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1,093 Commits over 304 Days - 0.15cph!

4 Months Ago
Fix compile errors and warnings
4 Months Ago
Tiger being automatically added to spawn prefabs
4 Months Ago
Generate anims root motion curves
4 Months Ago
Hook new tiger attack
4 Months Ago
Refactor tiger perception of being watched, to allow them to know how long they were not watched
4 Months Ago
Make the tiger sneak faster when fully in its prey's back
4 Months Ago
Merge from tiger
4 Months Ago
Correct tiger audio import settings (load in bg, preload, pcm)
4 Months Ago
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4 Months Ago
Merge from main
4 Months Ago
Merge from fixFsmErrorLogs
4 Months Ago
Fix compile error
4 Months Ago
Merge from fixFsmErrorLogs
4 Months Ago
Reduce tiger charge range
4 Months Ago
Setup crocodile pop to spawn only in swamp, riverside or lakeside
4 Months Ago
Make crocodile prefer being in water when roaming or fleeing unlike other animals who try to avoid it
4 Months Ago
Use log instead of error when long recursion is caught in fsm, and add additional debug information to the message
4 Months Ago
Fix croc sometimes snapping between water surface and water floor
4 Months Ago
Fix head pop, but had to disable the head look, need to find a way to order proc anim on spine and neck properly
4 Months Ago
Add proc anim to croc tail
4 Months Ago
Conform crocodile x-axis (roll) rotation to slopes, as even though it looks odd with tall animals it looks natural for them
4 Months Ago
Setup spine movement
4 Months Ago
- decrease acceleration when swimming - increase land sprint speed - charge when injured - fix swim sprint anim playing briefly sometimes when not sprinting - submerge more when swimming
4 Months Ago
Switch land or swim attack depending on context
4 Months Ago
Add placeholder audio
4 Months Ago
Prototype swimming, reduce head turn range
4 Months Ago
Reduce foot sliding, rebuild manifest, fix charge
4 Months Ago
Setup crocodile fsm and animator
4 Months Ago
Merge from tiger as there are a lof of shared improvements that need to be ported
4 Months Ago
Bring over locomotion improvements from tiger branch
4 Months Ago
Merge from main
4 Months Ago
Merge from main
4 Months Ago
Re-hook tiger fire reac
4 Months Ago
Instead of fleeing just after attack, the tiger will flee when slightly injured Make tiger more reactive when eating or roaring
4 Months Ago
Improve tiger fleeing
4 Months Ago
* Fix tiger stopping too abruptly after fleeing and going back into stealth * Fix tiger accelerating too slowly after landing an attack * Add better speed logging
4 Months Ago
Have tiger freeze when they think their prey spotted them, and resume moving once it looks away If their prey stares at them too long or start aiming at them, they realize their cover is blown and fight or flight
4 Months Ago
Fix oversight in aim time calculation
4 Months Ago
Fix tiger thinking someone is always aiming at him
4 Months Ago
Fix baseEntity.query returning client entities in editor
4 Months Ago
Merge from main
4 Months Ago
Remove unused tiger state, and fix NRE when no corpse is assigned (tiger will just disappear on death until we make a corpse for it)
4 Months Ago
Add counter to blackboard
4 Months Ago
When the tiger is sneaking, it will flee if aimed at from far enough, but charge if it's close
4 Months Ago
Tiger fire reaction
4 Months Ago
Merge from main
4 Months Ago
Correct tiger push direction
4 Months Ago
Merge from main
4 Months Ago
Shorten tiger leap and growl anims for better blending, custom flee to go back into hiding then circle back
4 Months Ago
Make tiger weave less than wolves when attacking, as it doesn't fit its personality as much