branchrust_reboot/maincancel

33,477 Commits over 4,140 Days - 0.34cph!

3 Years Ago
Merge from multithreaded_networking_3 (disabled by default)
3 Years Ago
Rename the convar to skip asset warmup because it causes crashes and shouldn't be used
3 Years Ago
Merge from load_cancel_fix
3 Years Ago
merged from decor_bush_shadow_fix
3 Years Ago
merge from misc_fixes_feb23
3 Years Ago
Fixed kicking a player via the admin UI not sending the supplied kick reason Fixed admin UI not working after being disconnected from a server while the UI was open (this also applied to the layers tab, fixed the issue there as well)
3 Years Ago
Subtracting multithreaded_networking_2 (problem with world.transfer)
3 Years Ago
Merge from canvas_disabled_2 to main
3 Years Ago
Merge from multithreaded_networking_2 (disabled by default)
3 Years Ago
Merge from dof_kernel
3 Years Ago
Merge from pistol_slide_remerge2
3 Years Ago
Merge from cine_anims
3 Years Ago
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3 Years Ago
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3 Years Ago
Merge from demo_fixes
3 Years Ago
Merge from cine_anims
3 Years Ago
Added a few comments and things to the new neither-client-nor-server compile fixes
3 Years Ago
Fixed compile issues caused by 78446 when SERVER or CLIENT (or both) *are* defined
3 Years Ago
Fixed all compile errors caused by having neither CLIENT not SERVER defined
3 Years Ago
Merge from watercatcher_perf_improvements
3 Years Ago
Merge from watercatcher_perf_improvements
3 Years Ago
Merge from demo_fixes
3 Years Ago
Merge from cinematic_lod
3 Years Ago
Set code lock light materials back to Opaque. Hopefully this fixes them not being visible through glass.
3 Years Ago
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3 Years Ago
Change the mushroom icon to red instead of brown
3 Years Ago
Cherry-pick ragdoll maxDepenetrationVelocity edit
3 Years Ago
Merge RagdollImprovements -> Main (this is a branch-level cherrypick, not a full merge, so no PhysicsLayerRevamp content comes with it). Might as well start testing these early.
3 Years Ago
merge from shipping container props update branch
3 Years Ago
Added TransparentWithDetail shader to the always included shader list (Unity 2019 version)
3 Years Ago
fixed collision issue on zipline slope that could partially hide dropped items
3 Years Ago
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3 Years Ago
Revert kayak and rowboat prefabs for now while I work out what corrupted them in the vehicle_clip_vehicle merge
3 Years Ago
Fixed up shovel bass note assignments (finished the work started in MIDI_fix). Handle null NoteSounds.
3 Years Ago
Merge vehicle_clip_vehicle -> Main
3 Years Ago
Mere MIDI_fix -> Main
3 Years Ago
Fixed autoturret colliders being on Default layer instead of Deployed
3 Years Ago
Fixed missing ceiling in water treatment plant pigeon nest collider
3 Years Ago
Manifest update
3 Years Ago
merge from rust_metrics
3 Years Ago
merge from rust_metrics
3 Years Ago
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3 Years Ago
Full game manifest update
3 Years Ago
Reserialize prefabs (these changes can be overwritten if you have changes of an affected prefab on a branch)
3 Years Ago
Two items missed from previous commit
3 Years Ago
Full manifest rebuild
3 Years Ago
Merge misc_jan_23 -> Main
3 Years Ago
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3 Years Ago
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