userMartyn Chapmancancel

1,061 Commits over 426 Days - 0.10cph!

19 Days Ago
Merge from PlayerMaintainedMonuments
19 Days Ago
Restore recycler change from 158020
19 Days Ago
Merge from main
19 Days Ago
Powerplant fuse boxes now zap you if you try to remove a fuse S2P powerplant
19 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
19 Days Ago
Read/write enabled on collision meshes for powerplant fuseboxes
19 Days Ago
Adjust required fuses for different powergrid stages Recyclers outside safezones now have slightly boosted stats with higher powergrid stages. *Subject to change*
19 Days Ago
- Powergrid fuseboxes in the powerplant now only deteriorate the single oldest fuse in their inventory. Next oldest starts deteriorating once oldest becomes broken - Changed 'powergrid.fuseConditionLossPerSec' convar to 'powergrid.fuseLifespanSeconds' and adjusted default value - Make heavy fuse item stackable
19 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
19 Days Ago
S2P launch site
19 Days Ago
Merge from PlayerMaintainedMonuments
19 Days Ago
Fix supermarket loot fridge not refreshing contents after a server restart Fix issue with other loot containers not saving their current refresh countdown, meaning they restart rather than resume their countdowns on server reboot Remove unused ProtoBuf.Loot definition, replaced with ProtoBuf.LootContainer
19 Days Ago
Compile fix
19 Days Ago
Merge from PlayerMaintainedMonuments/blockerssubtract
19 Days Ago
Subtractive merge from changeset 155689 Merge from MonumentBlockers
19 Days Ago
Merge from PlayerMaintainedMonuments
19 Days Ago
Merge from main
22 Days Ago
22 Days Ago
Merge from PlayerMaintainedMonuments
22 Days Ago
Maintained monuments related .meta changes from running manifest
22 Days Ago
Manifest
22 Days Ago
Restore changes to large Oilrig Run testlists, codegen, localization
22 Days Ago
Merge from main Took large Oilrig version from main
22 Days Ago
Fix issues with deploying ladders on powerlines S2P powerplant, outpost, launch site. Can stomp changes and run S2P again in case of conflict
25 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
25 Days Ago
Fix NRE from powerplant fuse boxes when loading a server save
25 Days Ago
Merge from PlayerMaintainedMonuments
25 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
25 Days Ago
IO setup for generic powergrid connected lootroom
25 Days Ago
Testlist
25 Days Ago
Merge from PlayerMaintainedMonuments
25 Days Ago
Merge from main
25 Days Ago
Merge from PlayerMaintainedMonuments/power_line_changes
29 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
29 Days Ago
29 Days Ago
Merge from PlayerMaintainedMonuments
29 Days Ago
Editor OnValidate error log if LodComponent is unassigned on MonumentBlocker
29 Days Ago
Fix issues with barrel blockers preventing play mode when they are in the scene
29 Days Ago
Merge from PlayerMaintainedMonuments
29 Days Ago
Manifest
29 Days Ago
Fix borked proto merge, run codegen, now compiles
29 Days Ago
Merge from main
29 Days Ago
Fix powerplant fuse condition loss not using tick deltatime
29 Days Ago
PowergridToggle now only toggles on/off based on how far (distance) a powergrid stage update has reached. Allows for powergrid on/off effects to be toggled in a nice looking sequence rather than all at once Add convars for tuning how fast powergrid stage updates should happen
29 Days Ago
Powergrid state change work queue is now a PersistentObjectWorkQueue, skips having to add all powergrid entities again at the start of each work queue run
30 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
30 Days Ago
S2P powerplant
30 Days Ago
Merge from PlayerMaintainedMonuments
30 Days Ago
When powergrid stage changes now notify all powergrid entities via a work queue instead of churning through them all in 1 frame Work queue process order is sorted by distance, entities closest to the powerplant receive notification of a stage change first Update powergrid.status convar