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1,397 Commits over 457 Days - 0.13cph!

1 Year Ago
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1 Year Ago
Fix wolves moving a few cm below ground level in some areas like zipline platforms
1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
Check if navmesh if ready on wolves, even if movement is currently disabled
1 Year Ago
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1 Year Ago
Fix assert firing when wolf doesn't lock on a target because of an early out, but then tries to release the lock (harmless but prints errors) Make lock system API more intuitive and less error prone
1 Year Ago
Reduce wolf flee speed
1 Year Ago
Fix legacy wood piles and some divesite props meshes not being readable, causing navmesh to complain when building
1 Year Ago
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1 Year Ago
When composite fsm transition fails, vislog exactly which sub transition succeeded, which failed and which were skipped, to help narrow down bugs
1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
Improve scientist cover generation Cleanup navmesh inside edges before generation Make sure points are on navmesh Reduce cover density by merging nearby covers with similar angles
1 Year Ago
Apply distance checks to individual covers instead of cover groups
1 Year Ago
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1 Year Ago
Improve cover selection and debug, fix some objects not blocking the trace
1 Year Ago
Better vislog for cover debugging
1 Year Ago
Fix pillar covers not handling a non-zero rotation
1 Year Ago
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1 Year Ago
Iterate on cover and peeks
1 Year Ago
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1 Year Ago
Fix wolves jumping to players still in mid air, change sample navmesh method signature to be more intuitive, add owner field to fsm transitions
1 Year Ago
Fix wolves dying when they see a prey before the navmesh is built
1 Year Ago
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1 Year Ago
Fix error spam about animator param not found
1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
Attempt to fix root motion anim asset being marked as changed when opened on another machine
1 Year Ago
Add footstep sounds to new wolf anims
1 Year Ago
Add placeholder audio to wolf attack and hit
1 Year Ago
Reduce wolves mass to reduce the impact their make on vehicles when attacking Fix IsNpc returning false on client for wolves Fix wolf appearing as "wolf2" when killing a player and not being translated Fix wolf achievements and stats
1 Year Ago
Iterate on covers
1 Year Ago
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1 Year Ago
Fix fireball emission potentially not only being enabled when fireballs are stationary
1 Year Ago
If fire is ignited while wolves are very close, they will retreat instead of just slowing down to give better feedback that fire worked
1 Year Ago
Fix fireball isStationary compile error when compiling in None mode
1 Year Ago
Change wolf behaviour so that it doesn't get used to fire and start ignoring it once the player gets too close Now it'll attack despite the fire if the player is too close, but stay defensive and use hit and run tactics instead of hyper-aggression through fire
1 Year Ago
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1 Year Ago
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1 Year Ago
Fix fireball not be set to rest when it should have been
1 Year Ago
Make wolves run away if they are hit by fire, improve blackboard vislog
1 Year Ago
Make flame thrower and fire arrow more reliably scare wolves
1 Year Ago
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1 Year Ago
If a wolf is stuck while roaming, kill it to save perf