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1,093 Commits over 304 Days - 0.15cph!

4 Months Ago
Update fsm speeds, fix other roar NRE, reduce tiger sprint speeds
4 Months Ago
Update tiger speeds
4 Months Ago
Fix NRE when roaring
4 Months Ago
Added more visual flair and punch to tiger attack impact
4 Months Ago
Have tiger often retreat into stealth after landing an attack
4 Months Ago
Make tiger slower 90% of the time (but keep explosive sprint), fix incorrect hurt anim direction, fix sharp speed changes, balance vision and encounter timer for stalking, reduce charge range
4 Months Ago
Hook tiger prowl idle
4 Months Ago
Fix tiger anim pops when sleeping and roaming
4 Months Ago
Remove unused max walking speed
4 Months Ago
Add placeholder sounds for the tiger
4 Months Ago
Reduce tiger speed as it was too fast most of the time, fix hurt anim not playing, add very basic placeholder hitboxes
4 Months Ago
Reassign tiger skeleton bones
4 Months Ago
Forward OnDied to entity component
4 Months Ago
Hook tiger weak hit anim
4 Months Ago
Experiment with bleeding
4 Months Ago
Override hurt now that we have the method
4 Months Ago
Cherry pick entity component hurt method addition
4 Months Ago
Update tiger gait speeds
4 Months Ago
Setup tiger fsm and hook anims
4 Months Ago
Adjust tiger bounds
4 Months Ago
Setup look anim and spine anim
4 Months Ago
Setup tiger gait speeds
4 Months Ago
Add one-shot anims to animator
4 Months Ago
Create tiger skeleton assets (ragdoll not setup)
4 Months Ago
Hook tiger model to prefab
4 Months Ago
Rename and move tiger protection asset
4 Months Ago
Set up crocodile required gameplay assets
4 Months Ago
Delete unused tiger static mesh
4 Months Ago
Update manifest
4 Months Ago
Generate root motion data for existing anims
4 Months Ago
Setup tiger required gameplay assets (it has the wolf mesh for now while I wait for the new tiger mesh)
4 Months Ago
Improve line covers
4 Months Ago
Fix compile error
4 Months Ago
Add line cover component
4 Months Ago
Incentivize peeking when hearing sound ahead, clean up unused states, fix compile error from merge
4 Months Ago
Merge from main
4 Months Ago
Make scientist play more conservatively at the beginning of an encounter or after action packed moments
5 Months Ago
Fix vddraw never showing scientist aim
5 Months Ago
Fix scientists being able to shoot a last bullet upeon dying
5 Months Ago
Allow scientists to retreat after close range scuffle lasted long enough
5 Months Ago
Have scientists try to predict which angle the player will pop from and wait, to prevent scientists flanking too agressively to acquire a direct LoS
5 Months Ago
Fix scientists taking too many risks when repositionning
5 Months Ago
Merge from main
5 Months Ago
Add reaction time to scientists to avoid unreactable peeks
5 Months Ago
Fix heli targeting scientists
5 Months Ago
Merge from main
5 Months Ago
Prevent scientist from going back to patrolling like nothing happened when they know a threat is nearby
5 Months Ago
Remove manual call to hurt in scientist as it's now a method of entityComponent
5 Months Ago
When hit, automatically update the offender's position
5 Months Ago
Forward the Hurt call from entity to entityComponent