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2,165 Commits over 822 Days - 0.11cph!

9 Days Ago
Prevent livestock in safe zones from being damaged
10 Days Ago
Fix garage doors blocking navmesh above them when closed
10 Days Ago
Rebalance how much food livestock needs (stomped Jarry halving the amount with a previous fix)
10 Days Ago
Prevent wild livestock from dying from hunger etc
10 Days Ago
Prevent wild livestock from dying from unmet needs (floor to 50% hp)
10 Days Ago
Fix wild livestock being passively tamed and then breeding out of control
10 Days Ago
Decay livestock taming if not full bond, don't allow sleepers to tame passively, give calves a start bonus to familiarity but don't max it out. This is to avoid wild cows being accidentally tamed by passer bys and starting to breed and fill the server.
10 Days Ago
Potential fix for animals not eating from troughs
10 Days Ago
Potential fix for cows dying of hunger in a well setup farm
10 Days Ago
Merge from main
11 Days Ago
Fix lead breaking easily, show sheep genes, fix tests
11 Days Ago
Fix some tests
11 Days Ago
Merge from main
11 Days Ago
Fix lamb wool
11 Days Ago
Fix failing tests, some setups were fragile / incorrect, one regression now fixed
11 Days Ago
Show genes on sheep only (didn't have time to make them show up in appearance)
12 Days Ago
Make livestock match the player speed when being led, avoid annoying lead breaks / having to wait for them all the time
12 Days Ago
Fix floating animals, improve idle performance
12 Days Ago
Fix look rotation viewing vector zero when bull loses its target mid observe
13 Days Ago
FIx weird animal behaviours around food, and disable food sensing for all animals and critters that don't need it
13 Days Ago
Makes livestock docile in safezones to prevent griefing, make npc livestock buyer react properly if livestock dies / flees during conversation
13 Days Ago
Prevent cows grazing on ice / sand
13 Days Ago
Streamline NPC team system, merges the competing systems into one
14 Days Ago
Fix junkpiles not rebuilding their navmesh tiles on spawn / despawn
14 Days Ago
Fix navmesh not building properly on player roofs / conditional roof models
14 Days Ago
Fix navmesh building on top of player boats
15 Days Ago
Fix navmesh not baking properly graveyard fence and frontier bar doors
15 Days Ago
- Fix livestock and old animals going underwater - Fix bull stuck forever in charge mode when you move to its side - Fix bull trying to headbutt even if target is unreachable - Fix curious cow being so curious it lets itself starve - Reduce bull damage - Livestock leads now behave more like horse leads, slows down the player and break around 7m - Fix cow sometimes snapping back to idle after a graze instead of playing the exit anim
15 Days Ago
Fix TestSheepShearing.BlowBesideWool_ShearsRatherThanCuts being broken after shearing changes
15 Days Ago
Update rust native libs for all platforms
15 Days Ago
- Move navmesh save to background thread (260ms -> 0.8ms for large map) - Instead of re-saving all tiles, append only dirty tiles at end of save, and only do a full resave when the size cap is blown
15 Days Ago
Fix inbred cows looking wrong
15 Days Ago
Only change livestock hp in 5% increment when mood increases / drops, to avoid networking full entity snapshots everytime health changes because of mood
16 Days Ago
Remove adminUI from livestock convar, it's not necessary and massively grows the string sent to admin, one of the 3 parts that caused the staging OOM (shared stringBuffer in netWrite.string becomes massive)
16 Days Ago
Re-export tests after merge from main
16 Days Ago
Merrge from main (need to regen test list, not done yet)
16 Days Ago
Commit the sheep blendshapes instead of everyone having to regenerate and cache them on asset import
17 Days Ago
- Fix each new litter having a baby named after the parent (only firstborn carries name + suffix) - Fix failing livestock tests
17 Days Ago
Fix animals pathing through doors at monuments / being able to steer through any door by accident
18 Days Ago
Mask sheep face when shaving (only disappear when fully shaved), have shaved areas more organic looking and wavy
18 Days Ago
Reverts my changes to odds for good and bad genes, instead make white sheep the good one
18 Days Ago
Fix non-inbred cows being more solid on the whole body instead of just masking/tinting specific parts
19 Days Ago
Make bad genes more common, most sheep / cows then look generic, and good genes ones eg black sheep become rarer to find (else because of dominant good genes we get a massive majority of black sheep)
19 Days Ago
Fix sheep material looking wrong when dung gene is maxed out
19 Days Ago
Experimental livestock name localizations
20 Days Ago
Make livestock more deterministic at high timescales, to be able to run long running tests faster
20 Days Ago
Another 20% perf gain
21 Days Ago
Add visual rope when leading livestock, same as horses, and fix leading interaction failing intermittently
21 Days Ago
Fix sheep using old material system mixed with procedural material, fix some ragdolls don't having same material as live animal
21 Days Ago
Livestock small fixes: - increase livestock headbutt damage, you better dodge this sideways like croc or 2 shot naked - fix "stop leading" prompt appearing when someone else is leading the cow - fix grazing through walls - fix bulls attacking in safezones - make leading bull strop fighting others - fix calves not having father genes if father dies between conception and birth