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1,654 Commits over 639 Days - 0.11cph!

12 Months Ago
Fix shields not working on croc and tiger
12 Months Ago
Allow croc nav raycasts to work on swimming players Fix croc stopping its movement to to attack players on/under road river bridge even though it can't
12 Months Ago
Don't rely on entity bounds for water checks for AI, as bounds are sometimes way bigger than the entity Make AIs cache whether their targets are in water at the sense level instead of at the fsm level, to prepare for correct nav raycast under water
12 Months Ago
Fix compile error
12 Months Ago
Simplify AI visibility status, improve logging,
12 Months Ago
Nerf animal hearing in general, and croc hearing even more
12 Months Ago
Fix corpse fixed update NRE
12 Months Ago
Fix croc thinking it's diving even though it's on land, big rewrite of all animal roam and flee eqs
12 Months Ago
Make SamplePositionsInDonutShape static as it doesn't use any instance state
12 Months Ago
Limit croc stamina, croc now become slow again after sprinting too long Make crocs give up chase on land faster when players run away alongside the river instead of away from it
12 Months Ago
Fix new animals sinking below tunnel entrance grate visually
12 Months Ago
Fix typo in RPC name that prevented it from working, causing animations to never be cancelled
12 Months Ago
Fix being able to kite croc around foundation
12 Months Ago
Fix NRE in tiger and croc corpse dragging
12 Months Ago
Fix compile error
12 Months Ago
Experiment with simpler covers, fix compile error
12 Months Ago
Improve flanking algorithm
12 Months Ago
Experiment with path post process for overwatch and flank
12 Months Ago
Have tiger finish off downed players instead of leaving them to die slowly
1 Year Ago
More compile fixes (improper codegen)
1 Year Ago
Fix editor ifdef compile errors
1 Year Ago
Fix compile error
1 Year Ago
- Potential fix for tigers sliding while sleeping (potentially introduced when we added playback delay to cover client pos interpolation) - Simplify roles between root motion component and anim component - All anim requests now go through anim component, which makes debugging easier - Root motion component is now again server only, which makes it easier to reason about
1 Year Ago
Prevent animals from eating their corpses from members of their species It happens in nature in a lot of cases, but it looks weird in the context of the game
1 Year Ago
Buff loot of tiger and panther to bear quantities, as they are harder to kill than a bear so it'd be underwhelming if they drop the same as wolves
1 Year Ago
Make croc drop croc meat instead of placeholder bear meat
1 Year Ago
Fix croc ping-ponging between dive and flee if player is near but unreachable (eg on boat, on solid foundation, noclipping...) The cause was that is was sampling depth from the surface to the waterbed, instead of depth from the surface to the target
1 Year Ago
Fix croc ragdoll jaw clipping with its skull
1 Year Ago
Adjust croc swim depth for new anims
1 Year Ago
Fix croc sometimes hovering above water
1 Year Ago
Better fix for croc emerging from water (didn't go through)
1 Year Ago
Better fix for croc emerging from water
1 Year Ago
Fix crocodile briefly sinking to waterbed just before exiting water, instead of smoothly transitioning from surface to land
1 Year Ago
Update wolf night eyes effect
1 Year Ago
Enable croc eyes shining in the dark
1 Year Ago
Fix tiger and panther eyes not shining at night (eyes parented to wrong bone)
1 Year Ago
Fix tiger and panther eyes not shining at night (eyes parented to wrong bone), previous commit didn't go through
1 Year Ago
Move the npc radius check after the filter radius check in the spawning flow, as it's cheaper if we early out at the filter stage
1 Year Ago
Fix too few crocs and tigers, new spawning filter
1 Year Ago
Prevent tigers from fighting panthers all the time
1 Year Ago
Experiment with different spawning rules for tiger and panther, trying to avoid them spawning too close to each other
1 Year Ago
Update tiger speed values for new anims to prevent sliding
1 Year Ago
Instead of relying on path failed event, rely on states failing
1 Year Ago
Fix tiger not moving when spawning in water bodies (even though they shouldn't naturally)
1 Year Ago
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1 Year Ago
Speed croc a bit when it's on its way to destroy a twig foundation or attack a player that's barely out of navmesh
1 Year Ago
Fix croc attack damaging even when not connecting when player is unreachable
1 Year Ago
Cherry pick 118253: Fix npc movement potentially continuing to tick past their death if the invoke handler cleanup is delayed
1 Year Ago
Fix npc movement potentially continuing to tick past their death if the invoke handler cleanup is delayed
1 Year Ago
Fix compile error