userMartyn Chapmancancel

372 Commits over 183 Days - 0.08cph!

7 Days Ago
Objectives that take you into the deep sea are now no longer valid if the deep sea is closed, preventing you from starting these missions until the deep sea opens again. Deep sea islands objective map marker is now invisible, it wasn't meant to be pointing you to a specific island anyway.
7 Days Ago
Allow multiple animation event receivers to receive events on viewmodels
7 Days Ago
Merge from naval_update
7 Days Ago
Cherrypick from 138603 (mission fixes)
7 Days Ago
Merge from naval_missions
7 Days Ago
- Fix tutorial conversations and mission progression - Fix mission discrepancy warning log which would appear during tutorial - Fix potential out of bounds exception when accessing mission rewards
8 Days Ago
Merge from naval_missions
8 Days Ago
Small improvements to air wolf vendor conversation and some more english dialogue string fixes
8 Days Ago
Merge from naval_update
8 Days Ago
NPC's can now have dialogue when you go to talk to them to complete missions. Set this up for all the new naval missions. Conversations now exit upon pressing the button to complete a mission.
9 Days Ago
Merge from naval_missions
9 Days Ago
Remove test script
9 Days Ago
Rename new missions to have helpful prefixes
9 Days Ago
Merge from naval_update
9 Days Ago
Fix some dialogue options going to the wrong resulting node upon being pressed (bug introduced in 137685 with fix for dialogue options showing the wrong response number)
9 Days Ago
- Boat vendor on floating cities no longer sells submarines - Misc improvements to boat vendor dialogue tree - English string localization fixes for various bits of NPC dialogue
9 Days Ago
Hide 'Condition Amount' field in blackboard in conversation editor for some condition types for which this is not relevant
9 Days Ago
Add ammo display deploy fade-in
9 Days Ago
Fix server/none compile error in MeshTerrainRootRuntimeObject
9 Days Ago
Merge from naval_missions
9 Days Ago
Merge from naval_missions
10 Days Ago
Remove accidentally comitted test script
10 Days Ago
Make deepSeaFogImages non serialized in BasePlayer (was only a serialized field on the client)
10 Days Ago
Merge from naval_update
10 Days Ago
Fix boat scientist hunt mission completing if you talked to the mission provider before killing enough scientists
10 Days Ago
Underwater labs mission now checks that there are enough boomboxes in a lab for a lab to be valid. Remove hacky position generators for deep sea, these were not actually generating any positions and just acting as validators that deep sea stuff exists. Better way of checking this now.
10 Days Ago
Fixes and optimisations for can accept mission checks
10 Days Ago
Removed mission position generator validation method, now just uses the position generation method (both methods were doing very similar things) and stores these generated points for if we eventually accept this mission. Check if objectives are valid before proceeding. Objectives can now use those generated points to check if a mission is valid before the mission has started.
11 Days Ago
Merge from naval_missions
11 Days Ago
Remove using from MapMarkerMissionProvider
11 Days Ago
Merge from naval_missions
11 Days Ago
Post merge fixes
11 Days Ago
Merge from naval_update
11 Days Ago
Mission map objective markers now work with the deep sea exit marker for objectives that lead you out of the deep sea
11 Days Ago
Client now requests update to what available missions they have when: - Accepting a new mission - Opening the map - Toggling visibility of mission provider markers in map - Deep sea opens whilst map is open Requests are RPC rate limited
14 Days Ago
Post merge fixes
14 Days Ago
Merge from naval_update
14 Days Ago
Fix compile error
14 Days Ago
- Add teleport2nearest console command to teleport to nearest target entity. Can pass in optional arg to teleport to nth closest entity - Add optional arg to completeMissionStage to block objective resetting
14 Days Ago
- Move conversation response and can accept mission checks to be run entirely on the server. This fixes issues with players potentially seeing invalid dialogue choices - Fix another instance of the wrong list being reset to the pool in NPCMissionProvider - Fix invalid mission instances potentially not being handled when generating mission protobuf - Fix dialogue options showing the wrong option number - Replace various Lists with BufferLists - Cleanup some english strings for existing NPC dialogue
14 Days Ago
Viewmodel prefab changes for ammo display
14 Days Ago
Code support for burst mode and low ammo indicators
18 Days Ago
Add digital ammo counter
18 Days Ago
Merge from radial_context_fix
18 Days Ago
Cherrypick fix from 137044
21 Days Ago
Can now sleep in beds via the radial context menu Just a mount pose, has no effect other than extreme immersion
21 Days Ago
Fix bug where last segement in radial context menu could devour the entire radius (this can be easily cherrypicked to main)
21 Days Ago
- Can now name horses via the horse details panel - General improvements to how chicken names were being updated too - Small cleanup of bits relating to recent horse medical syringe changes
24 Days Ago
Cherrypick 136678 and 136674 from naval_missions
24 Days Ago
Fix collection modified exception in MissionEnded