1,016 Commits over 274 Days - 0.15cph!
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Check if navmesh if ready on wolves, even if movement is currently disabled
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Fix assert firing when wolf doesn't lock on a target because of an early out, but then tries to release the lock (harmless but prints errors)
Make lock system API more intuitive and less error prone
Fix legacy wood piles and some divesite props meshes not being readable, causing navmesh to complain when building
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When composite fsm transition fails, vislog exactly which sub transition succeeded, which failed and which were skipped, to help narrow down bugs
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Improve scientist cover generation
Cleanup navmesh inside edges before generation
Make sure points are on navmesh
Reduce cover density by merging nearby covers with similar angles
Apply distance checks to individual covers instead of cover groups
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Improve cover selection and debug, fix some objects not blocking the trace
Better vislog for cover debugging
Fix pillar covers not handling a non-zero rotation
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Iterate on cover and peeks
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Fix wolves jumping to players still in mid air, change sample navmesh method signature to be more intuitive, add owner field to fsm transitions
Fix wolves dying when they see a prey before the navmesh is built
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Fix error spam about animator param not found
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Attempt to fix root motion anim asset being marked as changed when opened on another machine
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Add footstep sounds to new wolf anims
Add placeholder audio to wolf attack and hit
Reduce wolves mass to reduce the impact their make on vehicles when attacking
Fix IsNpc returning false on client for wolves
Fix wolf appearing as "wolf2" when killing a player and not being translated
Fix wolf achievements and stats
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Fix fireball emission potentially not only being enabled when fireballs are stationary
If fire is ignited while wolves are very close, they will retreat instead of just slowing down to give better feedback that fire worked
Fix fireball isStationary compile error when compiling in None mode
Change wolf behaviour so that it doesn't get used to fire and start ignoring it once the player gets too close
Now it'll attack despite the fire if the player is too close, but stay defensive and use hit and run tactics instead of hyper-aggression through fire
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Fix fireball not be set to rest when it should have been
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Make wolves run away if they are hit by fire, improve blackboard vislog
Make flame thrower and fire arrow more reliably scare wolves