branchrust_reboot/maincancel

33,903 Commits over 4,171 Days - 0.34cph!

11 Years Ago
Don't update reverb/highpass falloff every frame + additional sound profiling
11 Years Ago
added particle effects for footsteps/bullet impacts in water. fixed a bug with the blood impact not removing itself
11 Years Ago
11 Years Ago
Added BlendTexture class that blends two textures together (replaces BlentLUT) Added all functionality of AtmosphericBlend to Climate (blending now uses biomes) Removed AtmosphericBlend and BlendLUT
11 Years Ago
Added a generic base class for processed textures Added BlurTexture class (because why not)
11 Years Ago
Increased min view distance from 50 to 250 to prevent nightvision trickery
11 Years Ago
Fixed resources spawning on cliffs
11 Years Ago
Reorganized some decor folders
11 Years Ago
Updated game manifest
11 Years Ago
Refactored splat and biome maps to natively support bit masks in their getters Refactored the way terrain colors are sampled to support one color per splat per biome
11 Years Ago
Updated all TestLevel bakes
11 Years Ago
Fixed iceberg spawns
11 Years Ago
made some improvements to the torch fire f/x; tweaked the deploy on the salvaged axe
11 Years Ago
█▇▉▋▆▅ ▋▌ █▆▅▊█▄ ▌ ▅▅▇▇.
11 Years Ago
Changed fog mode in procedural map
11 Years Ago
Added server.npctickrate
11 Years Ago
Experimental skin shader
11 Years Ago
Skin tweaks
11 Years Ago
made some improvements to the 3rd person pistol animations.
11 Years Ago
Skin colour is based on steamid
11 Years Ago
Begin playback in Start instead of Awake on SoundPlayer so sounds start after EffectAudioPerspectiveSwitcher does it's thing (temp fix until I implement a more general solution for adjusting sounds before beginning playback)
11 Years Ago
Strip Unity / ST tree component from server builds Greatly reduced serverside tree collider counts
11 Years Ago
Minor iceberg spawn filter fix
11 Years Ago
Stone pickaxe view and world model with LODs.
11 Years Ago
Added specular/smoothness to the skin shader, tweaked for more skin colour variation
11 Years Ago
Head texture swapping based on steamid
11 Years Ago
Temp debug stuff
11 Years Ago
Head mesh randomising
11 Years Ago
More AI profiling Server performance fixes Fixed skinnedMesh error
11 Years Ago
Shortened world checksum to two segments (way faster and still fairly safe)
11 Years Ago
Head mesh fix
11 Years Ago
Megs icons
11 Years Ago
Added sedimentary rock set
11 Years Ago
Added Sedimentary rock detail textures
11 Years Ago
Fixed ragdolls spawning weird Ragdolls are less spazzy Player preview in inventory menu displays genes properly Player corpses inherit genes properly
11 Years Ago
improvements to the 3rd person bow animations ( idle / walking / runngin )
11 Years Ago
Updated sedimentary Rock files
11 Years Ago
Added vm stone pickaxe anims & anim events
11 Years Ago
Added stone pickaxe anim controller
11 Years Ago
Added stone pickaxe vm prefab
11 Years Ago
Corpses hang around for 30 minutes, instead of 2 minutes
11 Years Ago
Water footsteps first pass
11 Years Ago
Added stone pickaxe First pass balancing building blocks & melee
11 Years Ago
Added high pass to the skin shader
11 Years Ago
Player texture swaps affects whole body Hair is taken from highpass, removed hair from shader Player skin LUT driven by lighting
11 Years Ago
Tweak
11 Years Ago
Fixed DS missing script errors on startup
11 Years Ago
Smoothed climate blending over time Moved climate from net_env to its own prefab so that it's no longer duplicated (CL/SV) in the editor
11 Years Ago
Changes to vm stone pickaxe prefab & vm rig
11 Years Ago
More profiling