branchrust_reboot/maincancel

32,442 Commits over 4,048 Days - 0.33cph!

10 Years Ago
Merged weaponrefactor into main
10 Years Ago
added the guts of the Unity calibration scene to help visually debug our shit.
10 Years Ago
Disabled GI in TestLevel to have lighting be similar to what we see on Steam
10 Years Ago
Fixed TestLevel not having mip mapping enabled on the reflection cubemap
10 Years Ago
Time of Day update to 2.3.3 prerelease 3
10 Years Ago
Reduced terrain checksum spam
10 Years Ago
Updated water to latest version Enabled solid ground color in reflection cubemap and ambient light
10 Years Ago
Disco flare fix for the testlevel.
10 Years Ago
eating animations for boar / stag / bear / wolf
10 Years Ago
Backup commit.
10 Years Ago
Fixed all the whack tree LODs. More ground texture wips.
zon
10 Years Ago
Improved how AISense detects corpses.
zon
10 Years Ago
BaseAnimal no longer hides it's public properties under a server CC flag.
zon
10 Years Ago
AISense now searches using type comparison.
10 Years Ago
Hammer sounds and sound tweaks
10 Years Ago
Updated water to the latest version
10 Years Ago
Updated custom sky prefab
10 Years Ago
Time of Day update to 2.3.3 prerelease 2
zon
10 Years Ago
Animal partol values no longer using defaults.
10 Years Ago
running attack for wolf
10 Years Ago
Fixed dupe bug(s)
zon
10 Years Ago
Merged remote logging fixes.
10 Years Ago
Checking in wood set pieces and updated prefabs
zon
10 Years Ago
Merged hunting wolves from animals branch.
10 Years Ago
New spear sounds and rock sound tweaks
10 Years Ago
Fixed rocks, to be proper with the new standard shader. Water tweaks. Temp scene backup.
10 Years Ago
running attack animations for the chicken / rabbit / stag
10 Years Ago
Sky, lighting and water tweaks. PBR ground texture wip files.
10 Years Ago
Switched noise generation backend to managed until native cross-platform issues are fixed (still running native in-editor for faster loading times)
10 Years Ago
Reverted RustNative
10 Years Ago
checking meta files in
10 Years Ago
Updated RustNative
10 Years Ago
Adding exterior and interior wall pieces. wip log set, also contains door/windows and frames pieces
10 Years Ago
Removed unused / broken gizmos
10 Years Ago
Globally extraced min and max noise seed values to TerrainNoise
10 Years Ago
Log detailed terrain checksums after all generation is complete (debug)
10 Years Ago
Added checksum log on terrain generation (debug)
10 Years Ago
added a running attack for the boar
10 Years Ago
Updated water to latest version Enabled water reflections (toggle via F2 menu)
10 Years Ago
Reverted merge from animal branch (please clean up the code as we discussed before merging to main zon)
zon
10 Years Ago
DangerInfo classes are now more generic.
10 Years Ago
Adding raw and cooked rabbit models, textures, and prefabs
zon
10 Years Ago
Merged animals branch.
10 Years Ago
Updated ignores
10 Years Ago
added another running attack for the bear; added a random variable so the standing attacks will choose from 3 different attack animations
10 Years Ago
Fixed outdated RustNative
10 Years Ago
Terrain shaders now affected by specularity stored in atlas; specular is still disabled/black in terrain mats, however
10 Years Ago
added a running attack for the bear.
10 Years Ago
Forgot to include the LODs for the ribs yesterday. Duh!
10 Years Ago
Moved some materials to the correct folder