33,903 Commits over 4,171 Days - 0.34cph!
Removed unnecessary Camera.main queries from the grass and decor systems
Added cutoff and tapering values to decor system
Don't play footstep effects that we can't see/hear
Client optimizations
merge from main/distantsound
revert merge from main/distant sound to try to fix asset isues on build server
some tweaks to the C4 explosive particle effect
special fx for exploding buildings.. and uhm fixing bugs.. yea, lots of bugs.
optimizing some special fx
tweaked the player animation speeds so they're more in synch with the player movement;
fixed some minor bugs with the 3rd person jumping / landing animations
Added CRC hashing to network packets
Network protocol++
status correclty shows player ping again
Further water shader improvements in preparation of rivers (getting close)
Added top tier building components (unbalanced)
Fixed nametags not rotating to camera
tone down the wood breaking sound effect
Disabling raknet memory pool (diagnosing)
Fixed kicking not woking properly
Fixed single byte messages
merge from main/distantsound
Changed how SpawnMapEntities() is called to prevent creating double net_envs
Fixed byte read/write bugs
Toned down screen overlays
Don't SpawnAsMapEntity is IsDestroyed
merge from main/underwater
Fixed unable to turn furnaces/ovens on
Run steam self check on server too
No Steam->GetAppBuildId on the server - sadface
CRC fragments and packets
Changed how building grades work, to make balancing less granual and allow for skipping grades
Phrases now look for translations in Scriptables
Fixed grade upgrade error
Migrate geiger sounds to sound system and reduce volume
Volume/mix adjustments for some impact sounds