userMartyn Chapmancancel

877 Commits over 395 Days - 0.09cph!

9 Days Ago
Implement arted up variant of powerplant fuse box - Fuses visible in fusebox according to which slot they are placed in - Use gib for popping out spent fuses - Add custom loot panel for the powerplant fuse boxes - Move powerplant fuse condition loss to a convar Also: - Fix all invalid slots being visible for a frame when opening a loot panel with 'hideInvalidIcons' enabled - Fix loot panels reverting to the quick craft panel when closing the entire panel
9 Days Ago
Update blast door blocker to use RendererLOD
9 Days Ago
Merge from MonumentBlockers2
10 Days Ago
Merge from PlayerMaintainedMonuments
10 Days Ago
Update editor helper message for when shadows will be disabled on RendererLOD and MeshLOD due to recent change there Default value for serialized States in RendererLOD is now an empty array to stop it NRE spamming in editor when adding a new RendererLOD component Removed a garbage allocation in RendererLOD::NotifyLODChange
10 Days Ago
Merge from PlayerMaintainedMonuments/Heavy Fuse
10 Days Ago
Update supermarket loot fridge with new freezer asset S2P supermarket
11 Days Ago
Merge from pmm_supermarket_food_freezer
11 Days Ago
Merge from PlayerMaintainedMonuments
11 Days Ago
Merge from main
11 Days Ago
Fix viewmodel animations resetting on other high fire rate guns at low fps
11 Days Ago
Merge from PlayerMaintainedMonuments
11 Days Ago
Rebuild phrases
11 Days Ago
Merge from main
15 Days Ago
Merge from m16a2_viewmodel_fix
15 Days Ago
Fix M16A2 viewmodel attack animation at low fps
15 Days Ago
Merge from apartment_complex_monument
15 Days Ago
Merge from apartment_complex_monument/conversation_fixes
15 Days Ago
Add extra dialogue options to conversation UI, bringing total to 6 to match recently increased limit in code
15 Days Ago
Merge from apartment_complex_monument
15 Days Ago
Merge from main
15 Days Ago
Merge from apartment_complex_monument/conversation_fixes
15 Days Ago
Restore thank you message change
15 Days Ago
Merge from apartment_complex_monument
15 Days Ago
Improve editor performance when panning dialogue graphs, due to displaying and repainting potentially many localization phrases
16 Days Ago
Fix condition failed speech node data being wiped if the standard resulting node is unset
16 Days Ago
Add dialogue to apartment concierge for when no rooms are available Fix rooms available dialogue being invisible when there are no rooms available General small improvements to concierge dialogue tree - add some exit responses, add an intro reset speech node which makes more sense after already having been initially welcomed Add 'rentallroomsoftype' servervar to fake rent out all rooms of a specific type Fix speech nodes looking all fucked up in the dialogue graph if they had lots of text
16 Days Ago
Merge from powergrid
16 Days Ago
Compile fix
16 Days Ago
Merge from powergrid
16 Days Ago
Restore Recycler change from apartments
16 Days Ago
Merge from PlayerMaintainedMonuments
16 Days Ago
Codegen, phrases, manifest Fix compile error
16 Days Ago
Merge from main Kept Oilrig_1.prefab PlayerMaintainedMonuments version
16 Days Ago
Add powergrid stages Updated all current powergrid connected things to work with stages. Each stage has a certain number of required fuses, some things will only power on at a certain stage S2P powerplant
17 Days Ago
Progress on integrating building block colours into the recently added EntityColourSwapLookup config asset One config to rule them alll Will allow building blocks and other entities to share the same colour datasets, like the industrial shelves and shipping container skins
17 Days Ago
Merge from shadowlod_fix
17 Days Ago
Change IsLowDetail in IsShadowInsignificant so a renderer with 2 LOD states does not always disable shadows with aggressiveShadowLod setting enabled Now only disable shadows if the current LOD is within the lower LOD range for this renderer. If only one LOD state exists then still disable shadows like before Fixes the hatch part of the ladder hatch not rendering shadows with aggressiveShadowLod enabled
17 Days Ago
Merge from conversation_disconnect_fix
17 Days Ago
Fix NPC conversations not being correctly cleaned up if disconnecting while talking
17 Days Ago
Merge from MonumentBlockers
17 Days Ago
Merge from MonumentBlockers2
17 Days Ago
Codegen, localization, manifest Restore Recycler change from apartments
17 Days Ago
Merge from main
17 Days Ago
Merge from main
18 Days Ago
StagedResourceEntity now supports RendererLOD components as well as MeshLOD Update StagedDestructionEntityInfo to use a GameObjectRef to the source mesh asset rather having to serialize a mesh for each LOD Use the source mesh asset to ascertain which mesh and materials we should apply for each LOD stage Fixes new trolley blocker using the wrong materials when switching destruction stages. Also less faffing around with meshes in the editor than before Update all StagedResourceEntity prefabs so they work as before
18 Days Ago
Remove recycler powergrid settings per recycler, now setup per recycler zone in the RecyclerConfig asset Set all standard recyclers to be powered off without an online powergrid, safezone recyclers unaffected Fix the recycler light being in the wrong state when entering network range
19 Days Ago
Merge from PlayerMaintainedMonuments