userMaverickcancel
reporust_rebootcancel

2,186 Commits over 822 Days - 0.11cph!

24 Days Ago
Update rust native libs for all platforms
24 Days Ago
- Move navmesh save to background thread (260ms -> 0.8ms for large map) - Instead of re-saving all tiles, append only dirty tiles at end of save, and only do a full resave when the size cap is blown
24 Days Ago
Fix inbred cows looking wrong
24 Days Ago
Only change livestock hp in 5% increment when mood increases / drops, to avoid networking full entity snapshots everytime health changes because of mood
25 Days Ago
Remove adminUI from livestock convar, it's not necessary and massively grows the string sent to admin, one of the 3 parts that caused the staging OOM (shared stringBuffer in netWrite.string becomes massive)
25 Days Ago
Re-export tests after merge from main
25 Days Ago
Merrge from main (need to regen test list, not done yet)
25 Days Ago
Commit the sheep blendshapes instead of everyone having to regenerate and cache them on asset import
26 Days Ago
- Fix each new litter having a baby named after the parent (only firstborn carries name + suffix) - Fix failing livestock tests
26 Days Ago
Fix animals pathing through doors at monuments / being able to steer through any door by accident
27 Days Ago
Mask sheep face when shaving (only disappear when fully shaved), have shaved areas more organic looking and wavy
27 Days Ago
Reverts my changes to odds for good and bad genes, instead make white sheep the good one
27 Days Ago
Fix non-inbred cows being more solid on the whole body instead of just masking/tinting specific parts
28 Days Ago
Make bad genes more common, most sheep / cows then look generic, and good genes ones eg black sheep become rarer to find (else because of dominant good genes we get a massive majority of black sheep)
28 Days Ago
Fix sheep material looking wrong when dung gene is maxed out
28 Days Ago
Experimental livestock name localizations
29 Days Ago
Make livestock more deterministic at high timescales, to be able to run long running tests faster
29 Days Ago
Another 20% perf gain
30 Days Ago
Add visual rope when leading livestock, same as horses, and fix leading interaction failing intermittently
30 Days Ago
Fix sheep using old material system mixed with procedural material, fix some ragdolls don't having same material as live animal
30 Days Ago
Livestock small fixes: - increase livestock headbutt damage, you better dodge this sideways like croc or 2 shot naked - fix "stop leading" prompt appearing when someone else is leading the cow - fix grazing through walls - fix bulls attacking in safezones - make leading bull strop fighting others - fix calves not having father genes if father dies between conception and birth
30 Days Ago
Make autotest_run refuse when another process already holds the game server port
30 Days Ago
Make navigation tests able to catch spinning agents
30 Days Ago
Make avoidance twice as fast, still too slow
30 Days Ago
Fix bull trying to headbutt unreachable players
30 Days Ago
Fix animals circling around an obstacle forever when fleeing, or around the player when charging
31 Days Ago
Add another state ping pong test
31 Days Ago
Fix pregnant cow ping ponging between curious follow and play random anim
31 Days Ago
More durable fix for skateboard cow
31 Days Ago
Fix inbred and non-inbred cow appearances being swapped (for real this time), non-inbread seems much darker on whole body though
31 Days Ago
Another iteration on avoidance, bad perf but looks good so we'll optimize from there
31 Days Ago
Fix some non-deterministic tests sometimes failing, remove super long tests from CI
31 Days Ago
Merge from livestock_sheep_shearing
31 Days Ago
Various sheep shearing fixes: - Fleece no longer disappears after a server restart - Shearing no longer counts as a shot hit or goes through the combat path - Thrown knives wound instead of shearing - Four quarters pay exactly the authored wool amount - Timers that ran out during a save now fire on load, so sheep and cows cannot get stuck - Wool counts as a harvest and overflows into the backpack - Fur bake only runs on models labelled Fleece and re-runs when its version changes - Debug shave scan compiles out of fur materials that do not use it - Regenerated the manifest, livestock prefabs are back - Tests updated for wild sheep rule, plus new tests for all of the above
31 Days Ago
Redesign livestock popup UI so that it's more consistent with plant popup UI
31 Days Ago
Connect sheep coat material parameters and genes
31 Days Ago
Can still try to shave wild sheep, they just run away
31 Days Ago
Merge from livestock_animals
31 Days Ago
Instead of arbitrary IsShearTool flag, just make items that are good at harvesting corpses usable for shearing, less state to keep track of and more intuitive
31 Days Ago
Show livestock popup to the right same as plant popup, better as it doesn't hide the livestock
31 Days Ago
Fix sheep corse not carrying over the shaved state, also fix the corpse not copying the pose and flopping in the air
31 Days Ago
Hide horns on female sheep
31 Days Ago
Prevent wild cows from breeding / aging / producing resources + prevent pregnancy below 60% condition
31 Days Ago
Sheep shearing material and gameplay proof of concept
32 Days Ago
Update rustnative libs for all platforms
32 Days Ago
Update rust native windows dll
32 Days Ago
Fix navmesh sometimes building on top of fences, fix rustNavmeshVolumes not working on new navmesh
32 Days Ago
Better avoidance stop behaviour, don't congo line to the trough, instead fan out
33 Days Ago
FIx cow eating from trough by telepathy when blocked by other cows
33 Days Ago
Simplify old animals, remove all the piping and states where they could be aware of a target but not attack/flee, and reduced sight range to compensate