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129,162 Commits over 4,140 Days - 1.30cph!

11 Years Ago
fixed missing data on roof prefab
11 Years Ago
PVT now using more settings directly from TerrainMeta Optimized terrain rendering by not setting any splat prototypes on the terrain; because Unity
11 Years Ago
Time of Day update to 3.0.0 prerelease 1 Added improved atmospheric scattering with planet shadowing Added horizon clouds Updated PlayerNameTag and AtmosphericBlend to work with the new version of Time of Day
11 Years Ago
Zeroed terrain shader splat count tag; just in case Fixed pvt compilation warning
11 Years Ago
missed one
11 Years Ago
Tweaked fog densities to work better with the updated scattering intensities (a physically based calculation will probably be required at some point)
11 Years Ago
added animations for the bear for when he's exhausted and breathing heavy from excessive running / attacking. added 3rd person animations for picking up / dropping an item / shoving a player.
zon
11 Years Ago
Fixed forage calorie benefit. Herbivores can now starve to death in a day.
zon
11 Years Ago
Random waypoints once again use TerrainFilter.
zon
11 Years Ago
Fixed player and NPC calorie burn rate.
zon
11 Years Ago
Merged changes from main.
11 Years Ago
Updated MenuBackground scene
11 Years Ago
Error fixes
11 Years Ago
Another swing at GetTriangleTransform fix - hitInfo.triangleIndex doesn't get set properly with SphereCastAll?
zon
11 Years Ago
Animals can now die of sleep deprivation
11 Years Ago
added an angry_idle pose for the bear.
11 Years Ago
Tuned down exagerated pvt parallax mapping Improved pvt parallax at mid-far distance
zon
11 Years Ago
NPC now sleep when tired.
11 Years Ago
Restored custom deferred shader
zon
11 Years Ago
NPC now return home before sleeping.
zon
11 Years Ago
NPC now use a fallback to snap to terrain when there is no height map.
zon
11 Years Ago
Height map fallback now logs a warning.
zon
11 Years Ago
NPC no longer flip in and out of a sleeping state while sleeping.
zon
11 Years Ago
NPC homing now immediately succeads if already home.
zon
11 Years Ago
Homing no longer starts with a perpendicular waypoint if called after an idle period.
11 Years Ago
Fixed shadow mismatches in transitions from floors/terrains to walls/rocks, caused by ambient lighting SH Patched terrain shaders to include glossy env reflections, in order to better match other objects like rocks
11 Years Ago
Disabling message recycling (test) Enable fps.limit for servers Temp fix for syringe exception
11 Years Ago
Removed Google Analytics tooltip attribute and drawer as they override and break the default Unity tooltip attribute
11 Years Ago
Time of Day update to 3.0.0 prerelease 2 Updated PlayerNameTag and AtmosphericBlend
11 Years Ago
Fixed cloud shader compilation on Windows
11 Years Ago
Updated to unity beta 19
11 Years Ago
Server logs now go into server identity folder Server logs use windows newlines Fixed sometimes reverting to real world time
11 Years Ago
Fixed base 3 having no collision.
11 Years Ago
Renamed a few files
11 Years Ago
Added dummy implementation of ServerConsole on OS X / Linux
11 Years Ago
Fixed realm weirdness (caused lock parenting to fail on client + other possible weirdness) Strip ParticleScaler from server builds Removed aimcone from bolt rifle Throw error if Realm not set
11 Years Ago
Fixed nametag NRE Fixed NRE in status command Fixed viewmodel NRE Fixed NRE in DropItems Fixed NRE in SendPlayerState
11 Years Ago
Fixed Locks not saving proper
11 Years Ago
Made setting up terrain extensions a bit less horrible Forced TerrainMeta to be present on terrains with extensions
11 Years Ago
Switched default in-editor compilation settings back to CLIENT+SERVER
11 Years Ago
Tweaked server console colours
11 Years Ago
Added TerrainMeta inspector
11 Years Ago
Merged with trunk
11 Years Ago
Save loot contents Loot regen Merge fixes
11 Years Ago
Fixed realm error when moving items in the inventory
11 Years Ago
Debug commands realm
11 Years Ago
Loot boxes can be destroyed (and their contents spilled) Loot boxes can be respawnable
11 Years Ago
merging realm fixes from radtown branch
11 Years Ago
Made SpanningTree capable of handling multiple disconnected subtrees
11 Years Ago
Fixed NRE in NPCAI