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1,093 Commits over 304 Days - 0.15cph!

3 Months Ago
Experiment for with other fire reactions to find most intuitive one
3 Months Ago
More consistent fire reaction
3 Months Ago
Make unreachable behaviour more consistent in how the tiger reacts to being aimed at
3 Months Ago
- Fix tiger giving up on stealth to charge as soon as the player climbs on something - Fix tiger responding very differently to same player actions when the player is standing on something
3 Months Ago
Potential fix for AIs sometimes suddenly zooming very fast
3 Months Ago
Improve tiger leap fidelity
3 Months Ago
Cherry pick 114193: Fix wolves sliding on spawn
3 Months Ago
Merge from npc_check_spawner_is_on_navmesh
3 Months Ago
Merge from fix_tick_fire_detection_log_spam
3 Months Ago
Merge from fix_fsm_endless_recursion_log_spam
3 Months Ago
Don't discard the whole spawn group if the first valid point is out of the navmesh, fall back to the next points unless they are all out of navmesh
3 Months Ago
Smaller sample position to prevent being spawned on junkpile_base when it's underground
3 Months Ago
Set dropToGround to true for junkpile scientists spawn points, in case the navmesh is below ground
3 Months Ago
Potential fix for "failed to create agent because it is not close enough to the navmesh" error spawm
3 Months Ago
Fix log spam from possible endless recursion detected
3 Months Ago
Rename convar used to gate the logs, correct oversight in the potential fix
3 Months Ago
Potential fix for server OOM caused by log spamming in SenseComponent, hypothesised to be null fire entity
3 Months Ago
Fix scientists spawning out of navmesh
3 Months Ago
Merge from main
3 Months Ago
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3 Months Ago
Merge from Tiger
3 Months Ago
Stop current anim on client when entity is recycled
3 Months Ago
Fix root motion NRE
3 Months Ago
Fix client server compile errors
3 Months Ago
Fix potential animation invalid state (animation stopped, but still playing) Fix tiger potentially getting stuck out of navmesh
3 Months Ago
Smooth out initial tiger rotation when preparing to leap
3 Months Ago
Allow motion warping to track targets without jeopardizing the animation rotation (first pass)
3 Months Ago
- Extract vertical root motion - Implement motion warping system for tiger leap (first pass)
3 Months Ago
Improve tiger leap timings
3 Months Ago
- Better fix for tiger behaviour ping pong - Further experimental changes to fsm declaration style
3 Months Ago
- Fix tiger going back and forth between slow sneak and fast sneak states - Introduce shorthand notation for FSM transitions through logical operators overload - Remove unused states
3 Months Ago
Downscale claw decal textures, increase normal map intensity
3 Months Ago
Merge from main
3 Months Ago
Update manifest, and change rUpdate manifest, and change ratio of trees markedatio of trees marked
3 Months Ago
Have tiger mark the trees in their territory with their claw, serving as an early warning for players
4 Months Ago
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4 Months Ago
Improve fluidity of tiger combos, remove weird pause before running away
4 Months Ago
Make tiger flee after attacking if the player managed to injure it during its charge
4 Months Ago
Prevent tigers from being too easily stunlocked by fast firing weapons
4 Months Ago
Prevent tiger from hearing preys it's not allowed to target If the tiger has no target but it hears something, that will become its target
4 Months Ago
Initial setup for tiger to hear when players hit ore or trees nearby, or shoot a gun Change hearing system to favour the most recent noise instead of the closest noise
4 Months Ago
Fix tiger sometimes hovering above ground
4 Months Ago
Revert tiger atk anim update, old anim seem to work better
4 Months Ago
Fix tiger taking unrealistically sharp turns at high speed
4 Months Ago
Better fix for vddraw editor not refreshing viewport, also allow vddraw text to display to logs
4 Months Ago
Fix vddraw editor not refreshing viewport when scrubbing through the timeline (broke from unity update?)
4 Months Ago
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4 Months Ago
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4 Months Ago
Merge from tiger
4 Months Ago
Re-add missing part of plugin lost with merge