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1,015 Commits over 274 Days - 0.15cph!

43 Days Ago
Improve tiger leap timings
43 Days Ago
- Better fix for tiger behaviour ping pong - Further experimental changes to fsm declaration style
43 Days Ago
- Fix tiger going back and forth between slow sneak and fast sneak states - Introduce shorthand notation for FSM transitions through logical operators overload - Remove unused states
44 Days Ago
Downscale claw decal textures, increase normal map intensity
44 Days Ago
Merge from main
44 Days Ago
Update manifest, and change rUpdate manifest, and change ratio of trees markedatio of trees marked
44 Days Ago
Have tiger mark the trees in their territory with their claw, serving as an early warning for players
54 Days Ago
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54 Days Ago
Improve fluidity of tiger combos, remove weird pause before running away
54 Days Ago
Make tiger flee after attacking if the player managed to injure it during its charge
55 Days Ago
Prevent tigers from being too easily stunlocked by fast firing weapons
56 Days Ago
Prevent tiger from hearing preys it's not allowed to target If the tiger has no target but it hears something, that will become its target
56 Days Ago
Initial setup for tiger to hear when players hit ore or trees nearby, or shoot a gun Change hearing system to favour the most recent noise instead of the closest noise
56 Days Ago
Fix tiger sometimes hovering above ground
56 Days Ago
Revert tiger atk anim update, old anim seem to work better
56 Days Ago
Fix tiger taking unrealistically sharp turns at high speed
56 Days Ago
Better fix for vddraw editor not refreshing viewport, also allow vddraw text to display to logs
56 Days Ago
Fix vddraw editor not refreshing viewport when scrubbing through the timeline (broke from unity update?)
56 Days Ago
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56 Days Ago
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57 Days Ago
Merge from tiger
57 Days Ago
Re-add missing part of plugin lost with merge
57 Days Ago
Fix compile errors and warnings
57 Days Ago
Tiger being automatically added to spawn prefabs
57 Days Ago
Generate anims root motion curves
57 Days Ago
Hook new tiger attack
57 Days Ago
Refactor tiger perception of being watched, to allow them to know how long they were not watched
57 Days Ago
Make the tiger sneak faster when fully in its prey's back
57 Days Ago
Merge from tiger
58 Days Ago
Correct tiger audio import settings (load in bg, preload, pcm)
58 Days Ago
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58 Days Ago
Merge from main
2 Months Ago
Merge from fixFsmErrorLogs
2 Months Ago
Fix compile error
2 Months Ago
Merge from fixFsmErrorLogs
2 Months Ago
Reduce tiger charge range
2 Months Ago
Setup crocodile pop to spawn only in swamp, riverside or lakeside
2 Months Ago
Make crocodile prefer being in water when roaming or fleeing unlike other animals who try to avoid it
2 Months Ago
Use log instead of error when long recursion is caught in fsm, and add additional debug information to the message
2 Months Ago
Fix croc sometimes snapping between water surface and water floor
2 Months Ago
Fix head pop, but had to disable the head look, need to find a way to order proc anim on spine and neck properly
2 Months Ago
Add proc anim to croc tail
2 Months Ago
Conform crocodile x-axis (roll) rotation to slopes, as even though it looks odd with tall animals it looks natural for them
2 Months Ago
Setup spine movement
2 Months Ago
- decrease acceleration when swimming - increase land sprint speed - charge when injured - fix swim sprint anim playing briefly sometimes when not sprinting - submerge more when swimming
2 Months Ago
Switch land or swim attack depending on context
2 Months Ago
Add placeholder audio
2 Months Ago
Prototype swimming, reduce head turn range
2 Months Ago
Reduce foot sliding, rebuild manifest, fix charge
2 Months Ago
Setup crocodile fsm and animator