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1,279 Commits over 365 Days - 0.15cph!

11 Months Ago
Add fsm UI support for tag transitions, complete transitions, start states and link states
11 Months Ago
Allow changing state and transition classes, currently breaks when undo
11 Months Ago
Allow state renaming
11 Months Ago
Clean up FSM ui code, fix bug when removing state would corrupt the asset
11 Months Ago
Prevent duplication state connections, add method to deep copy a fsm
11 Months Ago
Allow fsm transition editing in the new UI
11 Months Ago
Add WIP fsm editor
11 Months Ago
Add placeholder audio for the wolf
11 Months Ago
If you hit a wolf before it spots you, it will run away for a bit, howl to call it's friends, and come back for you
11 Months Ago
Prevent wolves beelining and being too easy to shoot when flanking at long range, merge unreachable state and flee state
11 Months Ago
Hook new wolves to population, allow spawning packs
11 Months Ago
Replace entity queries with query.process, prevent growl spam, pass target when intimidated
11 Months Ago
Fix wolf leap attack being too spammy
11 Months Ago
Fix wolves being sitting ducks around lit campfires, or being too easily cheesed with torches
11 Months Ago
Fix wolf not following players moving away with lit torches
11 Months Ago
Add torch to bow editor loadout
11 Months Ago
Have wolves look at their prey when circling
11 Months Ago
Make fsms easier to debug and extend by using tags for high-level transitions instead of nested fsms
11 Months Ago
Have wolves react to campfires
11 Months Ago
Have EntityQuery.ProcessInSphere<T> cast to the chosen type, fix wrong time warning labels
11 Months Ago
Have wolves react to player torches
11 Months Ago
Add new methods to grid and BaseEntity.Query to remove the need for a static array
11 Months Ago
Merge from main
11 Months Ago
Merge from main
11 Months Ago
Fix client / server compile errors
11 Months Ago
Fix scoring and ranking of potential destinations not being respected
11 Months Ago
Undo vislog changes
11 Months Ago
Clean up vddraw
11 Months Ago
Hook visual logger to AI code and have it wrap ddraw
11 Months Ago
Add editor window similar to unreal's visual logger for easier AI debugging
11 Months Ago
Make wolves eyes glow in the night
11 Months Ago
Fix wolf circling being broken
11 Months Ago
Only update the wolf's path if the new destination is far from the current one
11 Months Ago
Clean up wolf path following logic
11 Months Ago
Modify wolf senses and targetting to be lazily evaluated on demand, instead of ticking
11 Months Ago
Budget fsm tick
11 Months Ago
Fix wolf not spotting nearby preys in some cases
11 Months Ago
Disable leftover debug displays
11 Months Ago
First pass at wolf unreachable prey behaviour
11 Months Ago
Add other primitive items to bow editor loadout
11 Months Ago
Fix wolves being able to pick "valid" but unreachable destinations when roaming
11 Months Ago
Merge from main
11 Months Ago
Temporary fix for projectile violation when hitting a wolf's butt
11 Months Ago
Fix wolf not circling, add flee behaviour
11 Months Ago
Fix wolf overshooting destination, adapt roaming speed to how far is destination
11 Months Ago
Start work on wolf roam state
11 Months Ago
Fix wolf getting stuck in some situations
11 Months Ago
Prevent wolves being too synchronized by adding a random delay
11 Months Ago
Fix wolf sliding during some montages
11 Months Ago
Integrate spine animator and look animator