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1,093 Commits over 304 Days - 0.15cph!

60 Days Ago
Merge from jungle_update (croc breaking twig)
60 Days Ago
Fix BaseAnimalNPC.TryThink and BaseAIBrain.Think NRE spam
60 Days Ago
Improve crocodile twig destruction edge cases when multiple buildings blocks are connected
60 Days Ago
First pass on crocodile breaking twig foundations
2 Months Ago
Merge from jungle_update (better croc underwater behaviours)
2 Months Ago
- Have crocs properly dive to reach underwater players - Increase croc acceleration when in water - Increase tracking of underwater attack to avoid disconnected hits that feel unfair
2 Months Ago
Have swimming agents like the croc, project target locations to the sea floor before pathfinding
2 Months Ago
When sampling around AI, use agent position instead of transform, as for croc agent can be on the sea floor while entity is on the surface, causing samples to fail
2 Months Ago
Update all new animals to use OnAttacked instead of Hurt to properly apply bleeding
2 Months Ago
Reduce tiger damage, but have it inflict bleed (previous commit didn't go through)
2 Months Ago
Reduce tiger damage, but have it inflict bleed
2 Months Ago
Add wake disturbance to croc
2 Months Ago
Fix croc spamming turn anim
2 Months Ago
Add some more placeholder audio to croc
2 Months Ago
Merge from jungle_update (fix compile error)
2 Months Ago
Fix compile error
2 Months Ago
Merge from jungle_update (croc has more realistic reach when attacking)
2 Months Ago
- Fix croc attacks reaching too far - Update AI distance checks to take into account the target player speed + our root motion to predict the position at impact - Remove distance cache, adds complexity and bug potential for too minor of a perf gain - Add inferedSpeed and inferedVelocity fields to basePlayer, less accurate than estimatedSpeed but more stable
2 Months Ago
Potential fix for anims not being cancelled properly
2 Months Ago
Merge from jungle_update (croc speed up when chasing player running away)
2 Months Ago
Fix croc struggling to ever catch up if a player runs past but never attacks them to piss them off
2 Months Ago
Merge from jungle_update
2 Months Ago
Add slow acceleration to croc fleeing
2 Months Ago
Temporarily remove croc swim sprint noise
2 Months Ago
- Prevent croc from fleeing back to water but charging again right after - Croc accelerates slowly when charging through water, instead of going at top speed the moment it gets in water - Have croc start swim attack from further away, looks better on hit and prevent weird misses
2 Months Ago
Further improve croc water transition
2 Months Ago
Fix height snap when croc goes in and out of water
2 Months Ago
Have croc sunbathe more
2 Months Ago
Reduce croc health slightly
2 Months Ago
Fix crocodile missing attacks a lot, but still ensure belly flop attack can be dodged
2 Months Ago
Reduce croc sight range
2 Months Ago
Merge from jungle_update (improvements to tiger and croc)
2 Months Ago
Have croc always use max speed if it's charging in water, as it doesn't get tired easily like on land
2 Months Ago
Reduce volume of croc swimming fast
2 Months Ago
- Tiger will only flee if aimed at precisely, incentivizing trying to spot the tiger after a growl instead of just aiming in general direction then forgetting about it - Tiger will not flee if aimed at with a melee weapon other than the spear - Tiger will only flee if aimed at from a long distance, else it'll just commit to a charge, incentivizing walking away first if tiger is too close
2 Months Ago
Merge from jungle_update
2 Months Ago
Prevent crocs from swimming in too shallow water / alternating too fast between swimming and not swimming
2 Months Ago
Adjust croc population to account for the fact they can only spawn in select places Slightly reduce tiger population
2 Months Ago
Merge from jungle_update
2 Months Ago
Tweak croc belly flop tracking, attack rhythm, turns
2 Months Ago
Fix croc letting you go in its back too easily
2 Months Ago
Merge from jungle_update
2 Months Ago
Fix wood barricade double not carving navmesh
2 Months Ago
Fix croc not interrupting intimidation when player is very close
2 Months Ago
Add tiger placeholder water footstep to avoid error spam
2 Months Ago
Merge from jungle_update, better crocodile behaviour
2 Months Ago
- Make croc better at pretending to flee to bait player into following it to the water - Make croc even more sluggish when it didn't take enough damage to be angry - Give croc same protection value as tiger (effectively buffs melee weapons which would be moskito bites otherwise)
2 Months Ago
Croc will now start quite slow, and get more and more aggressive the more it's shot at
2 Months Ago
Merge from jungle_update, protocol bump
2 Months Ago
Bump protocol