fix supermarket loot fridge not refreshing contents after a server restart
Fix issue with other loot containers not saving their current refresh countdown, meaning they restart rather than resume their countdowns on server reboot
Remove unused ProtoBuf.Loot definition, replaced with ProtoBuf.LootContainer
Merge from PlayerMaintainedMonuments/blockerssubtract