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1,647 Commits over 608 Days - 0.11cph!

41 Days Ago
Only call smoke detection code if the target is in the view cone to save on perf, allow seeing through smoke if the target is within touch distance
41 Days Ago
Potential fix for scientists seeing through smoke, will be applied to bushes if it's successful
41 Days Ago
Potential fix for "Standing on desks on ghostships tricks the AI"
41 Days Ago
Temp fix for "When there is no cover around and the scientists need to reload, they jitter awkwardly"
41 Days Ago
Potential fix for "mp5.entity / flashlight.entity changed its network group to null" when spawning new scientists
41 Days Ago
Fix naval scientists not lighting up their laser or flashlight weapon attachment at night
42 Days Ago
Merge from main
42 Days Ago
Remove leftover AI debug stuff from craggy
42 Days Ago
Merge from naval_update, give scientists real entity weapons instead of lightweight fake weapons
42 Days Ago
Merge from main
42 Days Ago
Fix compile error in BoatBuildingStation when build option is set to NONE
42 Days Ago
Fix compile error on client
42 Days Ago
Merge from give_scientists_real_weapon_entities
42 Days Ago
Clean up suppressive fire flow, early out earlier if irrelevant to not waste time calculating accuracy, and never calculate accuracy if we are doing suppressive fire
42 Days Ago
Delete component used for lightweight non-entity weapons + codegen
42 Days Ago
Fix npc rushing after landing a few shots on the player, required new handling with weapon entities
42 Days Ago
Fix reload sounds not playing (does not support swapping weapons for now)
42 Days Ago
Refine npc aiming logic, good accuracy if player is not moving or charging us, bad accuracy if player is far away or running sideways/away
42 Days Ago
Pass params to ServerUse in struct, to make it easier to add new params without having to update all overrides
43 Days Ago
Merge from naval_update
52 Days Ago
Subtract subtraction of naval_update merge, fix compile error on server
53 Days Ago
Placeholder notify for third person reload sound
53 Days Ago
Remove call to SetGenericVisible on scientist weapon, seems to be redundant from initial tests (will see with more testing if it really is)
53 Days Ago
Add comment to make new scientists aimCone calculation less cryptic
53 Days Ago
Fix weapon damage npc scaling and friendly fire not working properly when weapon is equipped to new scientist
53 Days Ago
Fix npc weapon parenting
53 Days Ago
Merge from naval_update
53 Days Ago
Format npcShootingComponent to remove weird spacing
54 Days Ago
54 Days Ago
First pass on giving real weapon entities to new scientists
54 Days Ago
Merge from add_printorkilloffnavscientists_command
54 Days Ago
Merge from fix_scientists_cant_enter_oilrig_rooms
54 Days Ago
Merge from fix_scientists_not_wounding
54 Days Ago
Merge from fix_scientist_cant_see_player_despite_touching
54 Days Ago
Merge from fix_ai_play_anim_nre
55 Days Ago
Fix State_Playtanimation NRE
55 Days Ago
Fix scientists taking too long to notice a player touching them, sometimes going through players without noticing, they'll now notice instantly
55 Days Ago
Fix new scientists killing players without wounding them first
55 Days Ago
Fix scientists not able to go into large oilrig top floor rooms
55 Days Ago
Add server command to help diagnostic or temporarily fix the "Failed to create agent because it is not close enough to the NavMesh" issue: printOrKillOffNavScientists
57 Days Ago
Merge from naval_update
2 Months Ago
Fix regression that caused scientists to not be able to throw grenades through some bottlenecks to setup a group push
2 Months Ago
Merge from scientist_agitation_fix - improve perf/gameplay by fixing a scenario where nearby scientists would never stay in cover and be hyperactive - improve perf by making scientists on other floors just lay in ambush, instead of constantly trying to peek above/below their floor - fix regression that caused scientists to not group up to push when throwing grenades, landing a shot, or not seeing the player for a while - fix some scientists still trying to push or throw grenades on a location even after their allies confirmed visually that the player is not there anymore - fix a pool leak
2 Months Ago
Merge from naval_update
2 Months Ago
Also prevent double push when throwing grenades
2 Months Ago
- Reduce random chance to push after peeking - Prevent double push after landing a shot on the player
2 Months Ago
Fix bug in push assist logic which caused recursion, causing everyone to push instead of just a group
2 Months Ago
- Fix npc not grouping to push (bug introduced with voicelines removal) - Fix leak - Have npc always try to not push alone
2 Months Ago
Fix scientists not communicating with each other that target is lost, and some still rushing or grenading very stale location
2 Months Ago
Merge from naval_update