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1,527 Commits over 580 Days - 0.11cph!

1 Year Ago
Fix immortal wolves
1 Year Ago
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Fix wolf staring and stepping forward states not being properly reacting to fire, increase the distance wolves flee from fire
1 Year Ago
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1 Year Ago
Fix wolves not comming to help their allies under some cirumstances
1 Year Ago
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1 Year Ago
Fix wolves absolutely wrecking cars with their attacks
1 Year Ago
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1 Year Ago
Fix ai.killanimals command not killing the new wolves Put all new AI code in a separate namespace to avoid confusion with old AI framework Modify codegen to support namespaces
1 Year Ago
Fix ai.killanimals command not killing the new wolves Put all new AI code in a separate namespace to avoid confusion with old AI framework Modify codegen to support namespaces
1 Year Ago
Consolidate the way wolves filter preys Fix ai.addIgnorePlayer not working for the new wolves
1 Year Ago
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Potential fix for wolves jagged jumps
1 Year Ago
Prevent wolves from using a 180 anim to turn away from fire if they are already facing away, it looked odd Make wolves flee a random distance to avoid visual repetition Make wolves flee further away to avoid being easy targets
1 Year Ago
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Fix animals walking through crates and barrels
1 Year Ago
Fix wooden covers not carving navmesh
1 Year Ago
Fix wooden barricades not carving navmesh as opposed to other barricades
1 Year Ago
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Fix wolf looking behind them too much when fleeing Smooth out wolf neck movement
1 Year Ago
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Fix wolves moving a few cm below ground level in some areas like zipline platforms
1 Year Ago
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1 Year Ago
Check if navmesh if ready on wolves, even if movement is currently disabled
1 Year Ago
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1 Year Ago
Fix assert firing when wolf doesn't lock on a target because of an early out, but then tries to release the lock (harmless but prints errors) Make lock system API more intuitive and less error prone
1 Year Ago
Reduce wolf flee speed
1 Year Ago
Fix legacy wood piles and some divesite props meshes not being readable, causing navmesh to complain when building
1 Year Ago
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1 Year Ago
When composite fsm transition fails, vislog exactly which sub transition succeeded, which failed and which were skipped, to help narrow down bugs
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1 Year Ago
Improve scientist cover generation Cleanup navmesh inside edges before generation Make sure points are on navmesh Reduce cover density by merging nearby covers with similar angles
1 Year Ago
Apply distance checks to individual covers instead of cover groups
1 Year Ago
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