userMartyn Chapmancancel

1,097 Commits over 426 Days - 0.11cph!

21 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
21 Days Ago
Merge from powergrid/fuse_swap_fix
21 Days Ago
Allow swapping out heavy fuses in the power plant fusebox if the replacement fuse is of higher condition Update toast phrases, toast when removing says fuses can only be removed via swaps and another toast if you attempt an invalid swap Remove zap for attempting swaps but keep zaps if attempting removal
21 Days Ago
Merge from powergrid
21 Days Ago
Change powerline power output to be based on the percentage of inserted fuses rather than defined by the current power stage Maximum power (all fuses inserted) controlled by convar powergrid.powerlineMaxPowerOutput
21 Days Ago
Merge from PlayerMaintainedMonuments
21 Days Ago
Merge from PlayerMaintainedMonuments
21 Days Ago
Merge from PlayerMaintainedMonuments
21 Days Ago
Merge from main
21 Days Ago
Merge from powergrid/fuse_swap
21 Days Ago
Merge from powergrid/fuse_deterioration
21 Days Ago
Merge from powergrid/wire_auth
21 Days Ago
Heavy fuse deterioration changes: - All inserted fuses deteriorate per tick rather than just the oldest - Fuses below 30% condition deteriorate faster - If no fuses are below 30%, then the weakest fuse deteriorates faster Adjustable by convars
21 Days Ago
Only allow breaking connections from powerlines if you have building auth over the entity at the other end of the connection
21 Days Ago
Can connect wires to the new powerline IO even without building privilege
21 Days Ago
Disable being able to swap heavy fuses from the power plant fuseboxes. Get zapped for trying
22 Days Ago
Merge from PlayerMaintainedMonuments
22 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
22 Days Ago
Powerplant new loot fixes
22 Days Ago
Merge from PlayerMaintainedMonuments
22 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
22 Days Ago
Readd powerline_pole_a to original folder path so older maps still have powerlines. Is variant of new climbable prefab
22 Days Ago
Merge from PlayerMaintainedMonuments
22 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
22 Days Ago
Remove stale references to powerline entities in various scenes, WhatUsesThis now returns expected result
22 Days Ago
Remove usages of now unused powerline entity from various scenes S2P harbor1, harbor2, trainyard, gas station, warehouse
22 Days Ago
Crate spawn fixes
22 Days Ago
Change door in new power plant loot room to use new colourless security door Update the loot in the room
22 Days Ago
Merge from PlayerMaintainedMonuments
23 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
23 Days Ago
Merge from main
25 Days Ago
Merge from PlayerMaintainedMonuments
25 Days Ago
Remove some of the crud on the ground so the red recycler can sit in the green recycler spot
25 Days Ago
Remove the green recycler nearby the control room at power plant, now just the new red recycler there
25 Days Ago
Merge from PlayerMaintainedMonuments
25 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
25 Days Ago
Fix some airfield terminals NRE's when loading a save in client+server Delete some unused powergrid classes Fix turbine loop sound sometimes not playing
25 Days Ago
Optimise PowergridToggle to update through stage change events instead of polling the current stage every frame Removed the distance check on PowergridToggle, just update immediately. We aren't rippling out the powergrid stage updates anymore so this isn't being utilised and it's a ballache to support Renamed to PowergridClientToggle as it's now clientside only, we weren't utilising the options to run it serverside
25 Days Ago
Merge from PlayerMaintainedMonuments
25 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
25 Days Ago
Setup powered turbines at launch site
25 Days Ago
Fix turbine smoke particle LOD component making it visible when it shouldn't be Setup powered turbines in water treatment plant
25 Days Ago
Merge from PlayerMaintainedMonuments
25 Days Ago
Merge from main
25 Days Ago
Fixes for turbine FX switching toggle whilst toggle already in progress
26 Days Ago
Remove pitch variation on turbine sounds
26 Days Ago
Wind up/down the new spinny powergrid turbines so they synchronize better with the sounds
26 Days Ago
Merge from PlayerMaintainedMonuments
26 Days Ago
Fix sound positions
26 Days Ago
Improve sound loop stop