127,503 Commits over 4,109 Days - 1.29cph!
skightly more trees in temperate field topo
Some more stone splat on beaches
Smoother river terrain adjustments
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Improved awareness of allies stepping into an npc's line of fire.
More optimization when trying to wake up dormant agents.
Merged hapis_7 to save157
Reject rivers that start too close to other rivers
Scientist voice com only limit replies when not in a squad.
Fixed floating decor rocks
lower rock splat amount via material bias
Scientists don't hurt each other.
higher icebergs ad icesheets densities in arctic
Merge from visuals_experiment
NRE check when preventing Scientists from hurting Scientists.
Bradley no longer target Scientists.
caves splats are now exported + material changes on some rocks
small change to cave gravel mat
sat dish rock LODs don't swap to the wrong material
Fixed decor normal / gradient alignment randomly flipping forward direction
Fixed terrain modifier scale only scaling radius, not fade distance
Removed random multiplier from terrain splat modifier since it messes up some things
Adjusted forest rock splat modifiers
Fixed imposter normals baking
Fixed remaining quad sizing and pivot issues
Switched core/foliage to roughness (sorry)
Clean up and interface work
Fixed floaty patch_grass_tall_large (added terrain anchors)
Tweaked densities of micro cliffs and beachside rocks (after 25321)
Fixed missing mesh references in a couple of skinnables (meaning they couldn't be downloaded)
Tweaked clutter rock scales
slightly smaller stone splat radius around forest rocks
dynamic stones spawn on stone splat
Pines and Douglas Firs / fixed roughness / added billboards to prefabs and rendered textures
added pickles with chance of botulism
fixed tree minigame hints not showing, maybe
task list now displays a specific name for each tutorial section
Douglas Fir / Pine color tweaks to match the new lightning
Rebaked billboards to match new colors
Further color tweaks. Made pines lighter
Removed specular from pines as a temp fix for incorrect fresnel
road/scrap tutorial completion
phrases
Fixed imposter shader cylindrical billboarding
Added custom mesh per imposter asset
Deprecated imposter instanced properties
Avoid overwriting existing imposter material properties, except baked maps