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1,683 Commits over 700 Days - 0.10cph!

55 Days Ago
Reapply changes to oilrigs, codegen
55 Days Ago
Fix RebuildTilesInBounds not rebuilding in independant navmeshes if main navmesh is not built, early out if bounds don't intersect
55 Days Ago
Fix powerline poles being ignored by navmesh (handle capsule colliders)
55 Days Ago
Merge from main
58 Days Ago
Potential fix for "can't call stop on disabled agent" log spam
59 Days Ago
Potential fix for "stop can only be called on active agent on navmesh" spawm
59 Days Ago
Potential fix for ghostship scientists endless recursion
60 Days Ago
Reapply small oilrig changes
60 Days Ago
Merge from main
60 Days Ago
Fix new AIs not moving when ConVar.AI.useUnityNavmesh is set to 1
60 Days Ago
Fix oilrigs not having navmesh when outside of map bounds
60 Days Ago
Potential fix for ResetPath error spam
60 Days Ago
Update second gingerbread npc, should fix nre
60 Days Ago
Update source entity of wolf corpse, should fix broken head trophy
2 Months Ago
Fix wolves getting stuck (use recast move instead of manual nav raycasts + slide)
2 Months Ago
Update murderer (scarecrow) and gingerbread man to use new navmesh agent.
2 Months Ago
Replace navmesh agent of tunnel dwellers, bandit guard and underwater dwellers
2 Months Ago
Potential fix for scientists not spawning on cargo
2 Months Ago
Fix minor typo in WhatUsesThis
2 Months Ago
Delete old wolf prefab and class, a consequence of this is that the population convar is now "wolf2.population", todo rename wolf2 to wolf
2 Months Ago
Prefix nav logs correctly in RustNavmeshAgent
2 Months Ago
Convert all old scientists to use new navmesh agent
2 Months Ago
Check default navmesh is built and log error if not in agent queries
2 Months Ago
Revert last commit
2 Months Ago
Potential fix for SetBrakingEnabled and CanUpdateMovement NRE (suspected triggered by excav and cargo scientists)
2 Months Ago
Update artifacts for mac, linux and windows with native fix for tiles failing to be added to navmesh when having too many triangles
2 Months Ago
At first add no limit on max build queue
2 Months Ago
Fix potential culprit for double free of tileData
2 Months Ago
Limit max number of tiles being built in the background
2 Months Ago
Fix budget being treated as seconds despite being miliseconds
2 Months Ago
Prevent nullref when navmesh is not built but is queried, error will be logged in ai.logIssues 1
2 Months Ago
Do no rebuild tiles when using unity navmesh, do not log error when no nav found when an entity tries to rebuild (it's normal for some entity to spawn before navmesh is built)
2 Months Ago
Fix animals not steering and scientists not facing target in unity nav mode
2 Months Ago
Hook new navmesh to ghostships and tropical islands
2 Months Ago
Fix client server compile errors
2 Months Ago
Run codegen
2 Months Ago
Merge from main
2 Months Ago
Taking ownership of pooled paths in SetPath is wrong, many callers store and reuse their own path instance between calls, so a path instance could end up having two owners that overwrite each other. To reduce surface area for bugs paths will not be pooled for now, and SetPath will copy into its own buffer not take ownership.
2 Months Ago
Display independant navmeshes with recast.draw
2 Months Ago
Improve null checks (not only check if parent nav is null, but also if it's build, and if the build did not fail)
2 Months Ago
Remove "todo" comment
2 Months Ago
Rename overrideDirection to overrideDirectionWS to make space clearer
2 Months Ago
Fix rotation treating navspace as worldspace in move()
2 Months Ago
*Fix nav sample not respecting parent navmesh transform for fallback physics query *Start abstracting space transforms so only the agent worries about the spaces, not the fsm, less boilerplate and hopefully less room for mistakes
2 Months Ago
Prefix all logs so it's clear which one come from unity navmesh and from the new navmesh
2 Months Ago
Split RustNavMeshAgent class in more files (separate unity API from custom stuff)
2 Months Ago
Fix nullref when trying to access Terrain.activeTerrain, use TerrainMeta instead
2 Months Ago
Avoid repeated calls to Terrain.activeTerrain
2 Months Ago
Rename RebuildAllNavmeshes to RebuildDefaultNavmesh
2 Months Ago
Fix scientists not shooting most of the time