128,762 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                increased file storage cleanup speed
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed white clothes at lower shader levels
                
                
                
                
             
         
        
            
            
            
                
                updated the helicopter prefab to include LOD models
modified the deploy animations for various firearms so they transition to ironsight better
                
                
                
                
             
         
        
        
            
            
            
                
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                added gun LODs to the helicopter prefab
                
                
                
                
             
         
        
            
            
            
                
                Fixed lantern having a sound template clone stored in its prefab
Fixed lantern spawning in the switched on state
                
                
                
                
             
         
        
            
            
            
                
                Fixed SoundManager.PlayOneshot not calling Sound.Init
                
                
                
                
             
         
        
        
            
            
            
                
                Sounds that are set to ignore voice limiting don't block the voice limiting queue
                
                
                
                
             
         
        
            
            
            
                
                Made grass a bit more grounded
                
                
                
                
             
         
        
            
            
            
                
                Less twist on forest grass
                
                
                
                
             
         
        
            
            
            
                
                Fixed supply signal instantiating its effect incorrectly (now uses effect library)
Fixed parent destruction handling of smoke signal and smoke cover effects (now fade out smoothly)
Fixed incorrect smoke signal sound setup (now uses SoundPlayer)
                
                
                
                
             
         
        
        
            
            
            
                
                Jack O Lanterns, model/LODs/Prefabs and item defs
                
                
                
                
             
         
        
            
            
            
                
                Fixed sound class having serialized properties in #if CLIENT
                
                
                
                
             
         
        
        
        
            
            
            
                
                Adding the jack o lanterns to the misc loot table
                
                
                
                
             
         
        
            
            
            
                
                Upping chest texture res slightly (too muddy)
                
                
                
                
             
         
        
            
            
            
                
                New grenade explosion effect
                
                
                
                
             
         
        
        
            
            
            
                
                Twig tier accurate collisions models
                
                
                
                
             
         
        
            
            
            
                
                Fixes for nested deploy volumes
More accurate deploy volumes for triangle foundations, triangle floors and foundation steps
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from building_colliders_2
                
                
                
                
             
         
        
            
            
            
                
                Enabled server side collider batching by default
                
                
                
                
             
         
        
            
            
            
                
                new footstep impact effects for animals - snow/sand.
                
                
                
                
             
         
        
            
            
            
                
                Fixed rivers not using new shader on standalone build
Fixed saving water materials in editor every time quality was changed
General water local reflection tweaks aimed at gap reduction
                
                
                
                
             
         
        
        
        
            
            
            
                
                Metal ore decal/impact FX
Rock decal/impact FX
                
                
                
                
             
         
        
            
            
            
                
                Fixed incorect foundation.steps.collision orientation (twig)
Wood accurate collision models
                
                
                
                
             
         
        
        
            
            
            
                
                Stone tier accurate collisions models
Meta files
                
                
                
                
             
         
        
            
            
            
                
                Sheet metal tier accurate collisions models
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed more damage trigger effect references
                
                
                
                
             
         
        
            
            
            
                
                Fixed client not updating building block grade / protection properties post network update
                
                
                
                
             
         
        
            
            
            
                
                Fixed client not updating building block grade / protection properties on initialize
                
                
                
                
             
         
        
            
            
            
                
                Fixed external stone gate skin LOD references
Fixed external wood gate damage effect reference
                
                
                
                
             
         
        
            
            
            
                
                Armored metal tier accurate collisions models
                
                
                
                
             
         
        
            
            
            
                
                Possible weird fix for stag_footstep meta
                
                
                
                
             
         
        
        
            
            
            
                
                Purged some more invalid effect GUIDs
                
                
                
                
             
         
        
            
            
            
                
                Pass on building blocks prefabs, collision override setup
Stairs collisions tweaks
                
                
                
                
             
         
        
            
            
            
                
                Keylock uses the keylock model
                
                
                
                
             
         
        
            
            
            
                
                Chicken meat worldmodel uses the right meshes/mats