branchrust_reboot/maincancel

34,693 Commits over 4,444 Days - 0.33cph!

6 Years Ago
Fix dashboard indicator lights (engine, low fuel) turning on after cars take damage, plus other damage texture changes in DamageRenderer.
6 Years Ago
Fix searchlight spawning with incorrect rotation (reset transform rotations in ResetState)
6 Years Ago
Set car window culling mode to Back. Makes it a bit easier to see through
6 Years Ago
Fix sudden jumps in glossy reflections on car window glass
6 Years Ago
Merge from wiretoolmeasure
6 Years Ago
Workbench Tier 1 2 3 can now be picked up Workbenches now use condition Reduced T2 and T3 workbench health
6 Years Ago
Merge from flare_optimizations
6 Years Ago
subtracting 53975
6 Years Ago
skin approval + pre approval
6 Years Ago
Merge from flare_optimizations
6 Years Ago
merge from searchlight_electric
6 Years Ago
Fix debug camera jitter
6 Years Ago
Increased size of interact collider on hackable crate to cover the entire side of the crate, should be more accessible if there are things blocking the keypad
6 Years Ago
Merge Glass -> Main. Modular car cockpits now have glass.
6 Years Ago
client.connect will now fill in the connection screen properly and add the server to your history
6 Years Ago
Updated workshop mesh exporter to store the exported mesh in a sub folder by item name (fixes case where different tiers of an item overwrote the same mesh since the mesh name was identical)
6 Years Ago
Fix server compile 😓
6 Years Ago
Merge CustomCameraScreenshots -> Main (for editor only)
6 Years Ago
Merge from gib_pool (overrides for building blocks)
6 Years Ago
Moved TMP hacks in UIDeathScreen so they're not constantly being run, should now only run when UI is opened/closed
6 Years Ago
Cache the water drinking raycast point once per frame instead of raycasting for every menu item
6 Years Ago
Fix player accumulating velocity while in debug camera
6 Years Ago
Moved searchlight IO points to middle of its base
6 Years Ago
Fixed some serialised fields getting compiled out on the gib prefab
6 Years Ago
Allow read+write on color picker textures (and skip them in the import analyzer)
6 Years Ago
Fixed NRE when disconnecting from a server while gibs are waiting to be destroyed
6 Years Ago
Fix more possible NREs in ForceUnderwear
6 Years Ago
Fixed searchlight LOD distances
6 Years Ago
Merge from gib_pool (scale fixes)
6 Years Ago
Added the new Focus Local Player option as a button in the Rust Editor window
6 Years Ago
Increased road sign culling distance from 50m to 75m. Aiming to reduce pop-in right before a car or heli crashes into one.
6 Years Ago
Set default Quality setting back to six (was zero)
6 Years Ago
Gib rotation tweak Fixed powered water purifier gibs rotated incorrectly
6 Years Ago
Speculative NRE fix in DestroyGib
6 Years Ago
Fix benchmark NRE in ForceUnderwear Add AuthResponse.InvalidAuthSession for better kick reasons
6 Years Ago
Merge from flare_optimizations
6 Years Ago
Fix broken queryport option Fix possible NRE in SteamInventory
6 Years Ago
Added "Tools/Scene/Focus Local Player" to select the LocalPlayer object and focus the scene view on it, useful for when testing in large/slow scenes.
6 Years Ago
Heat source NRE on load fix
6 Years Ago
Merge from gib_pool_merge
6 Years Ago
Fixed UIBuffsIcon inspector vars being under an #if CLIENT (cuases NRE when switching to SERVER and back to CLIENT)
6 Years Ago
Updated studio backdrop materials to no longer render AO (excluding grey version)
6 Years Ago
Merge platform changes from experimental branch
6 Years Ago
Prevent RefreshConditionals being called before the vehicle the module is on has finished spawning
6 Years Ago
Added studio backdrops for map makers / content creators - chroma green/blue, black, grey and white
6 Years Ago
Fixed unable place deployables a floor below SAM site
6 Years Ago
Searchlights now may only be placed on construction (but since becoming IOEntities they also no longer decay)
6 Years Ago
Fixed the power output change not propagating from the reactive target if the target was shot down
6 Years Ago
Searchlight can be repaired, pickup and reduced health
6 Years Ago
network++ (Too many compatibility issues)