branchrust_reboot/maincancel

33,903 Commits over 4,171 Days - 0.34cph!

11 Years Ago
Roof blocks are placed like ceilings/floors instead of on top of ceilings/floors
11 Years Ago
Cargo plane is higher, moves faster
11 Years Ago
Player colours work properly in inventory menu again
11 Years Ago
Changed stone pickaxe vm anims to be a one handed weapon like the hatchet (1st pass)
11 Years Ago
Updated stone pickaxe materials
11 Years Ago
Adjust cargo plane volume
11 Years Ago
Added stone pickaxe anim events, updated wm model
11 Years Ago
Updated stone pickaxe wm prefab position, changed to be melee, use correct model & lods
11 Years Ago
Building block placement fixes Can place foundation at variable height Can attach to bottom of foundation steps
11 Years Ago
merging work from building skins branch
11 Years Ago
Added a ton of new decor and some new tree types
11 Years Ago
Updated game manifest
11 Years Ago
Fixed static decor not aligning to normal Made dynamic decor always align to normal by default (can still be overridden per-prefab)
11 Years Ago
Log when admins use inventory.give
11 Years Ago
improved the stag and wolf movement animations
11 Years Ago
Fixed ricochets not showing up for other clients! Added ricochet effect stone pickaxe behaves more like the stone hatchet (but for ore)
11 Years Ago
Can place foundation stairs upwards + downwards more predictably Made roofs more predictable to place
11 Years Ago
Disabled roadside trees (until the roadside topology fix can be merged to main)
11 Years Ago
Perf is better without dynamic batching enabled
11 Years Ago
more AI profiling stuff
11 Years Ago
Testing wall blocks with LOD
11 Years Ago
Fixed low wall sockets
11 Years Ago
More work on conditional corner meshes, deployed to all walls for stone building skin
11 Years Ago
Melee tools have punch feedback when hitting 'wrong' nodes
11 Years Ago
fixed compile error on server (sorry)
11 Years Ago
Viewmodel arms use player skin colour
11 Years Ago
Workaround for "group < 0x7fff" spam on load inside the editor
11 Years Ago
Temporary fix for players spawning at world origin with some seeds
11 Years Ago
Textures: Normals for default head (works with fixed torso) and normals for new head. Composite map for skin shader. Highpass map. Materials: Player_skin Update: Fixed vertex split = new mesh (updating soon) New mesh = rebake of normals. Updated uv maps to make better use of wasted space. Notes: Materials/Textures will not work with old meshes because of the above. Even using old uv's the normals would not work because of the broken normals.
11 Years Ago
new meshes body meshes
11 Years Ago
improved the 3rd person animations for hatchet (idle / jog / run)
11 Years Ago
More of megs icons
11 Years Ago
Undone tom's invisible player patch
11 Years Ago
Spectate optionally takes a target string - partial username or steamid
11 Years Ago
Added map size/seed to server tags
11 Years Ago
Fixed skin guide being invisible
11 Years Ago
fix for viewpunch NRE (maybe?)
11 Years Ago
Fixed save list warnings Added asserts for multiple spawn calls
11 Years Ago
Steam stat recording
11 Years Ago
Fixed playerattack nre Duplicate entity in save handling/warning Increase general terrain friction
11 Years Ago
Removed "unconnected packet" warning because it worries server host for no reason
11 Years Ago
Removed bullshit assert
11 Years Ago
Added physics stats to dump
11 Years Ago
Fixed invisible placement guide
11 Years Ago
Added graphics.lodbias Added NearbyEntities to camera Made conditional models only care about nearby entities (fixes holes in foundations) Trigger object lists use HashSet instead of List (perf improvements when adding/removing)
11 Years Ago
EAC update
11 Years Ago
Fixed hurt overlay being disabled
11 Years Ago
Updated RustNative with some optimizations Network protocol++ Fixed top tier block upgrade costs
11 Years Ago
Added additional first pass bota bag vm anims
11 Years Ago
Ignore image effect warnings on dedicted server