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1,331 Commits over 427 Days - 0.13cph!

11 Months Ago
Fix held items on fire like torches, bows and flame throwers not being detected by wolves if the fire moves far from where it was lit
11 Months Ago
Fix fire not being detected sometimes at a specific distance (do not forget about a fire when it leaves out perception range, remember it until it's disappears)
11 Months Ago
Refactor FSM states to return their status, instead of having it being a member field (less error prone and helps states be AI architectures agnostic)
11 Months Ago
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11 Months Ago
Fix immortal wolves
11 Months Ago
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11 Months Ago
Fix wolf staring and stepping forward states not being properly reacting to fire, increase the distance wolves flee from fire
11 Months Ago
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11 Months Ago
Fix wolves not comming to help their allies under some cirumstances
11 Months Ago
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11 Months Ago
Fix wolves absolutely wrecking cars with their attacks
11 Months Ago
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11 Months Ago
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11 Months Ago
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11 Months Ago
Fix ai.killanimals command not killing the new wolves Put all new AI code in a separate namespace to avoid confusion with old AI framework Modify codegen to support namespaces
11 Months Ago
Fix ai.killanimals command not killing the new wolves Put all new AI code in a separate namespace to avoid confusion with old AI framework Modify codegen to support namespaces
11 Months Ago
Consolidate the way wolves filter preys Fix ai.addIgnorePlayer not working for the new wolves
11 Months Ago
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11 Months Ago
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11 Months Ago
Potential fix for wolves jagged jumps
11 Months Ago
Prevent wolves from using a 180 anim to turn away from fire if they are already facing away, it looked odd Make wolves flee a random distance to avoid visual repetition Make wolves flee further away to avoid being easy targets
11 Months Ago
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11 Months Ago
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11 Months Ago
Fix animals walking through crates and barrels
11 Months Ago
Fix wooden covers not carving navmesh
11 Months Ago
Fix wooden barricades not carving navmesh as opposed to other barricades
11 Months Ago
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11 Months Ago
Fix wolf looking behind them too much when fleeing Smooth out wolf neck movement
11 Months Ago
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11 Months Ago
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11 Months Ago
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11 Months Ago
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11 Months Ago
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11 Months Ago
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11 Months Ago
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11 Months Ago
Fix wolves moving a few cm below ground level in some areas like zipline platforms
11 Months Ago
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11 Months Ago
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11 Months Ago
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11 Months Ago
Check if navmesh if ready on wolves, even if movement is currently disabled
11 Months Ago
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11 Months Ago
Fix assert firing when wolf doesn't lock on a target because of an early out, but then tries to release the lock (harmless but prints errors) Make lock system API more intuitive and less error prone
11 Months Ago
Reduce wolf flee speed
11 Months Ago
Fix legacy wood piles and some divesite props meshes not being readable, causing navmesh to complain when building
11 Months Ago
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11 Months Ago
When composite fsm transition fails, vislog exactly which sub transition succeeded, which failed and which were skipped, to help narrow down bugs
11 Months Ago
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11 Months Ago
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11 Months Ago
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11 Months Ago
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