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1,375 Commits over 396 Days - 0.14cph!

34 Days Ago
Fix target position guess not working properly
34 Days Ago
Make visual logger save faster, making it more usable on large numbers of NPCs
34 Days Ago
Add vislog for lkp
34 Days Ago
Merge from ai_scientist_iteration
34 Days Ago
When scientists are very far, their calculations to decide which angle to hold are simplified, leaving more resources to closer scientists
34 Days Ago
When peeking, scientists that didn't see the target for a while will get less budget unless they are in the same zone, this avoids scientists on the oilrig top floors wasting the global scientist budget when peeking is obviously impossible
34 Days Ago
- Make it more likely for a scientist on the same floor to assist or respond to orders, instead of a scientist from another floor - Fix bug where scientists would ask help for a push, one would agree, but a third one that's not even involved would play the voiceline "copy"
34 Days Ago
Rerun s2p on oilrig scenes, as after merge they were spawning old scientists
34 Days Ago
Decrease old AIs frame budget, increase new AIs frame budget by same amount
34 Days Ago
Potential fix for scientists sometimes not reacting to being shot when hunkered down in cover
35 Days Ago
Merge from main
35 Days Ago
Fix conversation order being sometimes inverted (scientist switching lines, not making sense)
35 Days Ago
- Add death bark (disabled for now) - Add fallback for index out of range issue when path succeeds but there is only one point
35 Days Ago
- Make scientists have conversations instead of speaking to themselves - Fix scientists orchestrating a push even though their grenade throw failed (then saying too much "come with me")
35 Days Ago
Fix scientists abandonning their zone if they hear the player while searching, instead keep holding the zone and only chase if the sound is in their zone
38 Days Ago
- Fix scientist staring at walls as if they were taking a leak when patrolling - Make sure scientists are always limited by a turning speed, and can't snap turn
38 Days Ago
Use old heavies on ch47 until new heavies are more ready
39 Days Ago
Merge from ai_scientist_iteration, fix more compile errors
39 Days Ago
Fix more compile errors
39 Days Ago
Fix compile error
39 Days Ago
Merge from ai_scientist_iteration, fix compile error
39 Days Ago
Merge from ai_scientist_iteration
39 Days Ago
Merge from main
39 Days Ago
Merge from main
40 Days Ago
- Fix muzzle vfx rotation on heavy scientist minigun - Halve damage and double accuracy, makes minigun damage more predictable
40 Days Ago
Fix suppressive fire inadvertently giving all nearby scientists ESP
40 Days Ago
Improve heavy behaviour when shooting unreachable players, don't just go to the foot of the building
40 Days Ago
Fix more oilrig unreachable navmesh islands
40 Days Ago
Make path vislog more intuitive and consistent, fix heavy scientist sometimes struggling to find angle on player standing on top of building
40 Days Ago
Allow scrolling in vddraw window, filter out more verbose vlogs to prevent spikes when recording lots of scientists
40 Days Ago
40 Days Ago
Change proc anim components tick order, should be spine, then tail, then head
40 Days Ago
Do not tick procedural anim components when entity is culled
41 Days Ago
Add navmesh obstacle to props used on oilrigs, preventing instances of unreachable navmesh on top or inside structures, which prevents pathfinding early outs
41 Days Ago
Playtest and iterate on shotgun scientist behaviour, more hit and run, sneaking and setting up ambushes
41 Days Ago
Fix quaternion error due to using very small vector sometimes when picking a direction to face when entering cover
42 Days Ago
Fix HasBrokenWeaponMod GC allocs through Linq
42 Days Ago
Fix profiler leak in foliage grid
42 Days Ago
Fix collision not working properly on heavy and shotgun scientists
42 Days Ago
Fix npcs moving twice in the same frame (previous fix was incomplete), add better logging to debug faster
42 Days Ago
Remove plugin compile defines
42 Days Ago
- Allow scientists to hear other scientists shots, fix situations where scientists are engaged in a gunfight but their friends don't care if the player doesn't shoot back / has a silent weapon - Pull reload sounds directly from the weapon instead of copying them in another array
42 Days Ago
Fix "move called twice in same frame" warning
42 Days Ago
Fix error when realmed remove tries to remove audio component (do the effects in audiomixer instead of components)
42 Days Ago
Fix new scientist getting stuck on large oilrig doors
42 Days Ago
Set new scientist and heavy scientist health to have similar TTK as old scientists despite not having bullet resistance. It makes balancing damage easier, but the formula I should have used is health/(1-resistance) not health*(1+resistance) so my previous change was wrong.
42 Days Ago
Make silenced weapons harder to hear for scientists
42 Days Ago
Increase heavy scientist health to match old one
45 Days Ago
Fix scientist shotgun reload sounds
45 Days Ago
Fix heavies walking into players