128,797 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Send server info with bug reports
                
                
                
                
             
         
        
            
            
            
                
                Running server with -keeplogs will prevent it from wiping the server folder logs on startup
                
                
                
                
             
         
        
            
            
            
                
                Added timewarning to GarbageCollectionHandler
Seperated gc.collect from gc.unload
                
                
                
                
             
         
        
            
            
            
                
                ▉▊▊▄▉█▄▋ ▌▄█▅█▌ ▆▊█ ▋▇, ▋▄/▆▄▄ ▋▍▋▌▊▌
                
                
                
                
             
         
        
            
            
            
                
                fixed foundation.steps.collision orientation
                
                
                
                
             
         
        
            
            
            
                
                replaced new WaitForEndOfFrame() with CoroutineEx.waitForEndOfFrame
                
                
                
                
             
         
        
            
            
            
                
                Added profile blocks to saves
                
                
                
                
             
         
        
        
        
            
            
            
                
                Entity max distance conditional uses the distance to the entity bounds instead of its origin
                
                
                
                
             
         
        
            
            
            
                
                ▌▍▇▅ █▉▍▆▋▊▌▅▆▆ ▍▄▊▆▅▇▌▄▉▌▌ (▅▄▆▅▊)
                
                
                
                
             
         
        
            
            
            
                
                ItemContainer.Save garbage
                
                
                
                
             
         
        
            
            
            
                
                Water2.5: Touched river shader. Because unity.
                
                
                
                
             
         
        
            
            
            
                
                Replaced PlayerLoot.IsVisible with the entity visibility checks
Entity world space bounds are correct for parented entities
Entity GetEstimatedWorldPosition supports nesting
Added GetEstimatedWorldRotation for parented entities
Fixed client / server entities fighting when placing constructions in the editor
                
                
                
                
             
         
        
            
            
            
                
                Fixed health bar overflow
ItemIcon doesn't use VariableReference for the container anymore
                
                
                
                
             
         
        
        
        
            
            
            
                
                Tweaked entity bounds of building blocks
                
                
                
                
             
         
        
            
            
            
                
                Fixed barricade placement on constructions being very finicky
                
                
                
                
             
         
        
            
            
            
                
                ▍▄█▉▋▊ ▇▊▊█▆▌▉ ▇▄█▉▊▊▋▊▌ ▊▍▆ ▆█ ▋█▍▄
                
                
                
                
             
         
        
            
            
            
                
                RustBuilder crashes - unhelpful
                
                
                
                
             
         
        
            
            
            
                
                Timings on server startup align a bit more nicely
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed selected item name not showing up (thanks HarryMachin)
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed broken weapon reload
                
                
                
                
             
         
        
        
            
            
            
                
                Don't allocate cells / batches if collider batching is disabled
                
                
                
                
             
         
        
            
            
            
                
                Added "version" console command http://files.facepunch.com/garry/2015/October/07/2015-10-07_23-41-59.png
Added "sysinfo" console command
Added memory usage functions to native (cuz it doesn't work from Unity)
Fixed warnings, spelling errors
Bug reporter passed used memory stats
                
                
                
                
             
         
        
            
            
            
                
                GC allocation reduction in Sound and Ambience systems
Use a coroutine to stop/recycle sounds instead of invokes
                
                
                
                
             
         
        
            
            
            
                
                finished the prefabs for all of the military addons
                
                
                
                
             
         
        
            
            
            
                
                tweaked some prefab settings for the addons
                
                
                
                
             
         
        
            
            
            
                
                Switched skins to use categories for rareness/price, instead of setting each individually
                
                
                
                
             
         
        
            
            
            
                
                ▉▄▄▇██▆▄▄▄ ▊▉▅▅▉▇▋▍ ▇▌▇▍▆ ▆▌▉▇▄ (▍█▋▋▆▋█ ▌▅▆▊▅▆▅)
                
                
                
                
             
         
        
            
            
            
                
                Fixed infinite loop in RainSurfaceAmbience
                
                
                
                
             
         
        
            
            
            
                
                New Blood Impact FX's
New Stab decals
                
                
                
                
             
         
        
            
            
            
                
                Fixed blueprint header
Weapon skin capabilities
                
                
                
                
             
         
        
            
            
            
                
                workshop skin organisation
                
                
                
                
             
         
        
            
            
            
                
                Reapplied delayed stability refresh after load
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added Blood materials and textures
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Unfucked sound template recycling
                
                
                
                
             
         
        
            
            
            
                
                Removed all footstep impact FX from animals apart from sand,snow and water.
                
                
                
                
             
         
        
            
            
            
                
                Fix ocean rendering displacement gaps