33,175 Commits over 4,109 Days - 0.34cph!
Added color and detailST as instanced properties (rock instancing)
Fixed crane rotation and moved flatbeds
Portacabin colider fixes / glass can be now shot through
Disabled MSAA in quality=5 for now
Removed ConstructionRenderer (memory, perf)
Quote filename when opening renderinfo
Updated static industrial door collider dimensions
Scene2Prefab (static industrial door collider update)
updated rock entity & lods
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fix for particles enabling automatically when entering visible range
protocol++
Don't allow items to be stacked on items that have been marked as invalid
spawnpoints setup for barrels, crates yields balance - harbors
changing layer to World on harbor crane
truck and trailers placement polish
Fixed instancing in unity std override shaders
Adjusted a jumping puzzle barge to cooperate with water
Added new LOD for shipping containers
more lenient water exit jumping
Deferred mesh decal optimizations; down to nearly zero overhead
Changed how NaN damage is ignored (in case early returning leads to issues in Hurt() method overrides)
ParticleSystemCull / ParticleSystemLOD fixes
RendererLOD - complain if target renderers aren't part of the same prefab/heirachy - and try to fix
Scene2Prefab
Portacabin cull
Fixed NRE in DeferredMeshDecal, when selecting prefab in project
Don't create gibs over 500m away
Fixed ParticleSystemContainer leading to issues on inactive game objects (state uninitialized, trying to call invoke)
Fixed bad instance property indices causing rocks to change color (won't trigger recompile yet)