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1,340 Commits over 427 Days - 0.13cph!

2 Months Ago
Merge from main
2 Months Ago
- Fix muzzle vfx rotation on heavy scientist minigun - Halve damage and double accuracy, makes minigun damage more predictable
2 Months Ago
Fix suppressive fire inadvertently giving all nearby scientists ESP
2 Months Ago
Improve heavy behaviour when shooting unreachable players, don't just go to the foot of the building
2 Months Ago
Fix more oilrig unreachable navmesh islands
2 Months Ago
Make path vislog more intuitive and consistent, fix heavy scientist sometimes struggling to find angle on player standing on top of building
2 Months Ago
Allow scrolling in vddraw window, filter out more verbose vlogs to prevent spikes when recording lots of scientists
2 Months Ago
2 Months Ago
Change proc anim components tick order, should be spine, then tail, then head
2 Months Ago
Do not tick procedural anim components when entity is culled
2 Months Ago
Add navmesh obstacle to props used on oilrigs, preventing instances of unreachable navmesh on top or inside structures, which prevents pathfinding early outs
2 Months Ago
Playtest and iterate on shotgun scientist behaviour, more hit and run, sneaking and setting up ambushes
2 Months Ago
Fix quaternion error due to using very small vector sometimes when picking a direction to face when entering cover
2 Months Ago
Fix HasBrokenWeaponMod GC allocs through Linq
2 Months Ago
Fix profiler leak in foliage grid
2 Months Ago
Fix collision not working properly on heavy and shotgun scientists
2 Months Ago
Fix npcs moving twice in the same frame (previous fix was incomplete), add better logging to debug faster
2 Months Ago
Remove plugin compile defines
2 Months Ago
- Allow scientists to hear other scientists shots, fix situations where scientists are engaged in a gunfight but their friends don't care if the player doesn't shoot back / has a silent weapon - Pull reload sounds directly from the weapon instead of copying them in another array
2 Months Ago
Fix "move called twice in same frame" warning
2 Months Ago
Fix error when realmed remove tries to remove audio component (do the effects in audiomixer instead of components)
2 Months Ago
Fix new scientist getting stuck on large oilrig doors
2 Months Ago
Set new scientist and heavy scientist health to have similar TTK as old scientists despite not having bullet resistance. It makes balancing damage easier, but the formula I should have used is health/(1-resistance) not health*(1+resistance) so my previous change was wrong.
2 Months Ago
Make silenced weapons harder to hear for scientists
2 Months Ago
Increase heavy scientist health to match old one
2 Months Ago
Fix scientist shotgun reload sounds
2 Months Ago
Fix heavies walking into players
2 Months Ago
Fix shotgun location in hand
2 Months Ago
- Correct icon and localization of new scientists - Add prototype shotgun scientist with different behaviour
2 Months Ago
- Make custom behaviour for heavies, to walk and suppress while other scientists flank or push - Makes scientists walk instead of jog
2 Months Ago
Add new scientists to large oilrig, setup their zones, add debug draw for zone appartenance, create custom editor to edit zones instead of manually entering extents
2 Months Ago
Merge from main
2 Months Ago
Go over cases where scientists can react too fast to noise / being hurt, and improve them
2 Months Ago
Make ch47 carve navmesh to prevent heavy scientists clipping into it when dismounting
2 Months Ago
Setup new heavy scientist prefab and get them to bet dropped by the chinook
2 Months Ago
Remove unused fields in chinook code as well as for loops with a hardcoded single iteration, comment public fields to make it clear what the difference is between scientistPrefab and dismountablePrefab
2 Months Ago
Allow ch47 to transport new scientists in preparation of new heavy scientists on oilrig, they can't be "mounted" because they don't inherit BasePlayer, so a simpler parenting system was necessary
3 Months Ago
Fix scientists looking at your feet instead of your head
3 Months Ago
Merge from main
3 Months Ago
Fix scientist breaking their spine to look at a player behind them while they are sprinting away
3 Months Ago
- Better vislog for neck rotation limit - Lerp rotation instead of snap
3 Months Ago
Constrain angles the scientist can turn their virtual head at (on server, where there is no animation)
3 Months Ago
Fix error with turret lerpspeed when compiling in NONE configuration
3 Months Ago
Merge from main
3 Months Ago
Fix client server directives compile errors
3 Months Ago
Remove leftover components from scientist suit that's not needed since the scientist is not a BasePlayer anymore
3 Months Ago
Disable scientist obstacle avoidance as it causes them to get stuck
3 Months Ago
Fix error from missing param in animator
3 Months Ago
- Fix scientists noticing the player again too quikcly after losing them (their awareness value was not decreasing properly) - Fix scientists turning to look at players before they fully noticed them
3 Months Ago
Fix oversight in previous fix