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1,006 Commits over 274 Days - 0.15cph!

27 Days Ago
Missing part of previous commit
27 Days Ago
- Make croc drag corpses to the water to eat them - Properly implement the advancing furious bites combo - Allow croc to stray a bit further from water - Prevent croc from fleeing mid-attack - Make croc less aggressive
27 Days Ago
Add profiler markup to procedural croc tail
27 Days Ago
Add basic DDraw.Graph
27 Days Ago
Increase croc slop following rotation interp speed, looks better with something as flat to the ground as him
27 Days Ago
Tweak anim transitions to make sure they at least work when speed = 0, making it easier to track down the issue
27 Days Ago
Fix croc using 2 consecutive 90 turns instead of a single 180
27 Days Ago
- Hook placeholder zigzag bite attack - Workaround for animation pop after turn 90, need proper fix (maybe it's briefly going to walk locomotion) - Update croc fsm declaration syntax
27 Days Ago
Hook croc hit reaction
27 Days Ago
Cherry pick 110444 from scientists branch (loadout categories for rust editor)
27 Days Ago
- Tiger will resume eating after dragging the corpse far enough - Tiger will flee faster if approached while dragging
27 Days Ago
Add missing part to balance commit
27 Days Ago
Add convar enableable logs that fire when anim passed to root motion system is null
27 Days Ago
Fix NRE when damage receives small damage multiple time in a short window that make him go past his stagger threshold
27 Days Ago
Allow tiger to sneak from the sides not only the back
27 Days Ago
Balance tiger health and weaknesses so that some melee weapons have a chance to take him down if played well, compared to being useless before
27 Days Ago
- Changes the way you can know a tiger is tailing you, previous one gave too little time to react when you noticed what was wrong - Makes tiger flee when dragging a body if someone gets too close - Remove roar - Fix logic error in Trans_IsInTargetViewCone (a bug was negating another bug, so it remained unnoticeable)
28 Days Ago
- Makes the tiger shadow your movement when your back is turned -> this prevents brutal charges from behind that could occur because of the RNG is the previous sneaking behavior - Reduces tiger speed when fleeing -> this helps land a few shots before the tiger disappears in the foliage, and make sharp turns look less jarring - Improves debug speed logging - Renames ProcessEntity to UpdateEntityVisibility ("ProcessEntity" was too vague of a name)
28 Days Ago
Merge from crocodile
28 Days Ago
Reduce twitches in croc anim transitions
28 Days Ago
Hook croc belly flop and more aggressive turning and snapping
28 Days Ago
Match croc speeds to anim
29 Days Ago
Prevent tigers from roaming too far from the jungle or spawning outside of it (using forests as placeholder for jungle)
29 Days Ago
Remove server ddraw
29 Days Ago
Make crocodile waddle back to water if they strayed too far from it during a chase
29 Days Ago
Make GetCoarseVectorToShore more explicit and intuitive (no need to remap Y to Z and to extract distance from Z anymore)
29 Days Ago
Rework crocodile intimidate to be like an alternate combat idle instead of a custom animation state, more consistent with the tiger and easy to reset on pooling + no RPC required
29 Days Ago
Add option to disable/enable look at and spine deform on a per anim basis, use it to make croc intimidation look better
32 Days Ago
Fix croc turns
32 Days Ago
- Remove anim speed scaling on croc - Increase melee range, interrupt intimidation if prey moves too far away
32 Days Ago
Regenerate root motion data
32 Days Ago
Revert root motion extractor workaround as we found a proper fix
32 Days Ago
Add missing state to croc
32 Days Ago
Delete unused asset
32 Days Ago
- Add special case to root motion extractor to handle the crocodile annoying root bone parent - Regenerate root motion for all anims
32 Days Ago
Wip croc intimidate turns
32 Days Ago
Use bool instead of trigger for croc intimidation
32 Days Ago
Remove temp edits that were added to root motion extractor
32 Days Ago
- Temp workaround to be able to test new crocodile attacks - Hook croc intimidation
32 Days Ago
Hook part of the new croc anims - idle - run, sprint - sprinting land and swim attacks - hit Some issues with extracting root motion from croc as it has a weird rig
33 Days Ago
Remove need for an intermediate data type when declaring fsms (previous commit didn't go through)
33 Days Ago
Remove need for an intermediate data type when declaring fsms
33 Days Ago
Merge from tiger
33 Days Ago
Tweak croc spawn biomes
33 Days Ago
Reimport croc intimidate and turn
33 Days Ago
Tweak croc biome preference
33 Days Ago
Merge from tiger
33 Days Ago
Increase attack range when dragging a corpse
33 Days Ago
Potential fix for sudden very high speeds
34 Days Ago
Merge from fix_no_scientists_on_cargoship