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1,744 Commits over 730 Days - 0.10cph!

5 Months Ago
Fix FSMTransitionBase.get_Senses NRE
5 Months Ago
Fix "SwitchParent Missed scientist2.corpse" log when naval scientist dies
5 Months Ago
Add option to debug traces to ai debug prefab, to test bushes / smoke in editor
5 Months Ago
Fix scientists not repositionning when a sniper flanks them, even if the shots land near them
5 Months Ago
Potential fix for scientists rendering while sleeping, then being shot without reacting, and dying only if the player gets close again
5 Months Ago
Fix scientists bypassing a big part of player armor, eg hazmat only blocking 5% of scientist damage, and fullmetal only blocking 25%. Most clothing will now block damage as you'd expect (eg hazmat blocks 30% and fullmetal around 50%).
5 Months Ago
Fix "navmesh ready" log spam
5 Months Ago
Merge from naval_cleanup_scientist_fixes
5 Months Ago
Merge from main
5 Months Ago
Fix client compile error
5 Months Ago
Refine fix for scientists going to the floor above when player stands on something like a desk, better but not ideal, need our recast integration sadly to properly fix this
5 Months Ago
Go through the SetHeld flow for weapon scientists to allow the lights to be turned on by SetLightsOn
5 Months Ago
Fix some cases where scientists were still seeing you too easily through smoke
5 Months Ago
Fix naval scientist flashlight/lasersight not working
5 Months Ago
Remove option to have transitions and state not receive a payload, it's less bug prone
5 Months Ago
Refactor fsm transition->state parameter passing (eg for grenades, covers etc), not super happy as it feels very "blackboardy" but couldn't find a way to do it with polymorphism/interfaces without boxing structs
5 Months Ago
Manually merge recast logic with new code
5 Months Ago
Update rust native dll
5 Months Ago
Fix bad merge
5 Months Ago
Only use the fallback if the sample radius was large
5 Months Ago
Remove unecessary trace in SamplePosition fallback
5 Months Ago
Fix compile error
5 Months Ago
Only call smoke detection code if the target is in the view cone to save on perf, allow seeing through smoke if the target is within touch distance
5 Months Ago
Potential fix for scientists seeing through smoke, will be applied to bushes if it's successful
5 Months Ago
Potential fix for "Standing on desks on ghostships tricks the AI"
5 Months Ago
Temp fix for "When there is no cover around and the scientists need to reload, they jitter awkwardly"
5 Months Ago
Potential fix for "mp5.entity / flashlight.entity changed its network group to null" when spawning new scientists
5 Months Ago
Fix naval scientists not lighting up their laser or flashlight weapon attachment at night
5 Months Ago
Merge from main
5 Months Ago
Remove leftover AI debug stuff from craggy
5 Months Ago
Merge from naval_update, give scientists real entity weapons instead of lightweight fake weapons
5 Months Ago
Merge from main
5 Months Ago
Fix compile error in BoatBuildingStation when build option is set to NONE
5 Months Ago
Fix compile error on client
5 Months Ago
Merge from give_scientists_real_weapon_entities
5 Months Ago
Clean up suppressive fire flow, early out earlier if irrelevant to not waste time calculating accuracy, and never calculate accuracy if we are doing suppressive fire
5 Months Ago
Delete component used for lightweight non-entity weapons + codegen
5 Months Ago
Fix npc rushing after landing a few shots on the player, required new handling with weapon entities
5 Months Ago
Fix reload sounds not playing (does not support swapping weapons for now)
5 Months Ago
Refine npc aiming logic, good accuracy if player is not moving or charging us, bad accuracy if player is far away or running sideways/away
5 Months Ago
Pass params to ServerUse in struct, to make it easier to add new params without having to update all overrides
5 Months Ago
Merge from naval_update
6 Months Ago
Subtract subtraction of naval_update merge, fix compile error on server
6 Months Ago
Placeholder notify for third person reload sound
6 Months Ago
Remove call to SetGenericVisible on scientist weapon, seems to be redundant from initial tests (will see with more testing if it really is)
6 Months Ago
Add comment to make new scientists aimCone calculation less cryptic
6 Months Ago
Fix weapon damage npc scaling and friendly fire not working properly when weapon is equipped to new scientist
6 Months Ago
Fix npc weapon parenting
6 Months Ago
Merge from naval_update
6 Months Ago
Format npcShootingComponent to remove weird spacing