branchrust_reboot/maincancel

35,049 Commits over 4,293 Days - 0.34cph!

8 Years Ago
Fixed a spawn bug with Animals that would prevent them from coming alive.
8 Years Ago
Compile fix
8 Years Ago
Stole Bill Lowe's WaypointSet from Ruin.
8 Years Ago
Support for target marking in AI.
8 Years Ago
Merged from /fps_clothes_implementation
8 Years Ago
Fixed server browser randomly missing servers on reorder
8 Years Ago
Fixed fps clothing not being bundled
8 Years Ago
Crafting queue item drop radius tweaks
8 Years Ago
EAC SDK update
8 Years Ago
Removed changes that failed to fix Dormant bug.
8 Years Ago
Removed ancient code to ignore multiple position ticks that were received in a single frame Fixed server / client time offset corruption when receiving ancient entity ticks (e.g. when having both AI dormant + network caching enabled)
8 Years Ago
ai_dormant true by default
8 Years Ago
Placeholder wetsuit art (missing female version for now)
8 Years Ago
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8 Years Ago
updated diving gear added oxygen tank no more cold breath under water protocol++
8 Years Ago
added wetsuit hazmat suit also protects from getting wet can wear hats with goggles
8 Years Ago
wetsuit bugfixes
8 Years Ago
Placeholder diving tank/regulator art
8 Years Ago
Added female wetsuit mesh
8 Years Ago
Wetsuit LODs
8 Years Ago
Diving tank/regulator LODs
8 Years Ago
Dving Fins LODs
8 Years Ago
Diving Mask LODs Material fixes
8 Years Ago
Fixed missing LOD0 on diving mask
8 Years Ago
Added windx manager api to compute wind force at location
8 Years Ago
Moved viewmodel clothing meshes from prefabs/arms to their respective clothing folders.
8 Years Ago
Fixed client / server time offset being wrong when the client has been running longer than the server (regression from 26545)
8 Years Ago
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8 Years Ago
Improved water shader and materials to replicate IOR closer to water Added underwater reflection and proper IOR-based fresnel Added control parameters for near wave normal and displacement scale Fixed regression in caustics when underwater (needs proper water volume)
8 Years Ago
skin approval
8 Years Ago
Added wetsuit viewmodel Inflated all viewmodels to work over the default arms and fit together nicely (glove/jacket combinations)
8 Years Ago
Turned shadows off for all viewmodel clothing
8 Years Ago
Added detail layer to hoodie material Added UV2 for detail layer to hoodie Added knitted fabric detail textures
8 Years Ago
Update ambient occlusion effect to AO2/GTAO
8 Years Ago
Fixed editor-only compile error
8 Years Ago
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8 Years Ago
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8 Years Ago
Increased AO sample count to Medium
8 Years Ago
added basic divesite scuba gear spawns in tool crates protocol++
8 Years Ago
8 Years Ago
block players inputting items into APC crate
8 Years Ago
Eoka desc update Diving suit typo fix Phrases
8 Years Ago
BBQ volume tweaks to prevent clipping through walls
8 Years Ago
Combat log is delayed by 10 seconds (combatlogdelay convar)
8 Years Ago
High external walls and gates decay much faster when placed outside of TC range
8 Years Ago
Fixed issue with vm rock idle popping
8 Years Ago
Don't strip child objects when tagged as "persist" Fixed spinner wheel placement NRE (in editor?)
8 Years Ago
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8 Years Ago
Updated Hapis spawns to include divesites
8 Years Ago
Added terrain margin meshes at the edge of the terrain mesh Valid world bounds also check against terrain margin dimensions