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1,780 Commits over 700 Days - 0.11cph!

35 Days Ago
Cherry pick tutorial bear and unused shark fix from ai_recast_integration
35 Days Ago
Fix tutorial bear and unused sharks causing errors with new navmesh
36 Days Ago
Merge from ai_recast_integration, enable with -useNewNavmesh on server boot, visualize with rustnav.draw command
36 Days Ago
Merge from main
36 Days Ago
Fix recast save being called in unity mode (even though it early outs, it logs a warning)
36 Days Ago
Unify naming conventions, everything is now called RustNav
37 Days Ago
Update error messages to mention the command line argument rather than the convar
37 Days Ago
Disable new navmesh by default, use command line argument "-useNewNavmesh" instead of convar to make it impossible to change at runtime (as it's not supported)
37 Days Ago
Do not build the unity navmesh when in recast mode
37 Days Ago
Assert inside all recast methods that the useUnityNavmesh is false
37 Days Ago
Make useUnityNavmesh convar only work on server start, do not build recast navmesh if it's set
37 Days Ago
Remove unused WS methods, fixed more usages of subNavmesh in unity mode
37 Days Ago
Fix cases where rotation could still be using recast in unity mode
37 Days Ago
Fix other cases where it was possible to fallback to recast code path when agent is null but useUnityNavmesh is true
37 Days Ago
Fix old animals dying when spawned on a navmesh tile that has yet to be built
37 Days Ago
Fix TryGetAgent not returning false when agent fails to be added
37 Days Ago
Fix merge conflicts on meshCache submeshes
37 Days Ago
Merge from main
38 Days Ago
* Sample first before adding navmesh agent, to avoid warning spam when navmesh is not there yet * Prevent entering recast code paths when unity agent is null but convar indicates to use unity, instead do nothing
38 Days Ago
Potential fix for "can't do X on agent not on navmesh" error spawn when toggling useUnityNavmesh convar
38 Days Ago
Make sure all modifications of navPos (through property or warp) also update the world position if updateWorldPos is enabled, before warp would not update worldPos
39 Days Ago
First pass on vehicles affecting navmesh
39 Days Ago
Reapply changes to oilrigs, codegen
39 Days Ago
Fix RebuildTilesInBounds not rebuilding in independant navmeshes if main navmesh is not built, early out if bounds don't intersect
39 Days Ago
Fix powerline poles being ignored by navmesh (handle capsule colliders)
39 Days Ago
Merge from main
41 Days Ago
Potential fix for "can't call stop on disabled agent" log spam
43 Days Ago
Potential fix for "stop can only be called on active agent on navmesh" spawm
43 Days Ago
Potential fix for ghostship scientists endless recursion
43 Days Ago
Reapply small oilrig changes
43 Days Ago
Merge from main
43 Days Ago
Fix new AIs not moving when ConVar.AI.useUnityNavmesh is set to 1
43 Days Ago
Fix oilrigs not having navmesh when outside of map bounds
43 Days Ago
Potential fix for ResetPath error spam
43 Days Ago
Update second gingerbread npc, should fix nre
43 Days Ago
Update source entity of wolf corpse, should fix broken head trophy
45 Days Ago
Fix wolves getting stuck (use recast move instead of manual nav raycasts + slide)
45 Days Ago
Update murderer (scarecrow) and gingerbread man to use new navmesh agent.
45 Days Ago
Replace navmesh agent of tunnel dwellers, bandit guard and underwater dwellers
45 Days Ago
Potential fix for scientists not spawning on cargo
45 Days Ago
Fix minor typo in WhatUsesThis
45 Days Ago
Delete old wolf prefab and class, a consequence of this is that the population convar is now "wolf2.population", todo rename wolf2 to wolf
46 Days Ago
Prefix nav logs correctly in RustNavmeshAgent
46 Days Ago
Convert all old scientists to use new navmesh agent
46 Days Ago
Check default navmesh is built and log error if not in agent queries
46 Days Ago
Revert last commit
46 Days Ago
Potential fix for SetBrakingEnabled and CanUpdateMovement NRE (suspected triggered by excav and cargo scientists)
48 Days Ago
Update artifacts for mac, linux and windows with native fix for tiles failing to be added to navmesh when having too many triangles
49 Days Ago
At first add no limit on max build queue
50 Days Ago
Fix potential culprit for double free of tileData