branchrust_reboot/maincancel

33,657 Commits over 4,140 Days - 0.34cph!

6 Years Ago
higher visibility simple sight proper zoom level calculations 8x scope zoom reduced from actually being 24x to 16x 4x scope renamed 8x scope as per its actual zoom level holosight adds accuracy bonus and 2x zoom knife is actually metal now FOV clamped from 70-85 (was 60-90)
6 Years Ago
grenade launcher handling sounds to mono
6 Years Ago
fixed pump shotgun attack effects
6 Years Ago
compile fix
6 Years Ago
distant gunshot tails fade out more smoothly reduced gunshot/explosion tail stereo spread a bit to improve directionality
6 Years Ago
Modified Rust/Flare shader to work with LightGroupAtTime
6 Years Ago
grenade launcher third person sound anim events
6 Years Ago
fixed invisible/too blurry shell casings disabled casing collision (perf) muzzle flashes are far more snappy ( visuals + perf ) improved muzzle flash bias lights with 0 intensity now remove themselves from the active light pool (instead of when destroyed)
6 Years Ago
grenade launcher sounds
6 Years Ago
adjusted combat knife positioning m249 skinnable m49 skinnable
6 Years Ago
combat knife skinnable
6 Years Ago
various flamethrower work
6 Years Ago
combat knife is best flesh harvester
6 Years Ago
scientists have much higher explosive protection MGL holster/3p attachment offsets
6 Years Ago
shotgun effect cleanup
6 Years Ago
GL holdtype deploy and reload anims
6 Years Ago
Fixed water system rendering in prefab stage Fixed misc issues with water system in edit-mode
6 Years Ago
Regression fix.
6 Years Ago
Big rig FX prefab update.
6 Years Ago
added combat knife can sprint and attack with chainsaw and combat knife protocol++
6 Years Ago
Decreased effect pool size again
6 Years Ago
Increased projectile pool size
6 Years Ago
grenade launcher holdtype setup holdtype anims override controller entity updates ( bounds, parented hand) world model update ( scale and rotation) world model prefab setup
6 Years Ago
restricted rf frequencies
6 Years Ago
Fixed server compile
6 Years Ago
Moved water interaction command buffer to camera to avoid triggering unity's builtin renderer volume update calls
6 Years Ago
Increased effect pool size
6 Years Ago
Optimized Model.FindBone (particularly during continuous gunfire)
6 Years Ago
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6 Years Ago
Fixed remaining issues with LightEx
6 Years Ago
Disabled graphics jobs on Linux (crash fix)
6 Years Ago
40mm smoke grenades compile fix
6 Years Ago
Disabled hitmarker on minicopter
6 Years Ago
40mm buckshot curves
6 Years Ago
reduced muzzle flash light range (perf) muzzle flash starts with random size manifest added 40mm buckshot
6 Years Ago
compiler error
6 Years Ago
Distance flares less dazzling.
6 Years Ago
Restored 33595 + LightLOD fix
6 Years Ago
Rig exhaust fire stuff
6 Years Ago
fixed rocket launcher and MGL not having third person effects
6 Years Ago
Fixed stray flares on Oilrig Better oilrig window hack Out of bounds fix
6 Years Ago
MGL reload timings
6 Years Ago
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6 Years Ago
gl vm updates, entity reload timings
6 Years Ago
Subtracting 33326 for now
6 Years Ago
Subtracted 33595 (bug: excessive shadow draw); proper fix coming next
6 Years Ago
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6 Years Ago
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6 Years Ago
soda can silencer - shares same uv as the oil filter
6 Years Ago
renamed oil filter silencer material and removed unused textures