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290 Commits over 62 Days - 0.19cph!

9 Days Ago
New scientist first pass
9 Days Ago
Remove remnants of fsm tags, add strafe mode to path follower, add CanSeeTarget fsm transition
9 Days Ago
Make sure wolf can transition from hurt to death
10 Days Ago
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10 Days Ago
Fix wolf sight tracing to prey feet, often causing it to be blocked
10 Days Ago
Fix wolf hovering slightly above ground
10 Days Ago
Make new wolf DPS equivalent to the current one
12 Days Ago
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12 Days Ago
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12 Days Ago
Wolves will not bother howling if their prey is unreachable
12 Days Ago
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12 Days Ago
Wolves will favour targeting players over other NPCs unless the other NPC is way closer
12 Days Ago
Remove FSM tags, exhaustive transitions turn out to be easier to debug and manage
13 Days Ago
Add budgeted queue for pathfinding requests
13 Days Ago
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13 Days Ago
Have wolves clear their target after eating, as else they can hunt you down after finishing their food if you passed them while they were eating
13 Days Ago
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13 Days Ago
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13 Days Ago
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13 Days Ago
Allow wolves to eat corpses and meat Refactor targeting component to be budgeted and part of sense component, this fixes a bunch of issues where wolves would overcommit and ignore other threats closer to them
13 Days Ago
Have wolves eat corpses and meat Fix wolves thinking they already finished moving instead of waiting for the async path request result
14 Days Ago
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14 Days Ago
Prevent being able to bully wolves by repeatedly shooting at their feet to scare them away, fix wolves trying to cancel their reaction to fire
14 Days Ago
Streamline wolf interruption behaviour, assign target upon hearing noise
14 Days Ago
Polish and budget NPC hearing, reduce charge range
14 Days Ago
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14 Days Ago
▌▆▉▄▉▊▇ #▍▊ ▉▌▄▄▅_▍█▅▊▆▋ && ▍▅▊▅▍▆ ▇▉▌█ #▋▍ ▋▇▌▄█_▊█▆▅▉▅ && ▍▍▆▉▆▍ && ▅▅▅▅▆▇ ▋▊ █▄▆▇ ▌▅▆▌ ▍▇▋ ▆▍▄▉ ▅▍▊▇▄▊▅ ▋▋▅▉▊▆ ▉▋▉▄
14 Days Ago
Improve fidelity of wolf consecutive attacks when the player keeps walking backwards, or is standing still
14 Days Ago
Make wolves react to lit torch swings and projectiles landing near them
15 Days Ago
Wolves can wait longer in a spot while roaming, reducing the number of path queries made by roaming wolves
15 Days Ago
Budget wolf pathfinding
15 Days Ago
Merge from ai_wolf_iteration
15 Days Ago
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15 Days Ago
Fix sense refresh time not accounting for budgeting delaying refresh
15 Days Ago
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15 Days Ago
Make senses tick instead of being evaluated on demand On demand senses are harder to debug and visualize, as well as only causing a minor performance gain Ticking is more predictable performance wise and easier to keep track of in the frame budget Senses tick faster if a player is near the NPC
15 Days Ago
Setup NPC hearing grid
15 Days Ago
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15 Days Ago
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16 Days Ago
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16 Days Ago
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16 Days Ago
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16 Days Ago
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16 Days Ago
Remove old dead AI code, hook up some events in preparation for NPCs being able to react to bullets impact near them or flying past them
16 Days Ago
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17 Days Ago
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17 Days Ago
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