33,178 Commits over 4,109 Days - 0.34cph!
pumpkin/hemp seed color changes for easier differentiation
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Player interaction raycast no longer includes debris layer
Better terrain paint error handling
Subtracted changeset
17931
Editor terrain splat map bake properly sets red channel when no source data
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Fixed incorrect planter_small pivot orientation, updated deployable prefab
fixed flipped normals and pivots on planters gibs
re-enabled small planters
fixed small planter construction cost
plants no longer block building
fixed the headtracking when player uses alt-look
Pushed min shadow distance to 50
Fixed non-obvious behaviour of max shadow dist when locked to 50 (cascades=none); slider now auto-updates (RUST-1429)
Fixed grass displacement clamping issue (RUST-1490)
Admins can chat as much as they want
Server restart countdown is less spammy when a lot of time is left
BasePlayer serialization
Picked up weapons/bandages etc go in belt bar if they can
Fixed RUST-1486 and RUST-1489
fixed normals on player mesh
Stricter, unified RPC_Server.MaxDistance (RUST-1488)
Candle hat effect position tweak (RUST-1486)
fixed small planter scale
fixed not being able to place planters close to walls
fixed bells always playing when you first join a server with xmas enabled
plants in planters survive the cold of the desert/arctic instead of just dying
Fixed playermodel serialization errors
Crafted items go in belt bar if appropriate
Move to best slot when right clicking from loot
Fixed reactive target not initializing animator parameters when streaming in while knocked down (RUST-1418)
Fixed reactive target allocating an array and an enumerator on every network update
Slight garbage in TonemappingColorGrading
ToBaseEntity no longer uses dictionary of GameObjects
Removed IEntitySource
ItemIcon doesn't really need Update()
GetEntityMenu optimizations
More profiling
Fixed not being able to build
Disable entities before deleting (to avoid their physics being used on deferred deletes)
Fixed deployables not destroying when their floor removed
Multiple players can access storage containers at the same time