34,542 Commits over 4,232 Days - 0.34cph!
Fixed reactive target not initializing animator parameters when streaming in while knocked down (RUST-1418)
Fixed reactive target allocating an array and an enumerator on every network update
Slight garbage in TonemappingColorGrading
ToBaseEntity no longer uses dictionary of GameObjects
Removed IEntitySource
ItemIcon doesn't really need Update()
GetEntityMenu optimizations
More profiling
Fixed not being able to build
Disable entities before deleting (to avoid their physics being used on deferred deletes)
Fixed deployables not destroying when their floor removed
Multiple players can access storage containers at the same time
Force entities to be root objects
Clear Networkable delegates on destroy
Disable gameobject in DoServerDestroy
Low quality modes have shadows (performance vs fairness)
Fixed codelock interation
Should fix crates not despawning
tweaked anims for the ak47 and the salvaged axe.
fixed a bug with the 3rd person stand --> crouch animation when holding melee weapons
Fixed bypassing forced shadows with console (RUST-1496)
tweaked lr300 rifle anims
tweaked the SMG animations ( made them less floaty )
fixed the sound timings on the lr300 and ak47 animations ( the sounds better match the animations now )
mp5 viewmodel animation tweaks and sound synch fixes
Fixed tool cupboard notes not visible when close (RUST-1503)
Fixed dumb handling of deferredMeshDecal edit-mode update calls; restored functionality
Added LOD's and colliders to the truck cabin
Scene2Prefab (updated truck cabin in the harbor prefabs)
Added prevent building volumes to harbors
Fixed layer on static doors
Scene2Prefab (updated static industrial doors)