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1,331 Commits over 427 Days - 0.13cph!

1 Year Ago
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1 Year Ago
New scientist first pass
1 Year Ago
Remove remnants of fsm tags, add strafe mode to path follower, add CanSeeTarget fsm transition
1 Year Ago
Make sure wolf can transition from hurt to death
1 Year Ago
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1 Year Ago
Fix wolf sight tracing to prey feet, often causing it to be blocked
1 Year Ago
Fix wolf hovering slightly above ground
1 Year Ago
Make new wolf DPS equivalent to the current one
1 Year Ago
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1 Year Ago
Wolves will not bother howling if their prey is unreachable
1 Year Ago
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1 Year Ago
Wolves will favour targeting players over other NPCs unless the other NPC is way closer
1 Year Ago
Remove FSM tags, exhaustive transitions turn out to be easier to debug and manage
1 Year Ago
Add budgeted queue for pathfinding requests
1 Year Ago
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Have wolves clear their target after eating, as else they can hunt you down after finishing their food if you passed them while they were eating
1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
Allow wolves to eat corpses and meat Refactor targeting component to be budgeted and part of sense component, this fixes a bunch of issues where wolves would overcommit and ignore other threats closer to them
1 Year Ago
Have wolves eat corpses and meat Fix wolves thinking they already finished moving instead of waiting for the async path request result
1 Year Ago
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1 Year Ago
Prevent being able to bully wolves by repeatedly shooting at their feet to scare them away, fix wolves trying to cancel their reaction to fire
1 Year Ago
Streamline wolf interruption behaviour, assign target upon hearing noise
1 Year Ago
Polish and budget NPC hearing, reduce charge range
1 Year Ago
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1 Year Ago
Improve fidelity of wolf consecutive attacks when the player keeps walking backwards, or is standing still
1 Year Ago
Make wolves react to lit torch swings and projectiles landing near them
1 Year Ago
Wolves can wait longer in a spot while roaming, reducing the number of path queries made by roaming wolves
1 Year Ago
Budget wolf pathfinding
1 Year Ago
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Fix sense refresh time not accounting for budgeting delaying refresh
1 Year Ago
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1 Year Ago
Make senses tick instead of being evaluated on demand On demand senses are harder to debug and visualize, as well as only causing a minor performance gain Ticking is more predictable performance wise and easier to keep track of in the frame budget Senses tick faster if a player is near the NPC
1 Year Ago
Setup NPC hearing grid
1 Year Ago
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Remove old dead AI code, hook up some events in preparation for NPCs being able to react to bullets impact near them or flying past them
1 Year Ago
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1 Year Ago
Allow wolves to target other wildlife again, fix errors when target dies while circling