userMaverickcancel

1,541 Commits over 580 Days - 0.11cph!

12 Months Ago
- Fix crocodile jaw snap not doing damage - Fix crocodile doing nothing when the prey is very close and it's intimidating - Fix crocodile not looking at prey while intimidating
12 Months Ago
Decouple look-at and spine-deform when enabling on a per animation basis (fix spine deform being disabled inadvertently)
12 Months Ago
Fix crocodile sampling water at their visual location instead of at the nav agent location, causing them to go under terrain - Decouple look-at and spine-deform when enabling on a per animation basis (this gets rid of issues where spine deform was inadvertently disabled)
12 Months Ago
- Fix crocodile diving instantly, dives at plausible speed - Fix crocodile spine procedural anim always being disabled
12 Months Ago
Have croc exit dive if it happens to move out of the water
12 Months Ago
- Croc dives after fleeing into water instead of staying on the surface, right now the dive snaps the depth we need to look into it - Make crocs float lower under the water so only snouth and back are visible - Prevent croc from using land animations in water, and vice-versa - Fix error from OnValidate - Run codegen to fix compile error
12 Months Ago
Merge from main
12 Months Ago
Fix error because of OnValidate firing during gameplay
12 Months Ago
- Use cached water depth when possible instead of recalculating it - Make sure movement comp and anim comp "canSwim" variable can't get out of sync
12 Months Ago
Fix croc sometimes ending up with permanent Y rotation offset
12 Months Ago
- Give more precise hitboxes to crocodile bites, to allow sidestepping his charges - Reduce speed when carrying corpses - Improve bite contact
12 Months Ago
Merge from tiger
12 Months Ago
Missing part of previous commit
12 Months Ago
- Make croc drag corpses to the water to eat them - Properly implement the advancing furious bites combo - Allow croc to stray a bit further from water - Prevent croc from fleeing mid-attack - Make croc less aggressive
12 Months Ago
Add profiler markup to procedural croc tail
12 Months Ago
Add basic DDraw.Graph
12 Months Ago
Increase croc slop following rotation interp speed, looks better with something as flat to the ground as him
12 Months Ago
Tweak anim transitions to make sure they at least work when speed = 0, making it easier to track down the issue
12 Months Ago
Fix croc using 2 consecutive 90 turns instead of a single 180
12 Months Ago
- Hook placeholder zigzag bite attack - Workaround for animation pop after turn 90, need proper fix (maybe it's briefly going to walk locomotion) - Update croc fsm declaration syntax
12 Months Ago
Hook croc hit reaction
12 Months Ago
Cherry pick 110444 from scientists branch (loadout categories for rust editor)
12 Months Ago
- Tiger will resume eating after dragging the corpse far enough - Tiger will flee faster if approached while dragging
12 Months Ago
Add missing part to balance commit
12 Months Ago
Add convar enableable logs that fire when anim passed to root motion system is null
12 Months Ago
Fix NRE when damage receives small damage multiple time in a short window that make him go past his stagger threshold
12 Months Ago
Allow tiger to sneak from the sides not only the back
12 Months Ago
Balance tiger health and weaknesses so that some melee weapons have a chance to take him down if played well, compared to being useless before
12 Months Ago
- Changes the way you can know a tiger is tailing you, previous one gave too little time to react when you noticed what was wrong - Makes tiger flee when dragging a body if someone gets too close - Remove roar - Fix logic error in Trans_IsInTargetViewCone (a bug was negating another bug, so it remained unnoticeable)
12 Months Ago
- Makes the tiger shadow your movement when your back is turned -> this prevents brutal charges from behind that could occur because of the RNG is the previous sneaking behavior - Reduces tiger speed when fleeing -> this helps land a few shots before the tiger disappears in the foliage, and make sharp turns look less jarring - Improves debug speed logging - Renames ProcessEntity to UpdateEntityVisibility ("ProcessEntity" was too vague of a name)
12 Months Ago
Merge from crocodile
12 Months Ago
Reduce twitches in croc anim transitions
12 Months Ago
Hook croc belly flop and more aggressive turning and snapping
12 Months Ago
Match croc speeds to anim
12 Months Ago
Prevent tigers from roaming too far from the jungle or spawning outside of it (using forests as placeholder for jungle)
12 Months Ago
Remove server ddraw
12 Months Ago
Make crocodile waddle back to water if they strayed too far from it during a chase
12 Months Ago
Make GetCoarseVectorToShore more explicit and intuitive (no need to remap Y to Z and to extract distance from Z anymore)
12 Months Ago
Rework crocodile intimidate to be like an alternate combat idle instead of a custom animation state, more consistent with the tiger and easy to reset on pooling + no RPC required
12 Months Ago
Add option to disable/enable look at and spine deform on a per anim basis, use it to make croc intimidation look better
12 Months Ago
Fix croc turns
12 Months Ago
- Remove anim speed scaling on croc - Increase melee range, interrupt intimidation if prey moves too far away
12 Months Ago
Regenerate root motion data
12 Months Ago
Revert root motion extractor workaround as we found a proper fix
12 Months Ago
Add missing state to croc
12 Months Ago
Delete unused asset
12 Months Ago
- Add special case to root motion extractor to handle the crocodile annoying root bone parent - Regenerate root motion for all anims
12 Months Ago
Wip croc intimidate turns
12 Months Ago
Use bool instead of trigger for croc intimidation
12 Months Ago
Remove temp edits that were added to root motion extractor