branchrust_reboot/maincancel

35,172 Commits over 4,293 Days - 0.34cph!

4 Years Ago
Merge from FirstPersonSpectate
4 Years Ago
Don't auto-load a save on BillBTestMap
4 Years Ago
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4 Years Ago
Merge from SleeperMountingMergePt2
4 Years Ago
merge from missing script hunting
4 Years Ago
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4 Years Ago
manifest rebuild - build times
4 Years Ago
merge from save219 (Staging wipe)
4 Years Ago
Merge from first person spectate
4 Years Ago
Change MLRS username overflow mode from Ellipsis to Truncate, since the font we use now has no ellipsis.
4 Years Ago
Merge from SleeperMountingMergePt2
4 Years Ago
merge from human_ai_combat
4 Years Ago
Move a variable
4 Years Ago
Move all BradleyAPC.Targeting code inside #server, move AlwaysAllowBradleyTargeting check to server-side only
4 Years Ago
Merge from SleeperMountingMergePt2
4 Years Ago
Updates to BillBTestMap
4 Years Ago
Fixed vehicle sub-entities doubling up on the client side
4 Years Ago
Merge VehicleUpdates -> Main, let's try this again
4 Years Ago
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4 Years Ago
merge from permstore_1
4 Years Ago
merge from human_ai_combat
4 Years Ago
merge from ai_misc
4 Years Ago
merge from ai_purge2
4 Years Ago
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4 Years Ago
cherrypicking 66864 - fixed hazmat suit displaying the incorrect VM
4 Years Ago
Revert the accidental revert of the revert. Subtracts 66868.
4 Years Ago
Reverting all the vehicle merges (let's test this on a branch first)
4 Years Ago
Fixed prefab preprocessing never running on entities that spawn as child entities / nested prefabs (this will need testing for vehicles after loading a save and for map entities after wiping a server)
4 Years Ago
Handle bones that don't exist on the server in BoneDictionary transform lookup
4 Years Ago
Revert 66868. Was causing trouble with PrefabAttributes that tried to double-process when already destroyed.
4 Years Ago
Allow prefab pre-processing to include sub-entities. Fixes nested entities on vehicles not stripping client/server-only components. Need André to review this.
4 Years Ago
Merge misc_improvements -> Main
4 Years Ago
Merge IntegrateVehicleSubEnts -> Main
4 Years Ago
Fix ProjectSettings set to CLIENT
4 Years Ago
Merge MLRSUpdates -> Main
4 Years Ago
delete unused murderer and bear_full prefabs
4 Years Ago
removed deleted scripts from a couple of prefabs
4 Years Ago
merge from delete_htn2, removing everything Apex and HTN related.
4 Years Ago
Added a skin redirect editor (Tools/Skins/New redirect skin) that creates relevant prefab variants and makes standard changes required to get the redirect working (item names, pickup, repair, shortnames, etc)
4 Years Ago
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4 Years Ago
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4 Years Ago
Expose bear, boar and chicken population values in admin UI Increased scroll speed of server info and convar lists
4 Years Ago
Update DryWetMidi plugin to fix .net version
4 Years Ago
Skull rock skin can now be recycled (5 stone, same as the rock)
4 Years Ago
Skull rock skin worldmodel LOD closer matches rock worldmodel
4 Years Ago
Fixed MLRS realigning bool not handling negative values on the server
4 Years Ago
Fixed missing sfx on skull rock skin viewmodel
4 Years Ago
Give the card table pot storage a working loot panel reference as well, though it shouldn't matter as this storage is never accessed by players.