129,187 Commits over 4,140 Days - 1.30cph!
Restored hunting changes.
Merged changes from animals/ranked.
added Eating animations for all of the animals.
First pass at thompson sounds
some animations for the ak47 view model;
fixed a bug w/ rifle shell casing model.
Gave many of the animal classes a more generic name.
NPC now send an animation state property across the network.
changed the animals to use 1 state variable, instead of separate variables for sleeping / eating / tired / etc..
NPC now set animation state when making decisions.
Merged changes from main.
NPC now briefly stop thinking and moving while they eat.
Another IsNaNOrInfinity check in AILocomotion
Setting up console window to host other developer tools
Started profiling Behave.
Renamed AISpeed to NPCSpeed.
TargetStimulus now tracks velocity.
NPC now overshoot less often while chasing.
TargetStimulus no longer tracks velocity.
Time of Day update to 2.3.5 prerelease 1
Fixed nighttime progressing incredibly slowly
Tweaked day / night cycle to keep some of the aspects the recent bug caused, just in a non-buggy way
Temporarily preventing sending network update on stability var change
finished ak47 view model animations
sound fx / particle effects and prefabs for the ak47.
Player prefab performance test
viewmodel / worldmodel prefabs for the ak47
Stability performance vars
Workqueue insight
Time of Day update to 2.3.5 prerelease 2
Updated sky prefab
Updated AtmosphericBlend
adjusted the timing on the animal animations.
time and physics convars for server owners
Physics performance tweaks
Fixed campfires not dealing damage properly
The lighthouse is now properly bigger, with remade LODs and fixed collision.
More work queue optimizations
Time of Day update to 2.3.5 prerelease 3
Added alternative higher-quality scattering model (still unused for now)
NPC now update on the network correctly.
Updated water to latest version
Disabled reflection probes on OS X and Linux to keep objects from being solid black (known issue: water is now white)
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NPC can now form groups.
Contests are now a group mechanic.
Fixed clothes not animating in PlayerModel.unity
Send player's belt inventory correctly
No active weapon when sleeping
Cleaned up how NPC join and leave groups.
Fixed contest advance and retreat ranges.