userMartyn Chapmancancel

629 Commits over 273 Days - 0.10cph!

17 Days Ago
Merge from main
17 Days Ago
Adjust viewmodel camera lerp time on beancan grenade Fix issue where viewmodel camera lerp would start when there is still items in the held item stack
17 Days Ago
Shelve tool for adding viewmodel camera lerp animation events automatically Fix issue with viewmodel camera lerp duration not taking into account the current animator state speed
18 Days Ago
Merge from worldpositiongenerator_optimise_2
18 Days Ago
More optimisations for WorldPositionGenerator - Move TryAlignToGround to be part of WorldPositionGenerator::TrySample, gets rid of the mutliple reattempts of TrySample - Skip the work in TrySample if we have determined that there can never be a valid position for the given input values
19 Days Ago
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19 Days Ago
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19 Days Ago
Merge from main
19 Days Ago
Add functionality for triggering a viewmodel camera animation to start a lerp back to default values, to smooth out the otherwise abrupt exit when a viewmodel gets cleared Mostly functional tool to make enabling this viewmodel camera behaviour a bit easier Add some extra easing helper functions to LeanTweenHelpers
24 Days Ago
Enable try double max distance for generating position on fishing tackle mission Potential fix for particular fishing village location spawns being unable to provide the mission
24 Days Ago
Merge from floatingcity_boatshopkeeper_fix
24 Days Ago
Reapply changes, S2P all floating cities
24 Days Ago
Merge from main
25 Days Ago
Fix failed line of sight checks preventing vending machine purchases from floating city boat shopkeeper This was due to the invisible vending machine being under the sea 🐟 underneath the shopkeeper Updated flags for these vending machines so they are only accessible via talking to the shopkeeper, to prevent menu prompt conflicts for talking vs buying S2P all floating cities
25 Days Ago
Fix tutorial missions still being active after respawning at mainland if player died and disconnected whilst in the tutorial
27 Days Ago
Fix profiler samples in Find and TryGetEntity
27 Days Ago
Merge from main
27 Days Ago
- Fix paintball impact effects not always behaving with turrets - "Impotent" projectiles created just for effects for non instigating clients now know about their source weapon - Cleanup EntityRealm::TryGetEntity - Fix paintball impacts instigated by the local player not ignoring max spawn distance
30 Days Ago
Merge from turret_paintball_fixes
30 Days Ago
Fixes for how paintball gun behaves with turrets: - Damage is now increased when a paintball gun in a turret shoots someone wearing paintball overalls, same way when shot by another player wearing overalls - Last applied paintball colour is now retained when placing the paintball gun in a turret Misc changes: - Removed paintball damage scaling in code for hitting different entity types, instead use the protection property assets - HeldEntity cached item is now usable on both client/server - Add sourceWeapon to projectiles, so the client can retrieve the source weapon entity from locally instigated projectiles - HitInfo is now Disposable, same pattern as PooledList - Remove various unnecessary HitInfo allocations
31 Days Ago
Add ability to keep entity hold type override on 3rd person playermodel active after the entity has been destroyed, until an animation event has been received (same setup as for viewmodels) Fix an issue where overrides of DoPrepare were not being called when invoked from the context menu button
31 Days Ago
Revert change to tutorial island mesh in #144520, it borked the island
31 Days Ago
Merge from tutorial_island_mesh_fix
33 Days Ago
Merge from naval_missions
33 Days Ago
Merge from naval_update
33 Days Ago
Don't add tutorial missions to the revalidate missions work queue
33 Days Ago
Merge from naval_update
33 Days Ago
Merge from main
33 Days Ago
Remove unnecessary extra field recently added to Item, use existing instanceData on the item instead Bumps network protocol due to updated protobuf definition Should only be merged with next wipe
33 Days Ago
Add support for having held entity viewmodels stay active after the entity has been destroyed due to using the last item in a stack, fixes viewmodel animations stopping early Setup for beancan grenade as a demo
34 Days Ago
Merge from skin_access_improvements
34 Days Ago
Remove DeveloperOnly visibility flag from skins_access due to some servers relying on it being visible Fix skins_access -1 not working with default wallpapers
34 Days Ago
Merge from main
34 Days Ago
Merge from blendedsoundloops_onvalidate_fix
34 Days Ago
Check if SoundDefinition template is valid before accessing it in BlendedSoundLoops::OnValidate Fixes error spam in editor
37 Days Ago
Fix deep sea treasure mission progress getting stuck if player disconnects after digging up treasure chest
37 Days Ago
Merge from treasure_mission_fix
37 Days Ago
Check for skins_access value when checking if a steam item is in our inventory
37 Days Ago
Merge from main
38 Days Ago
Merge from boatscientists_mission_fix
38 Days Ago
Mission to kill deep sea patrol boat scientists now fails if the deep sea closes
38 Days Ago
Merge from wildlifecull_wolf_fix
38 Days Ago
Add Wolf2 to eligible animals for Wildlife Cull mission
39 Days Ago
Merge from skin_access_improvements
39 Days Ago
Fix compile error
39 Days Ago
Merge from skin_access_improvements
39 Days Ago
Cleanup how skins_access worked, now runs in the base "do we own this DLC" style checks rather than having branches in various different classes Fixes default wallpapers not being available with skins_access -1
39 Days Ago
Merge from naval_update
39 Days Ago
Merge from naval_missions
39 Days Ago
Revert change to MissionPoint type position generator for now due to error Fix item already added exception in request missions update