userMaverickcancel
reporust_rebootcancel

1,780 Commits over 700 Days - 0.11cph!

52 Days Ago
Limit max number of tiles being built in the background
52 Days Ago
Fix budget being treated as seconds despite being miliseconds
52 Days Ago
Prevent nullref when navmesh is not built but is queried, error will be logged in ai.logIssues 1
52 Days Ago
Do no rebuild tiles when using unity navmesh, do not log error when no nav found when an entity tries to rebuild (it's normal for some entity to spawn before navmesh is built)
54 Days Ago
Fix animals not steering and scientists not facing target in unity nav mode
55 Days Ago
Hook new navmesh to ghostships and tropical islands
55 Days Ago
Fix client server compile errors
57 Days Ago
Run codegen
57 Days Ago
Merge from main
57 Days Ago
Taking ownership of pooled paths in SetPath is wrong, many callers store and reuse their own path instance between calls, so a path instance could end up having two owners that overwrite each other. To reduce surface area for bugs paths will not be pooled for now, and SetPath will copy into its own buffer not take ownership.
57 Days Ago
Display independant navmeshes with recast.draw
59 Days Ago
Improve null checks (not only check if parent nav is null, but also if it's build, and if the build did not fail)
59 Days Ago
Remove "todo" comment
59 Days Ago
Rename overrideDirection to overrideDirectionWS to make space clearer
59 Days Ago
Fix rotation treating navspace as worldspace in move()
59 Days Ago
*Fix nav sample not respecting parent navmesh transform for fallback physics query *Start abstracting space transforms so only the agent worries about the spaces, not the fsm, less boilerplate and hopefully less room for mistakes
59 Days Ago
Prefix all logs so it's clear which one come from unity navmesh and from the new navmesh
59 Days Ago
Split RustNavMeshAgent class in more files (separate unity API from custom stuff)
60 Days Ago
Fix nullref when trying to access Terrain.activeTerrain, use TerrainMeta instead
60 Days Ago
Avoid repeated calls to Terrain.activeTerrain
60 Days Ago
Rename RebuildAllNavmeshes to RebuildDefaultNavmesh
60 Days Ago
Fix scientists not shooting most of the time
60 Days Ago
Fix big blue circle for nav projections being distractived when ai.showpaths convar is set
60 Days Ago
Fix scientist staying in dogfight forever when there is no cover around that protects them from their target last known position, but their target is nowhere to be seen
60 Days Ago
Temp fix for scientists not facing their target
2 Months Ago
Update scientist for new navmesh
2 Months Ago
Codegen
2 Months Ago
Merge from main
2 Months Ago
Fix croc diving and charging
2 Months Ago
Fix croc swim speed
2 Months Ago
Remove unecessary double reset of croc swim depth, remove log spam in sense component
2 Months Ago
Fix animals slowing down to a crawl when fleeing
2 Months Ago
Fix animals looking behind unnaturally, bring back the fix from previous implementation
2 Months Ago
* Fix wolf and tiger not jumping on foundations * Port sample position fix for ghostships to new navmesh agent * Re-add failed path vddraw
2 Months Ago
Fix animals looking straight ahead when sprinting (should only be for scientists)
2 Months Ago
Fix animals path deviation not being reset on path change, causing wolf to charge sideways
2 Months Ago
Fix tiger prowling and croc intimidation
2 Months Ago
Centralize all flags in npc networking component
2 Months Ago
* Fix look at not working properly anymore because it was relying on the target being replicated * Make sense component server only, add separate component for networking * Network look direction instead of lkp, don't let the client come up with potentially different look directions (todo fix prowl still depending on target being networked)
2 Months Ago
Remove ddraw
2 Months Ago
Fix tiger getting stuck when fleeing
2 Months Ago
Update stopping distances
2 Months Ago
Fix unnatural slowdown in some cases when path following
2 Months Ago
Add unitask assembly as dependency for tests
2 Months Ago
Codegen
2 Months Ago
Fix some compile errors, delete copy of unitask
2 Months Ago
Unitask metas appeared only after opening editor, committing that
2 Months Ago
Use bitwise and for entity flag checks like on main
2 Months Ago
Merge from main
2 Months Ago
Refactor path following, fix issues with animals, slow down after root motion anims remain, isReachable inconsistent, swim speed not handled