userMartyn Chapmancancel

494 Commits over 214 Days - 0.10cph!

6 Days Ago
Fix paintball impact effects being all fucked up
6 Days Ago
Fix server/none compile errors
6 Days Ago
- Setup paintball gun third person ammo effects - Modified paintballl gun world model ammo shader so it has a smoother transition between filled and empty - Fix overalls viewmodel arms colour being updated from other players
6 Days Ago
Fixes for getting the predicted post reload ammo count and paintball gun viewmodel
6 Days Ago
Merge from artist_pack_dlc
7 Days Ago
Merge from main
7 Days Ago
Remove some unnecessary allocations from methods in BaseProjectile
7 Days Ago
- Paintball gun viewmodel improvements - Add method in BaseProjectile for the client getting the predicted ammo count at the end of the next reload, can be used to update visual stuff without having to wait for the actual ammo count to update, ala paintball gun - Remove useless code from HeldEntityHolsterEditor that was throwing null exceptions
9 Days Ago
Merge from artist_pack_dlc
9 Days Ago
Do manifest again
9 Days Ago
Merge from main
9 Days Ago
- Paintball impact particle effects setup, unintentionally causes multi coloured water splash effects but it kind of works so fuck it - Some small work to paintgun viewmodel - Rebuild manifest, commit changes relating to this DLC pack
9 Days Ago
Merge from artist_pack_dlc
9 Days Ago
Paintball gun viewmodel change somehow missed commit
9 Days Ago
Fix null ref on paintball decals Fix paintball overalls having both mesh groups visible without a hat on
9 Days Ago
Merge from artist_pack_dlc
9 Days Ago
Merge from main
9 Days Ago
Paintball gun progress Paintball splats still using placeholder decals but are showing with the right colours for all players Paintball pellet colours also now getting updated in viewmodel
10 Days Ago
Merge from naval_update
10 Days Ago
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10 Days Ago
Merge from naval_missions
10 Days Ago
Merge from naval_missions
10 Days Ago
Merge from main
10 Days Ago
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10 Days Ago
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10 Days Ago
Merge from naval_update
10 Days Ago
Merge from naval_missions
10 Days Ago
Fix potential key has already been added exception in Server_RequestValidMissionsUpdate Also check the length of the static work queue before adding players to the collection of players requesting an update, instead of checking IsInvoking which checks an action only on that player
10 Days Ago
Merge from artist_pack_dlc
10 Days Ago
Modify hat/head wearables which had head clothing slots set for both under and over to now only be set to over, so that they can be worn with clothing items which are set to be underneath head. This is in line with other head item wearables.
10 Days Ago
Merge from main
10 Days Ago
- Paintball overalls mostly functional - Update WearableNotifyConditionalClothing to be able to check for clothing both under and over the source wearable, and for a clothing slot match only on specific slots - Changed PlayerModel.HasClothingUnder to return the bitmask value of all clothing slot matches both under and over the source wearable - Remove garbage allocations from SkinnedMultiMesh.FindParts
12 Days Ago
Comment out player state stuff from paintball code for now to get it compiling on the client, wasn't totally functional yet anyway
12 Days Ago
Merge from naval_update
12 Days Ago
Merge from naval_missions
12 Days Ago
Codegen Increase max distance on tutorial mission 8 position generator
12 Days Ago
Merge from naval_update
12 Days Ago
- Always check if a player can accept the mission before assigning it - MissionInstance now saves the provider as type IMissionProvider rather than BaseEntity - Fixes for registering tutorial pings on SpeakWith objective type - Don't try to save the dialogue graph if in play mode
12 Days Ago
Merge from main
12 Days Ago
Remove garbage allocations from BaseMission.id property Codegen
13 Days Ago
Merge from naval_update
13 Days Ago
Merge from main
13 Days Ago
- Don't process which missions are available for a player if they have an active mission, or if they are talking to an NPC to complete a mission - Request a missions update if the deep sea opens/closes whilst our map is open, not only when the deep sea opens - Other minor fixes
13 Days Ago
Assign steam item to paintball ammo item definition Add error log before trying to access a potentially null steam item in UIBlueprints::UpdateBlueprints Remove impact effect log spam
15 Days Ago
Commit paintball gun code progress
16 Days Ago
Requests for what missions are valid on the server are now run on a work queue
16 Days Ago
- Fix some issues with position generators and exclusive mission points - Fix issues relating to player state missions data and resetting player state
17 Days Ago
Post merge fixes
17 Days Ago
Merge from artist_pack_dlc_old/paintball_overalls
17 Days Ago
Merge from naval_update