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290 Commits over 62 Days - 0.19cph!

17 Days Ago
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17 Days Ago
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19 Days Ago
Allow wolves to target other wildlife again, fix errors when target dies while circling
19 Days Ago
Optimize wolves LoS checks (ignore other wolves, spread computations over multiple frames, pool sight events), also ignore players in safe zones
19 Days Ago
Tweak slope conforming
19 Days Ago
Fix inverted transition in wolf fsm
20 Days Ago
Use GetCornersNonAlloc to avoid unity copying the npc paths everytime they are accessed
20 Days Ago
Cover performance critical code with time warnings
20 Days Ago
Skip entity query distance checks in wolf sight to avoid doing them twice
20 Days Ago
Have the wolve's meshes rotate to follow their movement on slopes, but only the pitch, and only up to 30 degrees
20 Days Ago
Fix wolf anim not always being cancelled on state transitions, add "or" transitions, wolves will now all flee together instead of separating if one is shot while the player is protected by fire or is very far away
21 Days Ago
Merge from main
21 Days Ago
Merge from main
21 Days Ago
Merge from ai_wolf_iteration
21 Days Ago
Fix compile errors caused by serialized fiels in server only parts of the code
21 Days Ago
Merge from ai_wolf_iteration
21 Days Ago
Fix editor only code causing compile issues
22 Days Ago
Merge from ai_wolf_iteration
22 Days Ago
Fix editor only code being used outside of editor directives
22 Days Ago
Merge from ai_wolf_iteration
22 Days Ago
Add more weapons to editor combat loadout
22 Days Ago
Make targetting component more robust, make wolves react more believably when shot with long range weapons
23 Days Ago
Merge from ai_wolf_iteration
23 Days Ago
Merge from main
23 Days Ago
Remove test script
23 Days Ago
Conservatively fix compile error caused by #if SERVER
23 Days Ago
Make target component API usage more consistent
23 Days Ago
Bring wolf to 0 runtime allocs by removing a lambda in the senseComponent
23 Days Ago
Remove lambdas from wolf fsm transitions in preparation for it to be data driven
23 Days Ago
Add distance check option enum to entity query
23 Days Ago
Add profile markers to FSM
23 Days Ago
Add missing profile markers
23 Days Ago
Add profile markers for parts of the codes that can do traces, path queries and entity queries Remove uses of lambdas in entity queries to avoid subtle allocations
23 Days Ago
Merge from main
24 Days Ago
Have wolves use brains queries instead of entity queries
24 Days Ago
Fix missing using statement on server
24 Days Ago
Fix compiler complaining about unused serialized variables when they are server only
26 Days Ago
Fix pooledlist test not being setup and torn down properly
27 Days Ago
Clean up test scripts
27 Days Ago
Hook new wolf growl anim, make animator state generator case instensitive
27 Days Ago
Rewrite PooledList to be IPooled and IDisposable, allowing it to be part of using statements and free itself when leaving scope
28 Days Ago
Merge from main
28 Days Ago
Have fsm UI states sync their name with the actual runtime state instance
28 Days Ago
Add labels to transitions in fsm UI
28 Days Ago
Derive graphview edges to store fsm transition information directly in them
28 Days Ago
Fix undo not working when renaming fsm nodes in the UI or changing state properties
28 Days Ago
FSM UI now properly add new states at mouse location
29 Days Ago
Add option to export code only FSMs to graphviz to help porting existing FSMs to the new UI
29 Days Ago
Reduce occurences when one wolf is injured and other wolves keep circling slowly instead of coming to help or fleeing