userMartyn Chapmancancel

1,061 Commits over 426 Days - 0.10cph!

8 Days Ago
Fix some airfield terminals NRE's when loading a save in client+server Delete some unused powergrid classes Fix turbine loop sound sometimes not playing
8 Days Ago
Optimise PowergridToggle to update through stage change events instead of polling the current stage every frame Removed the distance check on PowergridToggle, just update immediately. We aren't rippling out the powergrid stage updates anymore so this isn't being utilised and it's a ballache to support Renamed to PowergridClientToggle as it's now clientside only, we weren't utilising the options to run it serverside
8 Days Ago
Merge from PlayerMaintainedMonuments
8 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
8 Days Ago
Setup powered turbines at launch site
8 Days Ago
Fix turbine smoke particle LOD component making it visible when it shouldn't be Setup powered turbines in water treatment plant
8 Days Ago
Merge from PlayerMaintainedMonuments
8 Days Ago
Merge from main
8 Days Ago
Fixes for turbine FX switching toggle whilst toggle already in progress
8 Days Ago
Remove pitch variation on turbine sounds
8 Days Ago
Wind up/down the new spinny powergrid turbines so they synchronize better with the sounds
8 Days Ago
Merge from PlayerMaintainedMonuments
8 Days Ago
Fix sound positions
8 Days Ago
Improve sound loop stop
8 Days Ago
Add simple clientside component for playing powergrid startup/loop/winddown sound
8 Days Ago
Merge from PlayerMaintainedMonuments
9 Days Ago
Merge from PlayerMaintainedMonuments
9 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
9 Days Ago
Merge from main
9 Days Ago
Merge from PlayerMaintainedMonuments
9 Days Ago
Merge from powergrid_demo_fix
9 Days Ago
Codegen, compile fix
9 Days Ago
Add 'demo.forcepowergridstage' convar to force a particular powergrid stage during demo playback Fix some issues with PowergridToggle component
9 Days Ago
Merge from lootpanel_nre_fix
9 Days Ago
Revert change that stopped loot panels from reverting to the quick craft panel when closing them Causing a few issues across different loot panels
9 Days Ago
Ensure ladders do not appear on powerlines which have no IO box due to being in the no building zone of a monument Rotate the ladder visual so it does not clip with the cable that extends from the IO box
9 Days Ago
More recycler fixes
9 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
9 Days Ago
Better green recycler convar fix
9 Days Ago
Fix for green recycler efficiency convar
9 Days Ago
Fix recyclers not being in the correct power state on the client Remove redundant flag
10 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
10 Days Ago
Run powerplant S2P again
10 Days Ago
Merge from PlayerMaintainedMonuments
10 Days Ago
Use already set currentEnergy when setting PowergridIOAccessPoint power flag
10 Days Ago
Remove powerline IO entity spawn from powerlines in monument scenes Also check if the spawn point is inside a monument prevent building volume before spawning it S2P powerplant, outpost, launch site
10 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
10 Days Ago
Remove debug 15s refresh times lol
10 Days Ago
10 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
10 Days Ago
Change supermarket freezer loot refresh - Reduced loot refresh contents but at a much shorter refresh cycle - Every x many reduced loot refreshes, we get a full refresh with lots and more variety of food - Contents of full refresh cannot be wiped by a reduced refresh unless someone has opened the freezer at least once after the last full refresh S2P supermarket
10 Days Ago
Fix supermarket freezer causing "MaterialPropertyBlock index 0 is out of range" error
10 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
10 Days Ago
Update powergrid convars - Add convar for overriding which power stage green recyclers return to their full efficiency - Removed delay between jobs in stage change work queue. Was mostly to get powerline poles lighting up in a sequence but we've since removed those lights - powergrid.status now displays the required number of fuses for each stage
10 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
10 Days Ago
Merge from PlayerMaintainedMonuments
10 Days Ago
Merge from main
10 Days Ago
Update recycler offline english string
11 Days Ago
Merge from main
11 Days Ago
Merge from PlayerMaintainedMonuments/powergrid