33,182 Commits over 4,109 Days - 0.34cph!
Fixed some deployables being placeable partially inside constructions
Fixed pillars / walls / floors being allowed to reach into prevent building volumes (deployables, dungeons)
Fixed mesh pop in (cave_medium_medium)
Fixed cave bucket lift animator being stripped from server builds
Stricter melee / projectile AH (reduced padding)
Fixed a foundation stacking exploit
Fixed mesh pop in (cave_medium_medium)
lowered m92 reload time
manifest et al
Added more workshop item types
m92 buff
mp5 craftable again (skin issue)
thrown spear damage increased (f u)
Additional foundation stacking fixes
Updated ProcmapBench scene
Added server side weapon firing rate verification to BaseLauncher as well
Fixed httpimage's not showing when loading from cache
Fixed a rapid fire exploit
Readded blueprints, restored old menu music, buffed crossbow, everyone spawns with ak
Updating items from v2 respects texture resize rules (instead of limiting all to 1024)
thrownweapon.cs now triggers throw anim directly
deploy/repeat changes to charges
charge animators updated (bools removed)
codelock no longer unlocks when first entering a code, just whitelists you (QoL)
codelock remove icon changed
ladder rope cost reduced
floor grill cost reduced
prison gate cost reduced
prison wall cost reduced
chainlink fence cost reduced
chainlink gate cost reduced
shopfront cost reduced
metal bars code reduced
armored bars cost reduced
wood bars cost reduced
embrasure a cost reduced
embaruse b cost reduced
salvaged tool blade cost tripled
can now find turret parts, stack of hqm and stacks of pipes in green boxes - no more sewing kits
wood boxes no longer produce barrel contents
slightly higher metal frag count from worst-case barrel drop
slightly more techparts when found
slightly more roadsigns when found
satchel requires 1 rope
protocol++
bunch of fixes for thrown objects
proper orientation/sticking, obeys deploy delay
Fixed Wood Storage Box skins pretending they're for the Large Wood Storage
Fixed SavasIsland and SavasIsland_koth issues
Converted some updated skins to the new download system
TerrainCheckGeneratorVolumes fix
Fixed mesh pop in (cave_large_medium + cave_large_hard)
Fixed signs not loading after server restart
Updated to latest Facepunch.Steamworks
Rotated c4 in viewmodel, updated prefab
Recalculated explosive and satchel charge entity bounds (fixes damage through wall issues)
Workshop icons are supersampled,, slightly better lighting
Added culling volumes to military tunnels
Item Store shows additional media from Workshop entry (at a broken aspect ratio)
fixed overlapping UVs on the ak47 viewmodel / worldmodel
tweaked m92 worldmodel positioning
▊▌▆▉▇▊▍ ▌█▍ ▋▅▌ ▆▌▅▉▉█ █▊▄▉ █▆▋▆...
Can manually re-render inventory icons