branchrust_reboot/maincancel

35,043 Commits over 4,293 Days - 0.34cph!

12 Minutes Ago
Merge: from useplayertasks_removegroupocludee_nre - Bugfix for player connecting to a sleeper from a save emitting an error Tests: unit tests + 2p on Craggy
1 Hour Ago
pt_boat_turret_full_reload -> main
2 Hours Ago
Merge from naval_update
3 Hours Ago
merge from naval_update
3 Hours Ago
merge from naval_update
4 Hours Ago
SKS skinnable correct material order, and also set icon values up correctly and re-rendered icon as they had been lost
4 Hours Ago
maybe fix error spam in build about WaterSurfaceTex vs PostOpaqueDepth dimensions (separate from editor issue I think)
6 Hours Ago
vedning_machine_vis_fix -> main
6 Hours Ago
mountplayersync_ai_bypass -> main (yolo2)
Today
merge from naval_update
Today
Merge from naval_update
Today
Merge: from useplayertasks_removegroupocludee_nre - Bugfix for NREs and errors when using -enable-new-server-occlusion-groups - Unit tests to cover parts of old logic and entirety of new logic behavior. 20 tests totaling 255 permutations. Tests: unit tests + 2p on craggy with noclip, teleportation, disconnect, killing sleepers and using OcclusionValidateGroups
Today
fix occasional single-pixel ocean line in canyons
Yesterday
merge anim fix to main
Yesterday
add "Affect Occlusion" toggle to detail blend layer, makes blend layer interact with base layer occlusion (lerps it white with the blend weight)
Yesterday
junkpile_ladder_clip_fix -> main
Yesterday
merge from automatedtesting
Yesterday
ptboat_turret_safezone -> main
Yesterday
tryfind_matchiongdeployables_fix -> main
Yesterday
merge from naval_update
Yesterday
boatai_balance_changes -> main
Yesterday
travelling_vendor_vis_fix -> main
Yesterday
merge from sks_skinviewer
Yesterday
Fixed the issue with photo frames having the photo rendering on the frame
Yesterday
merge from vending_cluster_pool_leak_fix
Yesterday
merge from sks_skinviewer
Yesterday
Merge from UpdatedVisibleHolsteredItems_gc_fix
3 Days Ago
fixed SKS skinnable downloadable mesh filepaths
4 Days Ago
Merge from discord_sdk_1.8
4 Days Ago
Last compile fix, tm.
4 Days Ago
Another burst compile error
4 Days Ago
Fix burst compile error
4 Days Ago
merge back buoyancy_improvements. shared static buffer size changed - pulling this changeset requires an editor restart.
4 Days Ago
tanky_ai_load_fix
4 Days Ago
Added the RUST_STD_FRAGMENT_NEEDS_UV2 define to the Standard shader as it's now needed for when the blend mask is set to UV2
4 Days Ago
merge from SKS_worldlodsupdate (140946)
5 Days Ago
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5 Days Ago
Fix error from trying to stop one shot animations when the player is already gone, for e.g. when exiting network range.
5 Days Ago
merge from fix_copy_paste_duplicate_entity -> main
5 Days Ago
Attach cannon ball to hands when reloading cannons.
5 Days Ago
remove_extra_scientist_weapons -> main
5 Days Ago
boatai_balance_changes -> main
5 Days Ago
boat_ai_patrol_aggression_fix -> main
5 Days Ago
boat_ai_patrol_aggression_fix -> main
5 Days Ago
Switched server to custom build 2022.3.41x1
5 Days Ago
Merge from naval_update
5 Days Ago
merge from indirect_instancing
6 Days Ago
Merge from io_budgets
6 Days Ago
Merge from door_alloc_fix
6 Days Ago
Merge from cctv_budget