1,006 Commits over 274 Days - 0.15cph!
Adjust croc population to account for the fact they can only spawn in select places
Slightly reduce tiger population
Tweak croc belly flop tracking, attack rhythm, turns
Fix croc letting you go in its back too easily
Fix wood barricade double not carving navmesh
Fix croc not interrupting intimidation when player is very close
Add tiger placeholder water footstep to avoid error spam
Merge from jungle_update, better crocodile behaviour
- Make croc better at pretending to flee to bait player into following it to the water
- Make croc even more sluggish when it didn't take enough damage to be angry
- Give croc same protection value as tiger (effectively buffs melee weapons which would be moskito bites otherwise)
Croc will now start quite slow, and get more and more aggressive the more it's shot at
Merge from jungle_update, protocol bump
Add placeholder footstep audio to tiger and panther
Subtract
79093, caused shoreVectors to be generated twice, which slowed down playing in editor
Attempt to fix croc being stuck after static bite attack only on release
Fix croc head popping when moving out of water
- Double volume of tiger growls when sneaking
- Ensure player gets at least 3 chances to hear the growls before being attacked
- Tigers are more likely to flee than to charge if they think they are threatened, unless very close
- Tiger takes longer to decide to charge
Make tiger retreat faster after successful hit on prey
Fix panthers spawning underwater
Fix tigers spawning underwater
Prevent wolves from spawning in the jungle, imo crocs tigers and snakes are enough to worry about
Merge from jungle_update (contains protocol change)
Jungle ambient noise like birds goes silent when tiger is stalking you
Protocol change
Merge from jungle_update (fix compile errors)
Prevent tiger from coming back after fleeing in some scenarios (player unreachable, in safe zone, in water, encounter too long)
Also deform spine on croc snap attack
Fix animations being re-imported multiple times
Add more logging for null anim NRE (as no anim seem to be null from inspecting croc)
Add skeletal debugging tools for croc proc anim
Add DDraw.DrawSkeleton
Fix croc speeding up suddenly when moving after intimidation
Merge from jungle_update (protocol bump)
Regenerate manifest to fix error about tiger.population already existing
Fix tiger population convar not working
Make panthers spawn naturally in the jungle
Delete panther static mesh model
Make panther a different prefab instead of a variant of the tiger
Setup panther corpse and ragdoll
Rebuild manifest
Fsm end transitions now make entity skip to the front of the queue, to prevent situations where they are done with the current state and stay idle waiting to be ticked
For example if the server is struggling, a wolf may stay still for 1s after playing the hurt anim, this fixes that
This doesn't mean the AIs will cost more performance, it means that when if we can only tick 10 out of 100 wolves this frame (budget), we'll prioritize ticking the ones that have nothing to do
Better profiling of the fsm GetAncestry method (separate recursive calls to not mess up the time measuring)
Animals that just got hit won't delay their next AI tick, effectively skipping to the front of the budgeted queue for the next frame
Helps prevent animals play hit reactions a long time after being hit when the server is struggling
Constrain croc and tiger to jungle biome
Increase croc population