35,043 Commits over 4,293 Days - 0.34cph!
Merge: from useplayertasks_removegroupocludee_nre
- Bugfix for player connecting to a sleeper from a save emitting an error
Tests: unit tests + 2p on Craggy
pt_boat_turret_full_reload -> main
SKS skinnable correct material order, and also set icon values up correctly and re-rendered icon as they had been lost
maybe fix error spam in build about WaterSurfaceTex vs PostOpaqueDepth dimensions (separate from editor issue I think)
vedning_machine_vis_fix -> main
mountplayersync_ai_bypass -> main (yolo2)
Merge: from useplayertasks_removegroupocludee_nre
- Bugfix for NREs and errors when using -enable-new-server-occlusion-groups
- Unit tests to cover parts of old logic and entirety of new logic behavior. 20 tests totaling 255 permutations.
Tests: unit tests + 2p on craggy with noclip, teleportation, disconnect, killing sleepers and using OcclusionValidateGroups
fix occasional single-pixel ocean line in canyons
add "Affect Occlusion" toggle to detail blend layer, makes blend layer interact with base layer occlusion (lerps it white with the blend weight)
junkpile_ladder_clip_fix -> main
merge from automatedtesting
ptboat_turret_safezone -> main
tryfind_matchiongdeployables_fix -> main
boatai_balance_changes -> main
travelling_vendor_vis_fix -> main
merge from sks_skinviewer
Fixed the issue with photo frames having the photo rendering on the frame
merge from vending_cluster_pool_leak_fix
merge from sks_skinviewer
Merge from UpdatedVisibleHolsteredItems_gc_fix
fixed SKS skinnable downloadable mesh filepaths
Merge from discord_sdk_1.8
Another burst compile error
merge back buoyancy_improvements.
shared static buffer size changed - pulling this changeset requires an editor restart.
Added the RUST_STD_FRAGMENT_NEEDS_UV2 define to the Standard shader as it's now needed for when the blend mask is set to UV2
merge from SKS_worldlodsupdate (140946)
Fix error from trying to stop one shot animations when the player is already gone, for e.g. when exiting network range.
merge from fix_copy_paste_duplicate_entity -> main
Attach cannon ball to hands when reloading cannons.
remove_extra_scientist_weapons -> main
boatai_balance_changes -> main
boat_ai_patrol_aggression_fix -> main
boat_ai_patrol_aggression_fix -> main
Switched server to custom build 2022.3.41x1
merge from indirect_instancing
Merge from door_alloc_fix