branchrust_reboot/maincancel

33,182 Commits over 4,109 Days - 0.34cph!

9 Years Ago
9 Years Ago
Icon updates
9 Years Ago
Fixed halterneck icon rendering (missing PropRenderer)
9 Years Ago
Fixed grenade damage through walls (Rust-1466)
9 Years Ago
Structer high external gate terrain placement (RUST-1367)
9 Years Ago
Reduced cave prevent building volumes
9 Years Ago
Scene2Prefab
9 Years Ago
Stricter LOS AntiHack
9 Years Ago
Restored -nosteam switch (for benchmarks)
9 Years Ago
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9 Years Ago
Item.Remove time delay is optional parameter (which appears to be 100% of the use cases right now)
9 Years Ago
Added server side reload cooldown verification Network++
9 Years Ago
Fixed reload cooldown verification issue when spamming + cancelling reload repeatedly
9 Years Ago
Reload fixes Network++
9 Years Ago
Manifest
9 Years Ago
Cloth sash assets
9 Years Ago
added wearable script
9 Years Ago
melee sprint block happens at moment of impact instead of strike time melee sprint block reduced mace cost reduced and damage buffed salvaged sword cost reduced
9 Years Ago
thrown weapons stuck into other objects use throw direction as impact normal
9 Years Ago
m92 sounds ambience polish, tweaks, and a few new sounds mixer tweaks
9 Years Ago
Added back wetness layer control to rust/std shaders; cheap/simple/straightforward controls + masking Fixed shadergui inspector script handling of detail-related keywords
9 Years Ago
Disabled rust/std detail layer in materials that weren't actually using it
9 Years Ago
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9 Years Ago
merge into main
9 Years Ago
Improved reload verification
9 Years Ago
Door interaction toggles renderer batching on animator game object
9 Years Ago
Added batching to doors, double doors, floor grills, ladder hatches, gates, cell bars, fences, shopfronts, shutters, boxes and sleeping bags
9 Years Ago
Server compile fixes
9 Years Ago
updated supply signal vm
9 Years Ago
Recalculated bounds on door barricades
9 Years Ago
Increased tree entity bounds padding
9 Years Ago
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9 Years Ago
Custom SMG is skinnable Semi-Automatic Rifle is skinnable Hatchet is skinnable Pick Axe is skinnable Waterpipe Shotgun is skinnable
9 Years Ago
Fixed NRE in UpdateInventoryFromSchema
9 Years Ago
Fixed skin being applied to weapon attachments again
9 Years Ago
higher accuracy collider wall.external.high.stone
9 Years Ago
a bit more
9 Years Ago
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9 Years Ago
lowered repair cost for rifles/smgs m249 is repairable tier2 crate now has a more event distribution of spawn chances instead of mainly gears/springs lowered cost of longsword sheet metal produces more resources when recycled
9 Years Ago
Fixed billboard shadows in osx/opengl
9 Years Ago
Hat Fix
9 Years Ago
Might possibly fix some servers not letting some people craft skins
9 Years Ago
Added decal culling script to all static deferred decals
9 Years Ago
Nuked procedural virtual texturing
9 Years Ago
Updated rust native renderer dll
9 Years Ago
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9 Years Ago
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9 Years Ago
Optimized deferred mesh decal visibility culling; now 5-6x faster + more profile samples
9 Years Ago
Re-enabled dynamic batching
9 Years Ago
AH LOS tweaks