userMartyn Chapmancancel

1,097 Commits over 426 Days - 0.11cph!

30 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
30 Days Ago
Removed green light from powerline electric box Adjusted timings of jacobs ladder effect, should be visible much less frequently Reduced cull distance for jacobs ladder effect to 30m
30 Days Ago
Merge from PlayerMaintainedMonuments
30 Days Ago
Merge from main
33 Days Ago
Undo the code changes from MonumentBlockers, we starting again
33 Days Ago
Merge from PlayerMaintainedMonuments
33 Days Ago
Merge from PlayerMaintainedMonuments
33 Days Ago
Merge from PlayerMaintainedMonuments
33 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
33 Days Ago
33 Days Ago
- Revert making ladders deployable on powerline poles, instead powerlines have invisible ladders on them. Revert a bunch of changes to accomodate for ladder deploying including the folly of making powerline poles entities - Keep powerline pole entity asset in project for now to not potentially brick any current demo saves - Powerline poles cannot be climbed inside monuments. Can't plug into them there anyway - S2P powerplant, launchsite, outpost/compound
33 Days Ago
Merge from PlayerMaintainedMonuments
33 Days Ago
Merge from main
33 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
33 Days Ago
Allow IO entities to set custom min/max slack levels when creating connections with that entity Setup minimum wire slack level for connecting to powerline poles
34 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
34 Days Ago
Setup powergrid stage indicators on the new fuseboxes at powerplant Adjusted fusebox positions S2P powerplant
34 Days Ago
Merge from PlayerMaintainedMonuments
34 Days Ago
Merge from main
34 Days Ago
Merge from autoturret_compile_fix
34 Days Ago
Move IRemoteControllable.GetEyesMatrix to server, fixes compile error on AutoTurret implementation
34 Days Ago
Rebuild localization phrases
34 Days Ago
Merge from main
35 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
35 Days Ago
Disable read/write on regular FuseBoxB mesh, was supposed to be on the collision mesh
35 Days Ago
Merge from PlayerMaintainedMonuments
35 Days Ago
Merge from main
35 Days Ago
Fix for powerplant steam being visible when it shouldn't S2P powerplant
35 Days Ago
Fix oldest heavy fuse in every powerplant fusebox being deteriorated rather than the oldest fuse across all fuseboxes
35 Days Ago
Cache PowergridToggle components distance to the powerplant Minor update for powergrid help convars
36 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
36 Days Ago
Merge from PlayerMaintainedMonuments
36 Days Ago
Merge from main
36 Days Ago
- Revert changes to recyclers outside safezones, keep duration boost at powergrid stage 4 - Add 2 new recyclers to outpost which have the same stats as regular non-safezone recyclers except these require powergrid stage 1 to use All still subject to change - Fix safezone recyclers getting boosted stats with the powergrid, this was bugged. Safezone recyclers are currently unchanged from before - Fix recycler stats updating immediately upon powergrid stage being changed rather than waiting to receive the change via the work queue S2P compound/outpost
37 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
37 Days Ago
Merge from PlayerMaintainedMonuments
37 Days Ago
Restore recycler change from 158020
37 Days Ago
Merge from main
37 Days Ago
Powerplant fuse boxes now zap you if you try to remove a fuse S2P powerplant
37 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
37 Days Ago
Read/write enabled on collision meshes for powerplant fuseboxes
37 Days Ago
Adjust required fuses for different powergrid stages Recyclers outside safezones now have slightly boosted stats with higher powergrid stages. *Subject to change*
37 Days Ago
- Powergrid fuseboxes in the powerplant now only deteriorate the single oldest fuse in their inventory. Next oldest starts deteriorating once oldest becomes broken - Changed 'powergrid.fuseConditionLossPerSec' convar to 'powergrid.fuseLifespanSeconds' and adjusted default value - Make heavy fuse item stackable
37 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
37 Days Ago
S2P launch site
37 Days Ago
Merge from PlayerMaintainedMonuments
37 Days Ago
Fix supermarket loot fridge not refreshing contents after a server restart Fix issue with other loot containers not saving their current refresh countdown, meaning they restart rather than resume their countdowns on server reboot Remove unused ProtoBuf.Loot definition, replaced with ProtoBuf.LootContainer
37 Days Ago
Compile fix
37 Days Ago
Merge from PlayerMaintainedMonuments/blockerssubtract