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1,006 Commits over 274 Days - 0.15cph!

34 Days Ago
Fix sharks not spawning
34 Days Ago
Fix scientists not spawning on cargo ships
34 Days Ago
Add comments
34 Days Ago
Tiger drag corpses away when approached while eating them
35 Days Ago
Merge from main
35 Days Ago
Merge from tiger
35 Days Ago
Merge from main
35 Days Ago
Merge from tiger
35 Days Ago
Fix hurt state being coupled to wolf
35 Days Ago
Fix compile error
35 Days Ago
Merge from main
35 Days Ago
- Make sure tiger reacts appropriately when hit with hipfire - Polish eating behaviour
35 Days Ago
- Prevent tiger reacting overly aggressively to fire - Simplify fsm
35 Days Ago
Experiment for with other fire reactions to find most intuitive one
35 Days Ago
More consistent fire reaction
35 Days Ago
Make unreachable behaviour more consistent in how the tiger reacts to being aimed at
35 Days Ago
- Fix tiger giving up on stealth to charge as soon as the player climbs on something - Fix tiger responding very differently to same player actions when the player is standing on something
36 Days Ago
Potential fix for AIs sometimes suddenly zooming very fast
36 Days Ago
Improve tiger leap fidelity
36 Days Ago
Cherry pick 114193: Fix wolves sliding on spawn
36 Days Ago
Merge from npc_check_spawner_is_on_navmesh
36 Days Ago
Merge from fix_tick_fire_detection_log_spam
36 Days Ago
Merge from fix_fsm_endless_recursion_log_spam
36 Days Ago
Don't discard the whole spawn group if the first valid point is out of the navmesh, fall back to the next points unless they are all out of navmesh
36 Days Ago
Smaller sample position to prevent being spawned on junkpile_base when it's underground
36 Days Ago
Set dropToGround to true for junkpile scientists spawn points, in case the navmesh is below ground
36 Days Ago
Potential fix for "failed to create agent because it is not close enough to the navmesh" error spawm
36 Days Ago
Fix log spam from possible endless recursion detected
36 Days Ago
Rename convar used to gate the logs, correct oversight in the potential fix
36 Days Ago
Potential fix for server OOM caused by log spamming in SenseComponent, hypothesised to be null fire entity
36 Days Ago
Fix scientists spawning out of navmesh
40 Days Ago
Merge from main
40 Days Ago
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40 Days Ago
Merge from Tiger
40 Days Ago
Stop current anim on client when entity is recycled
40 Days Ago
Fix root motion NRE
40 Days Ago
Fix client server compile errors
40 Days Ago
Fix potential animation invalid state (animation stopped, but still playing) Fix tiger potentially getting stuck out of navmesh
40 Days Ago
Smooth out initial tiger rotation when preparing to leap
40 Days Ago
Allow motion warping to track targets without jeopardizing the animation rotation (first pass)
40 Days Ago
- Extract vertical root motion - Implement motion warping system for tiger leap (first pass)
41 Days Ago
Improve tiger leap timings
42 Days Ago
- Better fix for tiger behaviour ping pong - Further experimental changes to fsm declaration style
42 Days Ago
- Fix tiger going back and forth between slow sneak and fast sneak states - Introduce shorthand notation for FSM transitions through logical operators overload - Remove unused states
43 Days Ago
Downscale claw decal textures, increase normal map intensity
43 Days Ago
Merge from main
43 Days Ago
Update manifest, and change rUpdate manifest, and change ratio of trees markedatio of trees marked
43 Days Ago
Have tiger mark the trees in their territory with their claw, serving as an early warning for players
53 Days Ago
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53 Days Ago
Improve fluidity of tiger combos, remove weird pause before running away