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1,397 Commits over 457 Days - 0.13cph!

1 Year Ago
Add new anims to wolf
1 Year Ago
Merge from analytics_add_persistent_work_queue
1 Year Ago
Add persistent object work queue to analytics in the same way as object work queue Also makes persistent object work queue more consistent with object work queue (TimeSpan instead of double, same member names, non generic parent)
1 Year Ago
The wolf can now lie down or scratch its ears instead of just standing still
1 Year Ago
Add persistent object work queue to analytics in the same way as object work queue Also makes persistent object work queue more consistent with object work queue (TimeSpan instead of double, same member names, non generic parent)
1 Year Ago
Merge from relationship_manager_dangling_profiler_sample_fix
1 Year Ago
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1 Year Ago
Refactor wolf fsm to be easier to maintain and extend
1 Year Ago
Add solar panels to a work queue
1 Year Ago
Fix two more dangling profiler samples in relationship manager caused by early outs
1 Year Ago
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1 Year Ago
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1 Year Ago
- Wolves have a chance to stand their ground and start growling at the first swing, if they do this swing again to make them flee - Make torch swing reactions less delayed - Remove cases where a wolf is quite close to the fire, but just stares without either growling or moving away which looked odd
1 Year Ago
Fix held items on fire like torches, bows and flame throwers not being detected by wolves if the fire moves far from where it was lit
1 Year Ago
Fix fire not being detected sometimes at a specific distance (do not forget about a fire when it leaves out perception range, remember it until it's disappears)
1 Year Ago
Refactor FSM states to return their status, instead of having it being a member field (less error prone and helps states be AI architectures agnostic)
1 Year Ago
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1 Year Ago
Fix immortal wolves
1 Year Ago
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1 Year Ago
Fix wolf staring and stepping forward states not being properly reacting to fire, increase the distance wolves flee from fire
1 Year Ago
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1 Year Ago
Fix wolves not comming to help their allies under some cirumstances
1 Year Ago
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Fix wolves absolutely wrecking cars with their attacks
1 Year Ago
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1 Year Ago
Fix ai.killanimals command not killing the new wolves Put all new AI code in a separate namespace to avoid confusion with old AI framework Modify codegen to support namespaces
1 Year Ago
Fix ai.killanimals command not killing the new wolves Put all new AI code in a separate namespace to avoid confusion with old AI framework Modify codegen to support namespaces
1 Year Ago
Consolidate the way wolves filter preys Fix ai.addIgnorePlayer not working for the new wolves
1 Year Ago
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1 Year Ago
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Potential fix for wolves jagged jumps
1 Year Ago
Prevent wolves from using a 180 anim to turn away from fire if they are already facing away, it looked odd Make wolves flee a random distance to avoid visual repetition Make wolves flee further away to avoid being easy targets
1 Year Ago
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1 Year Ago
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1 Year Ago
Fix animals walking through crates and barrels
1 Year Ago
Fix wooden covers not carving navmesh
1 Year Ago
Fix wooden barricades not carving navmesh as opposed to other barricades
1 Year Ago
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1 Year Ago
Fix wolf looking behind them too much when fleeing Smooth out wolf neck movement
1 Year Ago
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