branchrust_reboot/maincancel

33,469 Commits over 4,140 Days - 0.34cph!

2 Years Ago
Fixed bug where a poker community card wouldn't show in the UI if it was the same card in the same position as in the previous round
2 Years Ago
Fix Reveal Hand option not being available after a poker round
2 Years Ago
Fixing memory pool sizes of NetRead and NetWrite
2 Years Ago
Fixing NRE in main menu when client has multithreaded networking enabled (which is always the case in the editor)
2 Years Ago
Merge from industrial_merge
2 Years Ago
Merge from zipline_dismount_fix
2 Years Ago
Fixed poker UI showing hand "results" even for players that hadn't revealed their cards. These results didn't really reveal anything as they were based off placeholder "unknown" cards and would give bogus info.
2 Years Ago
Auto select the textbox when opening the RC identifier dialog
2 Years Ago
merge from rc_drone
2 Years Ago
subtracting 79415 Merge from industrial - server startup errors
2 Years Ago
Fixing various fuckups from changeset 79369 Network++
2 Years Ago
Merge from industrial
2 Years Ago
network++
2 Years Ago
merge from rc_drone
2 Years Ago
Changing server MaxReceiveTime default value from 20 to 50 (leads to better performance overall, especially with multithreaded networking)
2 Years Ago
Locomotive + Industrial menu background videos
2 Years Ago
Fixed Door.cs DoPrepare not having #UNITY_EDITOR directive
2 Years Ago
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2 Years Ago
Merge Misc Fixes Feb23 -> Main
2 Years Ago
More EOS pinning improvements
2 Years Ago
Applying EACServer fixes to EAC Rolling back ArrayPool removal from NetWrite and NetRead
2 Years Ago
EACServer experiments / debugging (continued)
2 Years Ago
merge from cliffs_collider_pickup_fix
2 Years Ago
merge from cave_large_hard_terrain_fix
2 Years Ago
Merge from contact_server_switch_fix
2 Years Ago
Mege from tut_island
2 Years Ago
AuthCount convar will now list an auth type with each entity entry AuthCount convar will now list a code lock if the player is authed via the guest code (auth type will list LockGuest in this case)
2 Years Ago
EACServer experiments / debugging (continued)
2 Years Ago
EACServer experiments / debugging (continued)
2 Years Ago
merge from oilrig_small_pipes_fix
2 Years Ago
merge from hlod_rw
2 Years Ago
EACServer experiments / debugging (continued)
2 Years Ago
merge from wooden_sign_deployment_fixes
2 Years Ago
EACServer experiments / debugging (continued)
2 Years Ago
Merge from watercatcher_perf_improvements
2 Years Ago
Adding missing lock around EACServer tick
2 Years Ago
merge from spectate_ulong_fix
2 Years Ago
More EACServer lock experiments
2 Years Ago
Removing stopwatch / forced cycle from all worker threads (redundant since 79169)
2 Years Ago
Only log one warning when SkeletonProperties.boneReference is null (instead of spamming one for every bone)
2 Years Ago
Compile fix
2 Years Ago
Increasing MaxReadQueue, MaxWriteQueue and MaxDecryptQueue values to 5000 on the server
2 Years Ago
Adding profiler samples to BaseNetwork.EnqueueWrite
2 Years Ago
Adding protect and unprotect locks to EACServer (debugging / testing)
2 Years Ago
- Fixed card games trying to get the card image in some cases where they should have been able to early exit - Fixed Blackjack swap between main and split hand showing an animation as if the cards were being turned over from face down
2 Years Ago
Blackjack: Fixed doubling down while playing the second hand after splitting adding the new bet to the wrong hand
2 Years Ago
More granular locking Added warning when main thread is stalling (waiting for write thread)
2 Years Ago
When kicking / disconnecting a connection, make sure the decrypt thread isn't currently using it
2 Years Ago
Fixed saved sofas in unsaved tunnel dwellings (caused sofa leaks to world origin after server restart). Added a check to SetParent that can catch these, but too many false positives to have it enabled all the time.
2 Years Ago
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