128,762 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                ConstructionCollision touch
                
                
                
                
             
         
        
        
        
            
            
            
                
                Updated triangle foundation sockets for the new colliders
                
                
                
                
             
         
        
            
            
            
                
                Updated wall stability supports for the new colliders
                
                
                
                
             
         
        
            
            
            
                
                Only update collider parameters in ConstructionCollision if changes have been detected
                
                
                
                
             
         
        
            
            
            
                
                Fixed LightEx interfering with light fade in / fade out
                
                
                
                
             
         
        
        
            
            
            
                
                Legacy LightEx version (backwards compatibility of existing prefabs)
                
                
                
                
             
         
        
            
            
            
                
                OnValidate error if LightEx intensity modulation is used with LightLOD intensity fade
                
                
                
                
             
         
        
            
            
            
                
                tundra impact decal/effect
new beancan grenade explosion effect
tweaked beancan grenade fuse effect
                
                
                
                
             
         
        
            
            
            
                
                Build server compile using unity 5.2.1p3
                
                
                
                
             
         
        
            
            
            
                
                Twig and sheet metal col extra detail
                
                
                
                
             
         
        
        
        
            
            
            
                
                When placing a block, update the surrounding blocks
                
                
                
                
             
         
        
            
            
            
                
                Minor stability tweaks and fixes
                
                
                
                
             
         
        
            
            
            
                
                Fixed potential NREs in RPC_Server
                
                
                
                
             
         
        
            
            
            
                
                Fixed campfire line of sight check
                
                
                
                
             
         
        
        
            
            
            
                
                Removed emissive material from keylock
                
                
                
                
             
         
        
            
            
            
                
                Added exclude filter to warmup
                
                
                
                
             
         
        
            
            
            
                
                Invalidate network cache properly on looting
server.save does a clean save (wipes save cache before saving)
                
                
                
                
             
         
        
        
        
        
        
        
            
            
            
                
                Enabled prefab preprocessing warmup by default
                
                
                
                
             
         
        
            
            
            
                
                Warn + fix if loading a save with duplicate entity ids
                
                
                
                
             
         
        
        
            
            
            
                
                Tweaked corpse entity bounds
                
                
                
                
             
         
        
            
            
            
                
                Tweaked entity visibility check
                
                
                
                
             
         
        
        
            
            
            
                
                Cull twig wall shadow casting mesh when batched
                
                
                
                
             
         
        
            
            
            
                
                Tweaked player corpse bounds
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Prevented UI accidentally dissapearing when jabbing F keys
                
                
                
                
             
         
        
            
            
            
                
                Moved options to main menu (this will get better)
                
                
                
                
             
         
        
            
            
            
                
                Moved relevant native interop call declarations to RustNative/Managed/Graphics.cs
Updated native code to match changes to Unity's plugin event handling; gets rid of warning
Updated native builds with latest changes; incremented version in selfcheck
                
                
                
                
             
         
        
            
            
            
                
                Go easy on water local refl gap reduction to reduce back tracing issues
                
                
                
                
             
         
        
            
            
            
                
                Quarry ladder optimizations, prefab update
                
                
                
                
             
         
        
            
            
            
                
                Quarry LOD Atlasing (on L2 & L3)
                
                
                
                
             
         
        
            
            
            
                
                Moved second cupboard collider to the prevent building layer, as is tradition
                
                
                
                
             
         
        
            
            
            
                
                Various building exploit fixes
                
                
                
                
             
         
        
            
            
            
                
                Refresh batched collider after building block rotation
                
                
                
                
             
         
        
            
            
            
                
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                snow impact effects no longer look like tiny geysers in shadow.