branchrust_reboot/maincancel

35,010 Commits over 4,293 Days - 0.34cph!

7 Years Ago
▌ █▅▉█▇ ▇▇▋▌▊▇█▌▍ ▌▉▆ ▅▉█▋▊▊▊ ██▌
7 Years Ago
Added editor "relax" console command (sets relax pose on player)
7 Years Ago
▅ ▊▆▅▌▄▌ ▇▄▋▉▍▌▆▍ ▄▌▊▇▍█▇ ▉▅▋▅ ▊▆▍▆▍▇ ▄▉▅ ▋▅▅▋▄▊▌▉▋ ▊▆▅▉▄▆█▇▊▊▆ ▋▅▄█▋█
7 Years Ago
█ ▄▍▆▌▆▌▋▍ █▍▍▊▉▊█ ▅▄▄█▆▅▄ ▄▌▇ ▌▊█▄▉▄█▇▄ ▇▋▄▅▍▋ ▇█▋▌▆▄▇▅▄▇ ▇▅▌█▆ ▍▍ ▇█▇▅▇▍▌▍ █▇▉▆▋ ▄▌▅▊▌▋▇▅ ▉▇▉██▊▆ ▍▉▌ ▋▇▌
7 Years Ago
hbhfsensor typo fix
7 Years Ago
Fixed Cap culling after LOD0
7 Years Ago
Subtracted 32632
7 Years Ago
Cleared the old v2 light fixtures folder for merge unfuckery.
7 Years Ago
▊ ▄▅▍█▉ ▊▋▋▍▌▇▇▌ ▌▆▌ ▄▅ ▆▋▌▇▅▉ ▉▊▉▄▊ ▄▄▋█▅▍▉▌
7 Years Ago
skin approval extras
7 Years Ago
Attempt to fix editor crash from terrain asset corruption when switching around terrain paint modes
7 Years Ago
▍ ▋▄▋▅▄▉▊▇▍ ▌ ▄▄▇▊▋▌ ▌▄▌▊▅
7 Years Ago
skin approval
7 Years Ago
Coconut model, gibs and textures
7 Years Ago
EAC SDK rollback
7 Years Ago
Jenkinsfile
7 Years Ago
EAC SDK update, second attempt
7 Years Ago
Changed instancing variant stripping to keep all
7 Years Ago
Addd Tools/Textures/Texture Array Creator
7 Years Ago
Updated neutral_dungeon_lighting prefab
7 Years Ago
Enabled instancing path for deferred mesh decals (testing)
7 Years Ago
Fixed broken deferred mesh decals Fixed indirect light flickering on deferred mesh decals Removed unnecessary options from deferred mesh decal shaders to speed up compilation
7 Years Ago
Removed non MRT blending fallback paths
7 Years Ago
Added wave displacement option to core/foliage Added overgrowth_floating material Split water shader library into a few more parts
7 Years Ago
Prefab processing uses instance instead of asset in standalone, similar to editor (~10% faster loading / instantiate on SSD)
7 Years Ago
Exclude standard assets from FileSystem_Warmup
7 Years Ago
Jenkinsfile
7 Years Ago
EAC SDK rollback
7 Years Ago
EAC SDK fixes
7 Years Ago
Restored taa camera depth texture
7 Years Ago
EAC SDK fixes
7 Years Ago
Jenkinsfile
7 Years Ago
EAC SDK update
7 Years Ago
Added DDraw shader to AlwaysIncludedShaders
7 Years Ago
Order network group subscription order by distance to player
7 Years Ago
Merge from water4
7 Years Ago
Fixed various UI panels using GameObject instead of GameObjectRef
7 Years Ago
Proper fix for impostor probe lighting (all platforms)
7 Years Ago
Attempt at fixing intermittent impostor indirect lighting on vulkan
7 Years Ago
CodeLock.keyEnterDialog is GameObjectRef
7 Years Ago
Part of vulkan impostor rendering fix
7 Years Ago
Fixed impostor rendering on vulkan
7 Years Ago
Reapplied 32409 + probex vulkan shader compile fix
7 Years Ago
Subtracting 32409
7 Years Ago
Subtracting 32408
7 Years Ago
Restored world reflections + support for unity's reflection pribes; updated shaders and sky dome reflection prefab Updated options scene w/ active world reflection option + removed (slow) from experimental section
7 Years Ago
skin spelling mistake fix
7 Years Ago
Manifest
7 Years Ago
Removed some shaders from "AlwaysIncludedShaders" that may no longer be required
7 Years Ago
BuildAssetBundles tweaks